Sanny Builder/VCSCM.INI
This page contains the most up-to-date VCSCM.INI file for Seemann's Sanny Builder program. Copy the content into \data\vc
in the directory containing the Sanny Builder installation.
; d% = anything
; p% = label pointer
; o% = object models all types
; g% = gxt reference
DATE=28.05.2015
[OPCODES]
0000=0,NOP
0001=1,wait %1d% ms
0002=1,jump %1p%
0003=1,shake_camera %1d%
0004=2,%1d% = %2d% ;; integer values
0005=2,%1d% = %2d% ;; floating-point values
0006=2,%1d% = %2d% ;; integer values
0007=2,%1d% = %2d% ;; floating-point values
0008=2,%1d% += %2d% ;; integer values
0009=2,%1d% += %2d% ;; floating-point values
000A=2,%1d% += %2h% ;; integer values
000B=2,%1d% += %2d% ;; floating-point values
000c=2,%1d% -= %2d% ;; integer values
000d=2,%1d% -= %2d% ;; floating-point values
000E=2,%1d% -= %2h% ;; integer values
000F=2,%1d% -= %2d% ;; floating-point values
0010=2,%1d% *= %2d% ;; integer values
0011=2,%1d% *= %2d% ;; floating-point values
0012=2,%1d% *= %2d% ;; integer values (never used in VC or GTA 3)
0013=2,%1d% *= %2d% ;; floating-point values (never used in VC or GTA 3)
0014=2,%1d% /= %2d% ;; integer values
0015=2,%1d% /= %2d% ;; floating-point values
0016=2,%1d% /= %2d% ;; integer values (never used VC or GTA 3)
0017=2,%1d% /= %2d% ;; floating-point values (never used in VC or GTA 3)
0018=2, %1d% > %2d% ;; integer values
0019=2, %1d% > %2d% ;; integer values
001a=2, %1d% > %2d% ;; integer values
001b=2, %1d% > %2d% ;; integer values
001c=2, %1d% > %2d% ;; integer values
001d=2, %1d% > %2d% ;; integer values (never used VC or GTA 3)
001E=2, %1d% > %2d% ;; integer values
001f=2, %1d% > %2d% ;; integer values
0020=2, %1d% > %2d% ;; floating-point values
0021=2, %1d% > %2d% ;; floating-point values
0022=2, %1d% > %2d% ;; floating-point values
0023=2, %1d% > %2d% ;; floating-point values
0024=2, %1d% > %2d% ;; floating-point values only
0025=2, %1d% > %2d% ;; floating-point values (never used in VC or GTA 3)
0026=2, %1d% > %2d% ;; floating-point values (never used in VC or GTA 3)
0027=2, %1d% > %2d% ;; floating-point values only
0028=2, %1d% >= %2d% ;; integer values
0029=2, %1d% >= %2d% ;; integer values
002a=2, %1d% >= %2d% ;; integer values
002b=2, %1d% >= %2d% ;; integer values (never used VC or GTA 3)
002c=2, %1d% >= %2d% ;; integer values (never used VC or GTA 3)
002d=2, %1d% >= %2d% ;; integer values (never used VC or GTA 3)
002e=2, %1d% >= %2d% ;; integer values (never used VC or GTA 3)
002F=2, %1d% >= %2d% ;; integer values
0030=2, %1d% >= %2d% ;; floating-point values
0031=2, %1d% >= %2d% ;; floating-point values (never used in VC or GTA 3)
0032=2, %1d% >= %2d% ;; floating-point values
0033=2, %1d% >= %2d% ;; floating-point values (never used in VC or GTA 3)
0034=2, %1d% >= %2d% ;; floating-point values (never used in VC or GTA 3)
0035=2, %1d% >= %2d% ;; floating-point values (never used in VC or GTA 3)
0036=2, %1d% >= %2d% ;; floating-point values (never used in VC or GTA 3)
0037=2, %1d% >= %2d% ;; floating-point values (never used in VC or GTA 3)
0038=2, %1d% == %2d% ;; integer values
0039=2, %1d% == %2d% ;; integer values
003a=2, %1d% == %2d% ;; integer values and handles
003b=2, %1d% == %2d% ;; integer values (never used VC or GTA 3)
003c=2, %1d% == %2d% ;; integer values (never used VC or GTA 3)
0042=2, %1d% == %2d% ;; floating-point values
0043=2, %1d% == %2d% ;; floating-point values
0044=2, %1d% == %2d% ;; floating-point values (never used in VC or GTA 3)
0045=2, %1d% == %2d% ;; floating-point values (never used in VC or GTA 3)
0046=2, %1d% == %2d% ;; floating-point values (never used in VC or GTA 3)
004c=1,jump_if_true %1p% ;; never used in VC or gta 3
004D=1,jump_if_false %1p%
004E=0,end_thread
004f=-1,create_thread %1p%
0050=1,gosub %1p%
0051=0,return
0053=5,%5d% = create_player %1o% at %2d% %3d% %4d%
0054=4,store_player %1d% position_to %2d% %3d% %4d%
0055=4,put_player %1d% at %2d% %3d% %4d%
0056=6, player %1d% %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d%
0057=8, player %1d% %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d%
0058=2,%1d% += %2d% ;; integer values
0059=2,%1d% += %2d% ;; floating-point values
005a=2,%1d% += %2d% ;; integer values (never used VC or GTA 3)
005b=2,%1d% += %2d% ;; floating-point values (never used in VC or GTA 3)
005c=2,%1d% += %2d% ;; integer values (never used VC or GTA 3)
005d=2,%1d% += %2d% ;; floating-point values (never used in VC or GTA 3)
005e=2,%1d% += %2d% ;; integer values (never used VC or GTA 3)
005f=2,%1d% += %2d% ;; floating-point values (never used in VC or GTA 3)
0060=2,%1d% -= %2d% ;; integer values
0061=2,%1d% -= %2d% ;; floating-point values
0062=2,%1d% -= %2d% ;; integer values (never used VC or GTA 3)
0063=2,%1d% -= %2d% ;; floating-point values (never used in VC or GTA 3)
0064=2,%1d% -= %2d% ;; integer values (never used VC or GTA 3)
0065=2,%1d% -= %2d% ;; floating-point values (never used in VC or GTA 3)
0066=2,%1d% -= %2d% ;; integer values (never used VC or GTA 3)
0067=2,%1d% -= %2d% ;; floating-point values
0068=2,%1d% *= %2d% ;; integer values
0069=2,%1d% *= %2d% ;; floating-point values
006a=2,%1d% *= %2d% ;; integer values
006b=2,%1d% *= %2d% ;; floating-point values
006c=2,%1d% *= %2d% ;; integer values
006d=2,%1d% *= %2d% ;; floating-point values
006e=2,%1d% *= %2d% ;; integer values
006f=2,%1d% *= %2d% ;; floating-point values
0070=2,%1d% /= %2d% ;; integer values
0071=2,%1d% /= %2d% ;; floating-point values
0072=2,%1d% /= %2d% ;; integer values (never used VC or GTA 3)
0073=2,%1d% /= %2d% ;; floating-point values (never used in VC or GTA 3)
0074=2,%1d% /= %2d% ;; integer values (never used VC or GTA 3)
0075=2,%1d% /= %2d% ;; floating-point values (never used in VC or GTA 3)
0076=2,%1d% /= %2d% ;; integer values (never used VC or GTA 3)
0077=2,%1d% /= %2d% ;; floating-point values
0078=2,%1d% += frame_delta_time * %2d% ;; floating-point values
0079=2,%1d% += frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3)
007A=2,%1d% += frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3)
007B=2,%1d% = frame_delta_time %2d% ;; floating-point (never used in VC or GTA 3)
007C=2,%1d% += frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3)
007D=2,%1d% += frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3)
