0374
Revision as of 06:25, 15 January 2016 by Spaceeinstein (talk | contribs) (Created page with "{{OpCode | games = {{Icon|3}} | command = SET_MOTION_BLUR | description = Sets the motion blur | syntax1 = 0374: set_motion_blur [''int''] | p1t = [''int...")
- Description
- Sets the motion blur
- Syntax
- 0374: set_motion_blur [int]
- Parameter
- [int]
- Motion blur mode
This opcode sets the motion blur primarily by overlaying a color over the camera. It is most effective when the trails option is turned on and the amount of blurriness differs depending on the mode. The effects of this opcode are cleared when the player dies or is arrested. The effects are overridden when the Sniper Rifle is used.
Mode | Enum | Color | Image | Used in original SCM | Notes |
---|---|---|---|---|---|
0 | MOTION_BLUR_NONE | ✓ | Default scene | ||
1 | MOTION_BLUR_SNIPER | When placed in a loop, this has the appearance of modes 4 and 7. The Sniper Rifle uses this mode which sets its own color to #B4FFB4. | |||
2 | MOTION_BLUR_LIGHT_SCENE | ||||
3 | MOTION_BLUR_SECURITY_CAM | #00FF00 | ✓ | Green security camera | |
4 | MOTION_BLUR_CUT_SCENE | ||||
5 | MOTION_BLUR_INTRO | #64DCE6 | ✓ | ||
6 | MOTION_BLUR_INTRO2 | #50FFE6 | ✓ | ||
7 | MOTION_BLUR_SNIPER_ZOOM | ✓ | Explosion | ||
8 | MOTION_BLUR_INTRO3 | #FF3C3C | ✓ | Player is shot | |
9 | MOTION_BLUR_INTRO4 | #FFB4B4 |
Keywords
set, motion, blur