0056
- Description
- Checks if the player is in the area
- Syntax
- 0056: player [player handle] [int] [flt1] [flt2] [flt3] [flt4]
- Parameter
- [player handle]
- The handle of the player
- [flt1]
- X-coordinate of one corner of area
- [flt2]
- Y-coordinate of one corner of area
- [flt3]
- X-coordinate of other corner of area
- [flt4]
- Y-coordinate of other corner of area
- [int]
- Show cylindrical marker
This conditional opcode returns true if the player is in the rectangular area regardless of the player's z-coordinate. It allows you to mark the area's highest ground z with a cylindrical marker, colored blue in GTA III and pink in Vice City. The opcode must be placed in a loop with wait 0 in order for the marker to appear in the world.
Keywords
check, player, area, 2d