007E=2,%1d% -= frame_delta_time * %2d% ; floating-point values
007F=2,%1d% -= frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3)
0080=2,%1d% -= frame_delta_time * %2d% ; floating-point (never used in VC or GTA 3)
0081=2,%1d% -= frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3)
0082=2,%1d% -= frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3)
0083=2,%1d% -= frame_delta_time * %2d% ;; floating-point (never used in VC or GTA 3)
0084=2,%1d% = %2d% ;; integer values and handles
0085=2,%1d% = %2d% ;; integer values and handles
0086=2,%1d% = %2d% ;; floating-point values only
0087=2,%1d% = %2d% ;; floating-point values only
0088=2,%1d% = %2d% ;; floating-point values only
0089=2,%1d% = %2d% ;; floating-point values only
008A=2,%1d% = %2d% ;; integer values and handles
008B=2,%1d% = %2d% ;; integer values and handles
008c=2,%1d% = float_to_integer %2d%
008d=2,%1d% = integer_to_float %2d%
008e=2,%1d% = float_to_integer %2d% ;; never used in VC or GTA 3
008f=2,%1d% = integer_to_float %2d% ;; never used in VC or GTA 3
0090=2,%1d% = float_to_integer %2d% ;; never used in VC or GTA 3
0091=2,%1d% = integer_to_float %2d% ;; never used in VC or GTA 3
0092=2,%1d% = float_to_integer %2d% ;; never used in VC or GTA 3
0093=2,%1d% = integer_to_float %2d% ;; never used in VC or GTA 3
0094=1,make %1d% absolute_integer ;; never used in VC or GTA 3
0095=1,make %1d% absolute_integer ;; never used in VC or GTA 3
0096=1,make %1d% absolute_float ;; never used in VC or GTA 3
0097=1,make %1d% absolute_float ;; never used in VC or GTA 3
0098=1,%1d% = random_float_0-to-1 ;; never used in VC or GTA 3
0099=1,%1d% = random_integer_0-to-65535
009A=6,%6d% = create_actor_pedtype %1d% model %2o% at %3d% %4d% %5d%
009b=1,destroy_actor_instantly %1d%
009c=2,set_actor %1d% wander_direction %2d%
009d=0,unknown_do_nothing ;; unsupported in VC
009E=6,set_actor %1d% path %2d% %3d% %4d% unknown %5d% %6h%
009f=1,set_actor %1d% idle
00a0=4,store_actor %1d% position_to %2d% %3d% %4d%
00a1=4,put_actor %1d% at %2d% %3d% %4d%
00a2=1, actor %1d% alive ;; unsupported in VC
00a3=6, actor %1d% %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d%
00a4=8, actor %1d% %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d%
00a5=5,%5d% = create_car %1o% at %2d% %3d% %4d%
00a6=1,destroy_car %1d%
00a7=4,car %1d% drive_to %2d% %3d% %4d%
00a8=1,set_car %1d% to_psycho_driver
00a9=1,set_car %1d% to_normal_driver
00aa=4,store_car %1d% position_to %2d% %3d% %4d%
00ab=4,put_car %1d% at %2d% %3d% %4d%
00ac=1, car %1d% on_land ;; unsupported in VC
00ad=2,set_car %1d% max_speed_to %2d%
00AE=2,set_vehicle %1d% traffic_behavior_to %2d%
00Af=2,set_car %1d% driver_behaviour_to %2d%
00b0=6, car %1d% %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d%
00b1=8, car %1d% %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d%
00ba=3,text_styled %1g% %2d% ms %3d%
00bb=3,text_lowpriority %1g% %2d% ms %3d%
00bc=3,text_highpriority %1g% %2d% ms %3d%
00bd=3,show_text_mediumpriority GXT %1g% %2d% ms %3d% ;; unsupported in VC
00be=0,text_clear_all
00bf=2,%1d% = current_time_hours, %2d% = current_time_minutes
00c0=2,set_current_time %1d% %2d%
00c1=3,%3d% = minutes_to_current_time %1d% %2d%
00c2=4, sphere_onscreen %1d% %2d% %3d% %4d%
00c3=0,enter_debugmode
00c4=0,exit_debugmode
00c5=0,true ;; GTA 3 only
00c6=0,false ;; GTA 3 only
00D6=1,if %1d%
00D7=1,create_thread %1p% without_parameters
00d8=0,mission_cleanup
00D9=2,%2d% = actor %1d% car ; add to mission cleanup
00da=2,%2d% = player %1d% car
00DB=2, actor %1d% in_car %2d%
00dc=2, player %1d% driving %2d%
00DD=2, actor %1d% driving_vehicle_type %2o%
00de=2, player %1d% driving_vehicle_type %2o%
00DF=1, actor %1d% driving
00e0=1, player %1d% driving
00E1=2, player %1d% pressed_button %2d%
00e2=3,get_player %1d% key %2d% state_to %3d% ;; unsupported in VC
00e3=6, player %1d% %6b:in-sphere/%near_point %2d% %3d% radius %4d% %5d%
00e4=6, player %1d% %6b:in-sphere/%near_point_on_foot %2d% %3d% radius %4d% %5d%
00e5=6, player %1d% %6b:in-sphere/%near_point_in_car %2d% %3d% radius %4d% %5d%
00e6=6, player %1d% stopped %6b:in-sphere/%near_point %2d% %3d% radius %4d% %5d% ;; never used in VC
00e7=6, player %1d% stopped %6b:in-sphere/%near_point_on_foot %2d% %3d% radius %4d% %5d%
00e8=6, player %1d% stopped %6b:in-sphere/%near_point_in_car %2d% %3d% radius %4d% %5d% ;; never used in VC
00e9=5, player %1d% %5b:in-sphere/%near_actor %2d% radius %3d% %4d%
00ea=5, player %1d% %5b:in-sphere/%near_actor_on_foot %2d% radius %3d% %4d%
00eb=5, player %1d% %5b:in-sphere/%near_actor_in_car %2d% radius %3d% %4d%
00ec=6, actor %1d% %6b:in-sphere/%near_point %2d% %3d% radius %4d% %5d%
00ed=6, actor %1d% %6b:in-sphere/%near_point_on_foot %2d% %3d% radius %4d% %5d%
00EE=6, actor %1d% %6b:in-sphere/%near_point_in_car %2d% %3d% radius %4d% %5d%
00ef=6, actor %1d% sphere %6b:in-sphere/%near_point %2d% %3d% radius %4d% %5d% ;; never used in VC
00f0=6, actor %1d% stopped %6b:in-sphere/%near_point_on_foot %2d% %3d% radius %4d% %5d%
00f1=6, actor %1d% stopped %6b:in-sphere/%near_point_in_car %2d% %3d% radius %4d% %5d% ;; never used in VC
00F2=5, actor %1d% near_actor %2d% radius %3d% %4d% %5h%
00F3=5, actor %1d% near_actor_on_foot %2d% radius %3d% %4d% %5h%
00F4=5, actor %1d% near_actor_in_car %2d% radius %3d% %4d% %5h% ;; never used in VC or GTA 3
00f5=8, player %1d% %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d%
00f6=8, player %1d% %8b:in-sphere/%near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d%
00F7=8, player %1d% sphere %8b% near_point_in_car %2d% %3d% %4d% radius %5d% %6d% %7d%
00f8=8, player %1d% stopped %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d%
00f9=8, player %1d% stopped %8b:in-sphere/%near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d%
00fa=8, player %1d% stopped %8b:in-sphere/%near_point_in_car %2d% %3d% %4d% radius %5d% %6d% %7d%
00fb=6, player %1d% %6b:in-sphere/%near_actor %2d% radius %3d% %4d% %5d%
00fc=6, player %1d% %6b:in-sphere/%near_actor %2d% on_foot radius %3d% %4d% %5d%
00fd=6, player %1d% %6b:in-sphere/%near_actor %2d% in_car radius %3d% %4d% %5d%
00fe=8, actor %1d% %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d%
00ff=8, actor %1d% %8b:in-sphere/%near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d%
0100=8, actor %1d% near_point_in_car %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
0101=8, actor %1d% stopped_near_point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
0102=8, actor %1d% stopped_near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
0103=8, actor %1d% stopped_near_point_in_car %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d% ;; never used in VC
0104=6, actor %1d% near_actor %2d% radius %3d% %4d% %5d% sphere %6h%
0105=6, actor %1d% near_actor_on_foot %2d% radius %3d% %4d% %5d% sphere %6h% ;; never used in VC or gta 3
0106=6, actor %1d% near_actor_in_car %2d% radius %3d% %4d% %5d% %6h% ;; never used in VC or gta 3
0107=5,%5d% = create_object %1o% at %2d% %3d% %4d%
0108=1,destroy_object %1d%
0109=2,player %1d% money += %2d%
010a=2, player %1d% money > %2d%
010B=2,%2d% = player %1d% money
010C=5,change_player_into_rc_buggy %1d% at %2d% %3d% %4d% %5d%
010d=2,set_player %1d% wanted_level_to %2d%
010e=2,set_player %1d% minimum_wanted_level_to %2d%
010f=2, player %1d% wanted_level > %2d%
0110=1,clear_player %1d% wanted_level
0111=1,set_wasted_busted_check_to %1b:enabled/disabled%
0112=0, wasted_or_busted
0113=3,set_player %1d% car_weapon %2h% ammo_to %3d% ;; unsupported in VC
0114=3,set_actor %1d% car_weapon %2h% ammo_to %3d%
0117=1, player %1d% wasted
0118=1, actor %1d% dead
0119=1, car %1d% wrecked
011a=2,set_actor %1d% search_threat %2i%
011c=1,actor %1d% clear_objective
011d=1,unknown %1d% ;; unsupported in VC
0121=2, player %1d% in_zone %2z%
0122=1, player %1d% pressing_horn
0123=2, actor %1d% spotted_player %2d%
0126=1, actor %1d% walking
0129=4,%4d% = create_actor %2d% %3o% in_car %1d% driverseat
012a=4,put_player %1d% at %2d% %3d% %4d% and_remove_from_car
0130=1, player %1d% busted ;; unsupported in VC
0135=2,%2d% = car %1d% door_status ; unsupported in VC
0137=2, car %1d% id == %2o%
0149=1, car %1d% crushed_by_car_crusher ;; unsupported in VC
014B=13,%13d% = init_car_generator %5o% %6d% %7d% force_spawn %8d% alarm %9d% door_lock %10d% min_delay %11d% max_delay %12d% at %1d% %2d% %3d% angle %4d%
014C=2,set_parked_car_generator %1d% cars_to_generate_to %2d%
014d=4,text_pager %1g% %2d% %3d% %4d% ;; unsupported in VC
014E=2,start_timer_at %1d% count_in_direction %2h%
014f=1,stop_timer %1d%
0150=1,set_status_text %1d% type %2d% ;; never used in VC or GTA 3
0151=1,remove_status_text %1d%
0152=13,set_zone_car_info %1s% %2b:day/night% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13h%
0154=2, actor %1d% in_zone %2z%
0156=3,set_zone_ped_density %1z% %2b:day/night% %3d% ;; unsupported in VC
0157=3,camera_on_player %1d% mode %2d% switchstyle %3d%
0158=3,camera_on_vehicle %1d% mode %2d% switchstyle %3d%
0159=3,camera_on_ped %1d% mode %2d% switchstyle %3d%
015a=0,restore_camera
015C=13,set_zone_gang_info %1s% %2b:day/night% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13d%
015D=1,set_gamespeed %1d%
015e=1, car %1d% wheels_on_ground ;; unsupported in VC
015f=6,set_camera_position %1d% %2d% %3d% %4d% rotation %5d% %6d%
0160=4,point_camera %1d% %2d% %3d% switchstyle %4d%
0161=4,%4d% = create_marker_above_car %1d% color %2d% visibility %3d%
0162=4,tie_marker %4d% to_actor %1d% %2d% %3d%
0164=1,disable_marker %1d%
0165=2,set_marker %1d% color_to %2d%
0166=2,set_marker %1d% brightness_to %2d%
0167=6,%6d% = create_marker_at %1d% %2d% %3d% color %4d% flag %5d%
0168=2,set_marker %1d% size %2d%
0169=3,set_fade_color %1d% %2d% %3d%
016a=2,fade %2b:back/% %1d% ms
016b=0, fading
016c=4,restart_if_wasted at %1d% %2d% %3d% %4d%
016d=4,restart_if_busted at %1d% %2d% %3d% %4d%
016E=4,override_next_restart at %1d% %2d% %3d% angle %4d%
016f=10,create_particle %1a% %5d% %6d% %7d% %8d% %9d% %10d% at %2d% %3d% %4d% ;; Never used in VC.
0170=2,%2d% = player %1d% z_angle
0171=2,set_player %1d% z_angle_to %2d%
0172=2,%2d% = actor %1d% z_angle
0173=2,set_actor %1d% z_angle_to %2d%
0174=2,%2d% = car %1d% z_angle
0175=2,set_car %1d% z_angle_to %2d%
0176=2,%2d% = object %1d% z_angle
0177=2,set_object %1d% z_angle_to %2d%
0178=2, player %1d% picked_up_object %2d% ;; Never used in VC. use opcode 0214.
0179=2, actor %1d% picked_up_object %2d% ;; Never used in VC or GTA 3
017a=3,set_player %1d% weapon %2d% ammo_to %3d%
017b=3,set_actor %1d% weapon %2d% ammo_to %3d% ;; Never used in VC or GTA 3
0180=1,set_on_mission_flag_to %1d%
0181=2,on_mission_for %1d% flag = %2d% ;; GTA 3 only
0182=2,contact %1d% base_brief = %2d% ;; GTA 3 only
0183=2, player %1d% health > %2h%
0184=2, actor %1d% health >= %2d%
0185=2, car %1d% health >= %2d%
0186=2,%2d% = create_marker_above_car %1d%
0187=2,%2d% = create_marker_above_actor %1d%
0188=2,%2d% = create_marker_above_object %1d%
0189=4,%4d% = unknown_create_checkpoint_at %1d% %2d% %3d%
018a=4,%4d% = create_checkpoint_at %1d% %2d% %3d%
018b=2,show_on_radar %1d% %2d%
018c=4,play_sound %4d% at %1d% %2d% %3d%
018d=5,%5d% = create_sound %4d% at %1d% %2d% %3d%
018e=1,stop_sound %1d%
018F=1, vehicle %1d% flipped
0190=1,add_vehicle %1d% to_flipped_check
0191=1,remove_vehicle %1d% from_flipped_check
0192=1,set_actor %1d% objective_to_stand_still
0193=1,set_actor %1d% objective_to_act_like_ped
0194=4,set_actor %1d% objective_to_guard_point %2d% %3d% %4d%
0197=6, player %1d% %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% ;; never used in VC
0198=6, player %1d% %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d% ;; never used in VC
0199=6, player %1d% %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d% ;; never used in VC
019a=6, player %1d% stopped %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% ;; never used in VC
019b=6, player %1d% stopped %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d% ;; never used in VC
019c=8, player %1d% %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
019d=8, player %1d% %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
019e=8, player %1d% stopped %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
019f=8, player %1d% stopped %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
01a0=8, player %1d% stopped %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
01A1=6, actor %1d% sphere %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% ;; never used in VC
01a2=6, actor %1d% %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d% ;; never used in VC
01a3=6, actor %1d% stopped %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d% ;; never used in VC
01A4=6, actor %1d% stopped %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d% ; never used in VC
01a5=6, actor %1d% stopped %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d% ;; never used in VC
01a6=8, actor %1d% %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
01a7=8, actor %1d% %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
01a8=8, actor %1d% stopped %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
01a9=8, actor %1d% stopped %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
01aa=8, actor %1d% stopped %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
01ab=6, car %1d% stopped %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d% ;; never used in VC
01ac=8, car %1d% stopped %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
01ad=6, car %1d% sphere %6b% near_point %2d% %3d% radius %4d% %5d%
01ae=6, car %1d% stopped %6b:in-sphere/%near_point %2d% %3d% %4d% %5d%
01af=8, car %1d% %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d%
01b0=8, car %1d% stopped %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d%
01b1=3,give_player %1d% weapon %2c% ammo %3d% ;; Load the weapon model before using this
01b2=3,give_actor %1d% weapon %2c% ammo %3d% ;; Load the weapon model before using this
01b4=2,set_player %1d% frozen_state %2b:true/false%
01b5=1,force_weather %1d%
01b6=1,set_weather %1d%
01b7=0,release_weather
01b8=2,set_player %1d% armed_weapon_to %2c%
01b9=2,set_actor %1d% armed_weapon_to %2c%
01bb=4,store_object %1d% position_to %2d% %3d% %4d%
01bc=4,put_object %1d% at %2d% %3d% %4d%
01bd=1,%1d% = current_time_in_ms
01be=4,set_actor %1d% to_look_at_spot %2d% %3d% %4d%
01c0=2,%2d% = player %1d% wanted_level
01c1=1, car %1d% stopped
01C2=1,remove_references_to_actor %1d% ; Like turning an actor into a random pedestrian
01C3=1,remove_references_to_car %1d%
01c4=1,remove_references_to_object %1d% ;; This object will now disappear when the player looks away
01C5=1,remove_actor_from_mission_cleanup_list %1d%
01C6=1,remove_car_from_mission_cleanup_list %1d%
01c7=1,remove_object_from_mission_cleanup_list %1d%
01c8=5,%5d% = create_actor_pedtype %2d% model %3o% in_car %1d% passenger_seat %4d%
01c9=2,actor %1d% kill_actor %2d%
01ca=2,actor %1d% kill_player %2d%
01cb=2,actor %1d% kill_actor %2d%
01cc=2,actor %1d% kill_player %2d%
01ce=2,actor %1d% avoid_player %2d%
01cf=2,actor %1d% avoid_actor %2d%
01d0=2,actor %1d% avoid_player %2d%
01d1=2,actor %1d% follow_actor %2d%
01d2=2,actor %1d% follow_player %2d%
01d3=2,actor %1d% leave_car %2d%
01d4=2,actor %1d% go_to_car %2d% and_enter_it_as_a_passenger
01d5=2,actor %1d% go_to_and_drive_car %2d%
01D8=2,actor %1d% destroy_object %2d%
01d9=2,actor %1d% destroy_car %2d%
01de=2,tie_actor %1d% to_actor %2d%
01df=2,tie_actor %1d% to_player %2d%
01e0=1,clear_leader %1d%
01e1=3,set_actor %1d% follow_route %2d% %3d%
01e2=4,add_route_point %1d% at %2d% %3d% %4d%
01E3=4,text_1number_styled %1g% number %2d% time %3d% style %4d%
01e4=4,text_1number_lowpriority %1g% %2d% %3d% ms %4d%
01e5=4,text_1number_highpriority %1g% %2d% flag %3d% time %4d%
01e6=4,text_1number_lowpriority %1g% %2d% %3d% ms %4d% ;; never used in VC or GTA 3
01e7=6,remove_forbidden_for_cars_cube %1d% %2d% %3d% %4d% %5d% %6d%
01e8=6,create_forbidden_for_cars_cube %1d% %2d% %3d% %4d% %5d% %6d%
01E9=2,%2d% = car %1d% num_passengers
01ea=2,%2d% = car %1d% max_passengers
01EB=1,set_traffic_density_multiplier_to %1d%
01EC=2,make_car %1d% very_heavy %2h%
01ED=1,clear_actor %1d% threat_search
01ee=10,activate_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% ;; gta 3 only
01ef=2,deactivate_crane %1d% %2d% ;; gta 3 only
01f0=1,set_max_wanted_level_to %1d%
01f3=1, car %1d% airborne
01F4=1, car %1d% flipped
01F5=2,%2d% = create_emulated_actor_from_player %1d%
01f6=0,cancel_override_restart
01f7=2,set_player %1d% ignored_by_cops_state_to %2b:true/false%
01f9=9,init_rampage %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d%
01FA=1,%1d% = rampage_status
01fb=2,%2d% = square_root %1d%
01fc=5, player %1d% near_car %2d% radius %3d% %4d% %5d%
01fd=5, player %1d% near_car_on_foot %2d% radius %3d% %4d% %5d% ;; never used in VC
01fe=5, player %1d% near_car_in_car %2d% radius %3d% %4d% %5d%
01FF=6, player %1d% near_car %2d% radius %3d% %4d% %5d% unknown %6h%
0200=6, player %1d% near_car_on_foot %2d% radius %3d% %4d% %5d% unknown %6h% ;; never used in VC
0201=6, player %1d% near_car_in_car %2d% radius %3d% %4d% %5d% unknown %6h% ;; never used in VC
0202=5, actor %1d% near_car %2d% radius %3d% %4d% sphere %5d%
0203=5, actor %1d% near_car_on_foot %2d% radius %3d% %4d% unknown %5d%
0204=5, actor %1d% near_car_in_car %2d% radius %3d% %4d% unknown %5d% ;; never used in VC
0205=6, actor %1d% near_car %2d% radius %3d% %4d% %5d% unknown %6h%
0206=6, actor %1d% near_car_on_foot %2d% radius %3d% %4d% %5d% unknown %6h% ;; never used in VC
0207=6, actor %1d% near_car_in_car %2d% radius %3d% %4d% %5d% unknown %6h% ;; never used in VC
0208=3,%3d% = random_float %1d% %2d%
0209=3,%3d% = random_int_in_ranges %1d% %2d%
020a=2,set_car %1d% door_status_to %2d%
020b=1,explode_car %1d%
020c=4,create_explosion %4d% at %1d% %2d% %3d%
020d=1, car %1d% flipped
020e=2,actor %1d% look_at_actor %2d%
020f=2,actor %1d% look_at_player %2d%
0210=2,player %1d% look_at_actor %2d%
0211=3,actor %1d% walk_to %2d% %3d%
0213=6,%6d% = create_pickup %1o% type %2d% at %3d% %4d% %5d%
0214=1, pickup %1d% picked_up
0215=1,destroy_pickup %1d%
0216=2,set_car %1d% taxi_available_light_to %2b:on/off%
0217=3,text_styled %1g% time %2d% style %3d%
0218=4,text_1number_styled %1g% %2d% %3d% ms %4d% ;; Never used in VC
0219=10,%10d% = create_garage_type %9h% door %1d% %2d% %3d% to %6d% %7d% %8d% depth %4d% %5d%
021b=2,set_garage %1d% to_accept_car %2d%
021c=1, car_inside_garage %1d%
021d=1,set_free_bomb_shop_to %1b:true/false% ;; never used in VC
0221=2,set_player %1d% apply_brakes_to_car %2d%
0222=2,set_player %1d% health_to %2d%
0223=2,set_actor %1d% health_to %2d%
0224=2,set_car %1d% health_to %2d%
0225=2,%2d% = player %1d% health
0226=2,%2d% = actor %1d% health
0227=2,%2d% = car %1d% health
0228=2, car %1d% bomb_status == %2d% ;; never used in VC
0229=3,set_car %1d% color_to %2d% %3d%
022a=6,remove_forbidden_for_peds_cube %1d% %2d% %3d% %4d% %5d% %6d%
022b=6,create_forbidden_for_peds_cube %1d% %2d% %3d% %4d% %5d% %6d%
022c=2,set_actor %1d% to_look_at_actor %2d%
022d=2,set_actor %1d% to_look_at_player %2d%
022e=2,set_player %1d% to_look_at_actor %2d%
022f=1,set_actor %1d% stop_looking
0230=1,set_player %1d% stop_looking
0235=3,set_gang %1h% models_to %2o% %3o%
0236=2,set_gang %1d% car_to %2o%
0237=3,set_gang %1d% primary_weapon_to %2c% secondary_weapon_to %3c%
0239=3,actor %1d% run_to %2d% %3d%
023a=2,has_player_collided_with_object %1d% %2d% ;; never used in VC or GTA 3
023b=2,has_actor_collided_with_object %1d% %2d% ;; never used in VC or GTA 3
023c=2,load_special_actor %1d% %2d%
023d=1, special_actor %1d% loaded
0240=2,unknown %1d% %2d% ;; never used in VC
0241=1, player %1d% in_remote_mode
0242=2,set_car %1d% bomb_status_to %2d% ;; never used in VC
0243=2,set_actor %1d% ped_stats_to %2d%
0244=3,set_cutscene_pos %1d% %2d% %3d%
0245=2,set_actor %1d% walk_style_to %2d%
0247=1,request_model %1o%
0248=1, model %1o% available
0249=1,release_model %1o%
024a=3,%3d% = get_phone_at %1d% %2d%
024b=2,text_phone_repeatedly %1d% %2g% ;; never used in VC or gta 3
024C=2,text_phone %1d% %2g% ;; never used in VC
024d=1, phone_text_been_displayed %1d% ;; never used in VC or gta 3
024e=1,disable_phone %1d%
024f=9,create_corona_with_radius %4d% type %5d% lensflares %6d% with_color %7d% %8d% %9d% at %1d% %2d% %3d%
0250=6,create_light_at %1d% %2d% %3d% RGB_values %4d% %5d% %6d% ;; never used in VC
0253=0,save_current_time
0254=0,restore_current_time
0255=4,set_critical_mission_restart_at %1d% %2d% %3d% angle %4d% ;; never used in VC
0256=1, player %1d% defined
0291=2,set_actor %1d% attack_when_provoked %2d%
0293=1,%1d% = get_controller_mode
0294=2,set_vehicle %1d% sprayable %2d%
0296=1,unload_special_actor %1d%
0297=0,clear_rampage_kills
0298=2,%2d% = rampage_kills %1d%
0299=1,activate_garage %1d% ;; never used in VC
029b=5,%5d% = init_object %1o% at %2d% %3d% %4d%
029c=1, %1d% stopped ;; never used in VC or gta 3
029f=1, player %1d% stopped
02a0=1, actor %1d% stopped ;; never used in VC
02a1=2,
02a2=5,create_particle %1a% %5d% at %2d% %3d% %4d% ;; never used in VC
02a3=1,enable_widescreen %1d%
02a7=5,%5d% = create_icon_marker_and_sphere %4d% at %1d% %2d% %3d%
02a8=5,%5d% = create_marker %4d% at %1d% %2d% %3d%
02a9=2,set_actor %1d% immune_to_nonplayer %2d%
02aa=2,set_car %1d% immune_to_nonplayer %2d%
02ab=6,set_actor %1d% immunities BP %2d% FP %3d% EP %4d% CP %5d% MP %6d%
02ac=6,set_car %1d% immunities %2d% %3d% %4d% %5d% %6d%
02AD=7, player %1d% in_area %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
02AE=7, player %1d% in_area_on_foot %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere
02AF=7, player %1d% in_area_in_car %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere
02b0=7, player %1d% stopped_in_area %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere
02b1=7, player %1d% stopped_in_area_on_foot %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere
02b2=7, player %1d% stopped_in_area_in_car %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere
02b3=9, player %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
02b4=9, player %1d% in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
02B5=9, player %1d% in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
02b6=9, player %1d% stopped_in_cube %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h% ;; never used anywhere
02b7=9, player %1d% stopped_in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h% ;; never used anywhere
02B8=9, player %1d% stopped_in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h% ;; never used anywhere
02B9=1,deactivate_garage %1d% ;; never used in VC
02bc=1,set_cop_behaviour %1b:kill/arrest% ;; never used in VC
02bf=1, car %1d% sunk
02c0=6,set %4d% %5d% %6d% to_ped_path_coords_closest_to %1d% %2d% %3d%
02c1=6,set %4d% %5d% %6d% to_car_path_coords_closest_to %1d% %2d% %3d%
02c2=4,car %1d% drive_to_point %2d% %3d% %4d%
02c3=1,create_donkey_mags %1d% ;; gta 3 only
02C5=1,%1d% = donkey_mags_picked_up ;; gta 3 only
02c6=0,remove_pickup_items_from_ground ;; never used in VC
02c7=5,scatter_platinum %5d% at %1d% %2d% %3d% %4d% ;; gta 3 only
02c8=1,%1d% = platinum_pieces_in_car ;; gta 3 only
02c9=0,remove_platinum_from_ca ;; gta 3 only
02ca=1, car %1d% bounding_sphere_visible
02cb=1, actor %1d% bounding_sphere_visible
02CC=1, object %1d% bounding_sphere_visible
02cd=2,call %1p% %2p% ;; never used in VC
02ce=4,%4d% = ground_z %1d% %2d% %3d%
02cf=4,%4d% = create_fire_at %1d% %2d% %3d%
02d0=1, fire %1d% extinguished
02D1=1,destroy_fire %1d%
02d3=4,boat %1d% drive_to %2d% %3d% %4d%
02d4=1,car %1d% turn_off_engine
02d5=6, player %1d% firing_weapons_in_rectangle %2d% %3d% %4d% %5d% %6d%
02d7=2, player %1d% currentweapon == %2c%
02d8=2, actor %1d% current_weapon == %2c%
02d9=0,donkey_mags_picked_up = none ;; gta 3 only
02DB=2,set_boat %1d% speed_to %2d%
02DD=5,get_random_actor %5d% in_zone %1s% %2h% %3h% %4h%
02de=1, player %1d% driving_taxi_vehicle
02df=1, player %1d% aggressive
02e0=1, actor %1d% firing_weapon
02E1=5,%5d% = create_cash_pickup %4d% at %1d% %2d% %3d%
02e2=2,set_actor %1d% weapon_accuracy_to %2d%
02e3=2,%2d% = car %1d% speed
02e4=1,load_cutscene_data %1s%
02E5=2,%2d% = create_cutscene_object %1o%
02E6=2,set_cutscene_anim %1d% %2s%
02e7=0,start_cutscene
02e8=1,%1d% = cutscenetime
02e9=0,cutscene_reached_end
02ea=0,end_cutscene
02eb=0,restore_camera_with_jumpcut
02ec=3,put_hidden_package_at %1d% %2d% %3d%
02ed=1,set_total_hidden_packages_to %1d%
02ee=6, projectile_in_cube %1d% %2d% %3d% %4d% %5d% %6d% ;; never used in VC
02EF=6, projectile_in_cube %1d% %2d% %3d% %4d% %5d% %6d%
02F1=3,create_explosive_barrel_at %1d% %2d% %3d%
02F2=2, actor %1d% model == %2o%
02F3=2,load_object %1o% %2f%
02f4=3,create_cutscene_actor %3d% from_head %2o% and_body %1d% ;; never used in VC
02F5=2,set_head_anim %1d% %2s% ;; never used in VC
02F6=2,%2d% = sine %1d% ;; float
02F7=2,%2d% = cosine %1d%
02F8=2,get_vehicle %1d% Z_angle_sine_to %2d%
02F9=2,get_vehicle %1d% Z_angle_cosine_to %2d%
02fa=2,garage %1d% change_to_type %2d%
02fb=10,create_crusher_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% ;; gta 3 only
02fc=5,text_2numbers %1g% %2d% %3d% %4d% ms %5d% ;; never used in VC or GTA 3
02fd=5,text_2numbers_lowpriority %1g% %2d% %3d% %4d% flag %5d%
02fe=5,text_2numbers_highpriority %1g% %2d% %3d% %4d% ms %5d% ;; never used in VC
02FF=6,show_text_3numbers GXT %1g% numbers %2d% %3d% %4d% time %5d% flag %6h%
0300=6,text_3numbers_highpriority %1g% %2d% %3d% %4d% time %5d% ms %6h% ;; never used in VC or GTA 3
0301=6,text_3numbers_lowpriority %1g% %2d% %3d% %4d% time %5d% ms %6h% ;; never used in VC or GTA 3
0302=7,text_4numbers %1g% %2d% %3d% %4d% %5d% %6d% ms %7d%
0303=7,text_4numbers_highpriority %1g% %2d% %3d% %4d% %5d% %6d% ms %7d% ;; never used in VC or GTA 3
0304=7,text_4numbers_lowpriority %1g% %2d% %3d% %4d% %5d% %6d% ms %7d% ;; never used in VC or GTA 3
0305=8,text_5numbers %1g% %2d% %3d% %4d% %5d% %6d% %7d% ms %8d% ;; never used in VC or GTA 3
0306=8,text_5numbers_highpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% ms %8d% ;; never used in VC or GTA 3
0307=8,text_5numbers_lowpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% ms %8d% ;; never used in VC or GTA 3
0308=9,text_6numbers %1g% %2d% %3d% %4d% %5d% %6d% %7d% time %8d% flag %9d%
0309=9,text_6numbers_highpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% ms %9d%
030a=9,text_6numbers_lowpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% ms %9d%
030c=1,progress_made += %1d%
030d=1,set_total_mission_points_to %1d%
030e=1,save_jump_distance %1d%
030f=1,save_jump_height %1d%
0310=1,save_jump_flips %1d%
0311=1,save_jump_rotation %1d%
0312=1,save_jump_type %1d%
0313=0,increment_unique_jumps_found
0314=1,set_total_unique_jumps_to %1d%
0315=0,increment_taxi_dropoffs
0316=1,save_taxi_earnings_from %1d%
0317=0,increment_mission_attempts
0318=1,set_latest_mission_passed %1g%
0319=2,set_actor %1d% running %2b:true/false
031a=0,remove_all_fires
031d=2, actor %1d% hit_by_weapon %2d%
031E=2, vehicle %1d% hit_by_weapon %2h%
031F=2, actor %1d% in_range_of_actor %2d%
0320=2, actor %1d% in_range_of_player %2d%
0321=1,kill_actor %1d%
0322=1,kill_player %1d%
0323=2,enable_boat %1d% anchor %2d%
0324=3,set_zone_pedgroup_info %1z% %2b:day/night% %3u%
0325=2,%2d% = create_car %1d% fire
0326=2,%2d% = create_actor %1d% fire
0327=6,%6d% = create_random_car_with_actors %5d% in_area %1d% %2d% %3d% %4d%
0329=1, garage %1d% respray_done
032A=1,set_behind_camera_mode_to %1h%
032b=7,%7d% = create_weapon_pickup %1o% %2d% ammo %3d% at %4d% %5d% %6d%
032c=2,car %1d% ram %2d%
032d=2,car %1d% block %2d% ;; never used in VC
0330=2,set_player %1d% infinite_run_to %2b:true/false%
0331=2,set_player %1d% fast_reload %2h%
0332=2,set_actor %1d% bleeding_to %2b:true/false%
0335=1,set_free_paynspray_to %1b:true/false%
0336=2,set_player %1d% visible %2d%
0337=2,set_actor %1d% visibility %2h%
0339=11, anything_in_cube_cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d% solid %7d% car %8d% actor %9d% object %10d% particle %11d%
033a=0,create_incoming_cessna ;; gta 3 only
033b=0, incoming_cessna_landed ;; gta 3 only
033c=0, incoming_cessna_destroyed ;; gta 3 only
033e=3,text_draw %1d% %2d% %3g%
033f=2,set_text_draw_letter_width_height %1d% %2d%
0340=4,set_text_draw_color %1d% %2d% %3d% %4d%
0341=1,set_text_draw_align_justify %1d%
0342=1,set_text_draw_centered %1d%
0343=1,set_text_linewidth %1d%
0344=1,set_text_draw_linewidth %1d% for_centered_text
0345=1,set_text_draw_in_box %1d%
0346=4,set_text_draw_background_color %1d% %2d% %3d% %4d% ;; never used in VC
0348=1,set_text_draw_proportional %1d%
0349=1,text_draw_style = %1d%
034a=0,portland_complete ;; gta 3 only
034b=0,staunton_complete ;; gta 3 only
034c=0,shoreside_complete ;; gta 3 only
034d=4,rotate_object %1d% from_angle %2d% to_angle %3d% flag %4d%
034e=8,move_object %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d%
034f=1,destroy_actor_with_fade %1d% ;; The actor fades away like a ghost
0350=2,set_actor %1d% maintain_position_when_attacked %2d%
0351=0, gore_enabled ;; never used in VC
0352=2,set_actor %1d% skin_to %2s%
0353=1,refresh_actor %1d%
0354=1,set_up_chase_scene %1d% ;; never used in VC
0355=0,clean_up_chase_scene ;; never used in VC
0356=7, explosion_type %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% ;; never used in VC
0358=0,start_drug_drop_off
0359=0, drop_off_cessna_shot_down ;; never used in VC
035a=3,find_drop_off_plane_coords %1d% %2d% %3d% ;; never used in VC
035b=4,%4d% = create_drop_off_package %1d% %2d% %3d% ;; never used in VC
035c=5,place_object %1d% relative_to_car %2d% offset %3d% %4d% %5d%
035d=1,make_object %1d% targetable
035E=2,set_player %1d% armour_to %2d%
035f=2,set_actor %1d% armour_to %2d%
0360=1,open_garage %1d%
0361=1,close_garage %1d%
0362=4,put_actor %1d% at %2d% %3d% %4d% and_remove_from_car
0363=6,toggle_model_render_at %1d% %2d% %3d% radius %4d% object %5o% %6d%
0365=1,set_actor %1d% objective_hail_taxi
0366=1, object %1d% damaged
0367=9,init_headshot_rampage %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% ;; gta 3 only
0368=10,create_ev_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% ;; gta 3 only
0369=2,put_player %1d% in_car %2d%
036a=2,put_actor %1d% in_car %2d%
036D=5,text_2numbers_styled %1g% numbers %2d% %3d% time %4d% style %5d%
036e=6,text_3numbers_styled %1g% %2d% %3d% %4d% %5d% ms %6d% ;; never used in VC or gta 3
036f=7,text_4numbers_styled %1g% %2d% %3d% %4d% %5d% %6d% ms %7d% ;; never used in VC or gta 3
0370=8,text_5numbers_styled %1g% %2d% %3d% %4d% %5d% %6d% %7d% ms %8d% ;; never used in VC or gta 3
0371=9,text_6numbers_styled %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% ms %9d% ;; never used in VC or gta 3
0372=3,set_actor %1d% anim %2d% wait_state_time %3d% ms
0373=0,set_camera_directly_behind_player
0374=1,set_motion_blur %1d%
0375=4,text_1string %1g% %2g% %3d% ms %4d%
0376=4,%4d% = create_random_actor %1d% %2d% %3d%
0377=1,set_actor %1d% steal_any_car
037E=6, sniper_bullet_in_area %1d% %2d% %3d% %4d% %5d% %6d%
037f=0,give_player_detonator ;; never used in VC
0381=4,throw_object %1d% distance %2d% %3d% %4d%
0382=2,set_object %1d% collision_detection %2d%
0383=1, player %1d% car_horn_activated == true
0384=4,text_1string %1g% %2g% %3d% ms %4d%
0385=4,text_1string_lowpriority %1g% %2g% %3d% ms %4d%
0386=6,text_phone_4strings_repeatedly %1d% %2g% %3g% %4g% %5g% %6g% ;; never used
0387=6,text_phone_4strings %1d% %2g% %3g% %4g% %5g% %6g% ;; never used
0388=7,text_phone_5strings_repeatedly %1d% %2g% %3g% %4g% %5g% %6g% %7g% ;; never used and getting weird
0389=7,text_phone_5strings %1d% %2g% %3g% %4g% %5g% %6g% %7g% ;; never used and getting weird
038a=6, car_in_cube %1d% %2d% %3d% %4d% %5d% %6d%
038b=0,load_requested_models
038c=4,object %1d% scatter %2d% %3d% %4d%
038D=9,draw_texture %1h% position %2d% %3d% size %4d% %5d% RGBA %6d% %7d% %8d% %9d% ;; never used in VC or GTA 3
038E=8,draw_box_position %1d% %2d% size %3d% %4d% RGBA %5h% %6h% %7h% %8d% ;; never used in VC or GTA 3
038F=2,load_texture %2h% as %1d% ; Load dictionary with 0390 first
0390=1,load_txd_dictionary %1h% ;; never used in VC or GTA 3
0391=0,release_textures
0392=2,object %1d% toggle_in_moving_list %2d%
0394=1,play_music %1d%
0395=5,clear_area %5d% at %1d% %2d% range %3d% %4d%
0396=1,pause_timer %1d%
0397=2,car %1d% siren = %2b:on/off% ; never used in VC
0398=7,remove_forbidden_for_peds_angled_cube %1d% %2d% %3d% %4d% %5d% %6d% angle %7d% ;; never used in VC or gta 3
0399=7,create_forbidden_for_peds_angled_cube %1d% %2d% %3d% %4d% %5d% %6d% angle %7d% ;; never used in VC
039a=7,remove_forbidden_for_cars_angled_cube %1d% %2d% %3d% %4d% %5d% %6d% angle %7d% ;; never used in VC or gta 3
039b=7,create_forbidden_for_cars_angled_cube %1d% %2d% %3d% %4d% %5d% %6d% angle %7d% ;; never used in VC or gta 3
039C=2,set_car %1d% watertight %2h%
039d=12,scatter_particles %1a% %8d% %9d% %10d% %11d% %12d% at %2d% %3d% %4d% %5d% %6d% %7d%
039E=2,set_actor %1d% locked_while_in_vehicle %2d%
039f=3,car %1d% race_to %2d% %3d%
03a0=3, car %3d% picked_up_by_crane %1d% %2d% ;; gta 3 only
03A1=4,clear_area_with_center_at_3D_coord %1d% %2d% %3d% radius %4d%
03A2=2,set_vehicle %1d% action %2h%
03A3=1, actor %1d% male
03A4=1,name_thread %1s%
03a5=3,set_garage %1d% type_to %2d% %3d% ;; gta 3 only
03a6=3,get_drug_plane_coords %1d% %2d% %3d% ;; gta 3 only
03A7=1,save_int_to_debug_file %1d%
03A8=1,save_float_to_debug_file %1d%
03A9=0,save_newline_to_debug_file
03AA=3,play_suspect_last_seen_at %1d% %2d% %3d%
03AB=2,set_car %1d% strong %2d%
03ac=1,clear_route %1d%
03ad=1,set_rubbish %1b:visible/invisible%
03ae=6,remove_objects_from_cube %1d% %2d% %3d% %4d% %5d% %6d%
03af=1,set_streaming %1b:enabled/disabled%
03b0=1, garage %1d% door_open
03b1=1, garage %1d% door_closed
03b2=0,start_catalina_flyby ;; gta 3 only
03b3=0,catalina_take_off ;; gta 3 only
03b4=0,remove_catalina_heli ;; gta 3 only
03b5=0, catalina_shot_down ;; gta 3 only
03b6=6,replace_model_at %1d% %2d% %3d% radius %4d% from %5o% to %6o%
03b7=1,process_cut_scene_only %1b:false/true%
03b8=1,clear_weapons_from_player %1d%
03b9=1,create_catalinas_chopper %1d% ;; gta 3 only
03ba=6,clear_cars_from_cube %1d% %2d% %3d% %4d% %5d% %6d%
03bb=1,set_garage %1d% door_type_to_swing_open
03bc=5,%5d% = create_sphere %1d% %2d% %3d% %4d%
03bd=1,destroy_sphere %1d%
03bf=2,set_player %1d% ignored_by_everyone_to %2b:true/false%
03C0=2,%2d% = actor %1d% car
03c1=2,%2d% = player %1d% car_no_save
03c2=1, phone %1d% answered ;; gta 3 only
03C3=3,set_timer_with_text_to %1d% type %2h% text %3g%
03c4=3,set_status_text_to %1d% %2b:bar/number% %3g%
03c5=4,create_random_car_for_carpark %1d% %2d% %3d% %4d%
03C6=1, current_island == %1d% ;; gta 3 only
03C7=1,set_sensitivity_to_crime_to %1d%
03C8=0,set_camera_directly_before_player
03c9=1, car %1d% damaged ;; gta 3 only
03ca=1, object %1d% exists
03cb=3,set_camera %1d% %2d% %3d%
03cc=3,car %1d% add_to_stuck_car_check %2d% = %3d%
03cd=1,car %1d% remove_from_stuck_car_check
03ce=1, car %1d% stuck
03CF=2,load_wav %2s% as %1d%
03D0=1, wav %1d% loaded
03D1=1,play_wav %1d%
03D2=1, wav %1d% ended
03d3=7,point %1d% %2d% %3d% get_nearby_vector %4d% %5d% %6d% %7d%
03d4=2, garage %1d% contains_neededcar %2d%
03D5=1,remove_text %1g%
03d6=1,remove_styled_text %1g%
03D7=4,set_wav %1h% location %2d% %3d% %4d%
03d8=0,show_save_screen
03d9=0, save_done
03da=1,set_garage %1d% camera_follows_player
03dc=2,%2d% = create_marker_above_pickup %1d%
03dd=3,pickup %1d% show_on_radar %2d% %3d% ;; never used in VC
03de=1,set_pedestrians_density_multiplier_to %1d%
03df=1,all_random_peds %1d%
03E0=1,draw_text_behind_textures %1h%
03e1=1,%1d% = packages_found
03e2=1,actor %1d% exit_car
03E3=1,set_texture_to_be_drawn_antialiased %1h%
03E4=1,set_text_draw_align_right %1h%
03E5=1,text_box %1g%
03e6=0,remove_text_box
03E7=1,flash_hud %1d%
03ea=1,generate_cars_around_camera %1d%
03eb=0,clear_small_messages_only
03ec=0, ev_crane_collected_all_cars ;; gta 3 only
03ed=2,set_car %1d% not_damaged_when_upside_down %2h%
03ee=1, player %1d% controllable
03ef=1,player %1d% make_safe
03f0=1,enable_text_draw %1d%
03f1=2,pedtype %1e% add_threat %2e%
03f2=2,pedtype %1e% remove_threat %2e%
03f3=3,get_car %1d% color %2d% %3d%
03F4=1,set_all_vehicles_apply_damage_rules %1d%
03F5=2,set_vehicle %1d% apply_damage_rules %2h%
03f7=1,load_island_data %1d% ;; gta 3 only
03f8=1,get_body_cast_health %1d% ;; gta 3 only
03f9=3,make_actors %1d% %2d% converse_in %3d% ms
03FB=2,car %1d% bind_to_current_island %2d%
03fc=2,actor %1d% bind_to_current_island %2d%
03FD=2,set_player %1d% handling_responsiveness %2d%
03FE=2,set_actor %1d% money %2d%
03ff=1,unknown %1d% ;; gta 3 only
0400=7,create_coordinate %5d% %6d% %7d% from_object %1d% offset %2d% %3d% %4d%
0401=0,increment_people_saved_in_ambulance
0402=0,increment_criminals_stopped
0403=1,save_highest_ambulance_level %1d%
0404=0,increment_fires_extinguished
0405=1,enable_phone %1d%
0406=1,save_dodo_flight_time %1d% ;; gta 3 only
0407=7,create_coordinate %5d% %6d% %7d% from_car %1d% offset %2d% %3d% %4d%
0408=1,set_total_rampages_to %1d%
0409=0,blow_up_rc_buggy
040a=1,remove_car_from_chase %1d% ;; never used in VC
040b=0, french_game
040c=0, german_game
040D=1,unload_wav %1d%
0410=2,override_gang_model %1d% %2d% ;; gta 3 only. Use opcode 0235 in VC.
0411=2,set_actor %1d% use_pednode_seek %2dtrue/false%
0414=2,set_player %1d% single_free_treatment %2d%
0417=1,start_mission %1d%
0418=2,set_object %1d% draw_last %2h%
0419=3,%3d% = player %1d% weapon %2c% ammo
041a=3,%3d% = actor %1d% weapon_ammo %2c%
041c=2,make_actor %1d% say %2d% ;; never used in VC
041d=1,set_camera_near_clip %1d%
041e=2,set_radio_station %1d% %2d%
041f=1,override_hospital %1d% ;; gta 3 only
0420=1,override_police_station %1d% ;; gta 3 only
0421=1,toggle_rain %1d% ;; gta 3 only
0422=2, garage_contain_car %1d% %2d% ;; gta 3 only
0423=2,car %1d% improve_handling %2d%
0424=0, metric
0425=2,meters %2d% to_feet %1d%
0426=6,create_save_cars_between_levels_cube %1d% %2d% %3d% %4d% %5d% %6d% ;; gta 3 only
0427=6,create_save_peds_between_levels_cube %1d% %2d% %3d% %4d% %5d% %6d% ;; gta 3 only
0428=2,set_car %1d% avoid_level_transitions %2d%
042a=2, ped_threat_exists %1u% %2u% ;; never used in VC
042b=6,clear_peds_from_cube %1d% %2d% %3d% %4d% %5d% %6d%
042c=1,set_total_missions_to %1d%
042d=2,%2d% = metric_to_imperial %1d%
042e=2,register_lowest_int_stat %1h% to %2d%
042f=2,register_highest_int_stat %1d% to %2d%
0431=2, car %1d% car_passenger_seat_free %2d%
0433=2,set_actor %1d% is_criminal %2d%
0434=0,show_credits
0435=0,end_credits
0436=0, reached_end_of_credits
0437=8,scatter_particle %1a% %8d% at %2d% %3d% %4d% %5d% %6d% %7d%
0438=2,set_actor %1d% ignore_level_transitions %2d% ;; gta 3 only
043A=0,start_boat_foam_animation ;; gta 3 only
043b=1,update_boat %1d% foam_animation ;; gta 3 only
043C=1,set_game_sounds_disable_on_fade %1d%
043d=1,set_intro_is_playing %1d%
043f=0,play_cutscene_music
0440=0,stop_cutscene_music
0441=2,%2d% = car %1d% model
0442=2, player %1d% in_car %2d%
0443=1, player %1d% in_a_car
0444=2,create_fire_audio %1d% %2d% ;; never used in VC
0445=0, are_car_cheats_used
0446=2,set_actor %1d% dismemberment_possible %2d%
0447=1, player %1d% lifting_a_phone ;; gta 3 only
0448=2, actor %1d% in_car %2d%
0449=1, actor %1d% in_a_car
044A=1, player %1d% on_foot
044B=1, actor %1d% on_foot
044C=1,change_to_island %1d% ;; gta 3 only
044D=1,load_splash %1x%
044e=2,car %1d% level %2b:set_from_position/clear% ;; gta 3 only
044f=2,make_car %1d% a_bit_stronger %2d% ;; gta 3 only
0450=1,car %1d% warp_to_player
0451=0,load_end_of_game_audio
0453=4,object %1d% set_rotation %2d% %3d% %4d%
0457=2, player %1d% aiming_at_actor %2d%
0459=1,end_thread_named %1s%
045A=4,text_draw_1number %1d% %2d% %3g% %4d%
045B=5,text_draw_2numbers %1d% %2d% %3g% %4d% %5d%
045F=1,set_car %1d% everyone_exit
0460=2,set_camera_pointing_time %1d% %2d%
0464=8,put_actor %1d% into_turret_on_car %2d% at_car_offset %3d% %4d% %5d% position %6h% angle %7d% with_weapon %8h%
0465=1,remove_actor %1d% from_turret_mode
0466=2,set_car %1d% stay_in_fast_lane %2h%
0467=1,set_actor %1d% clear_last_weapon_damage
0468=1,set_vehicle %1d% clear_last_weapon_damage
0469=10,create_actor %10d% in area %1d% %2d% %3d% %4d% unknown %5h% %6h% %7h% %8h% %9h%
046B=2,actor %1d% leave_car %2d% and_flee
046C=2,%2d% = car %1d% driver
046D=2,%2d% = actor %1d% car_free_seats ; members_in_group
046E=6,put_player %1d% in_RC_mode_at %2d% %3d% %4d% angle %5d% RC_model %6o%
046F=2,store_player %1d% currently_armed_weapon_to %2d%
0470=2,%2d% = actor %1d% armed_weapon
0471=5, actor %1d% within_object %2d% rectangle %3d% %4d% sphere %5h%
0472=5, actor %1d% within_object_on_foot %2d% rectangle %3d% %4d% sphere %5h%
0477=3,set_car %1d% action %2h% time %3d%
047A=1, actor %1d% driving_a_motorbike
047E=1, player %1d% driving_a_motorbike
0480=2, actor %1d% looking_at_death_of_actor_with_pedtype %2h%
0481=1,set_enter_car_range_multiplier %1d%
0482=1,set_threat_reaction_range_multiplier %1d%
0483=2,set_actor %1d% cease_attack_timer %2d%
0484=2,%2d% = player %1d% rc_car
0485=0, pc_version ;; never used in VC, always returns true
0489=2,set_actor %1d% muted %2h%
048A=1,enable_rc_vehicle_detonation %1h%
048B=2,set_car %1d% route_seed %2d%
048C=3, pickup_at %1d% %2d% %3d% available_or_will_respawn
048F=1,actor %1d% remove_weapons
0490=2, player %1d% has_weapon %2h%
0493=2,set_tank %1d% contact_explosion %2h%
0494=5,get_joystick %1h% data_to %2d% %3d% %4d% %5d%
0495=1, vehicle %1d% burning
0496=2, vehicle %1d% tire %2h% deflated
049C=3,%3d% = scripted_path_file %1h% width %2d%
049D=2,attach_scripted_file %2d% with_object %1d%
049E=2,set_scripted_file %1d% speed_to %2d%
049F=2,set_scripted_file %1d% distance_along_path_to %2d%
04A1=1,release_scripted_file %1d%
04A2=5,heli %1d% fly_to %2d% %3d% %4d% speed %5h%
04A3=2, %1d% == %2h% ;; == constant
04A4=2, %1d% == %2h% ;; == constant
04A5=4,get_dead_actor_pickup_coords %1d% store_to %2d% %3d% %4d%
04A6=6,%6d% = create_asset_money_pickup_at %1d% %2d% %3d% money %4d% %5d%
04A8=1, player %1d% driving_boat
04AA=1, player %1d% driving_heli
04AD=1, actor %1d% in_water
04AE=2,%1d% = %2d% ;; = constant
04AF=2,%1d% = %2d% ;; = constant
04B0=2, %1d% > %2d% ; $ > constant
04B1=2, %1d% > %2d% ;; @ > constant
04B2=2, %1d% > %2d% ; constant > $
04B3=2, %1d% > %2d% ; constant > @
04B4=2, %1d% >= %2d% ; $ >= constant
04B5=2, %1d% >= %2d% ; @ >= constant
04B6=2, %1d% >= %2d% ; constant >= $
04B7=2, %1d% >= %2d% ;; constant >= @
04B8=5,get_weapon_data_from_player %1d% slot %2h% weapon %3d% ammo %4d% model %5d%
04B9=12,get_closest_straight_road %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% %11d% %12d%
04BA=2,set_car %1d% speed_instantly %2d%
04BB=1,select_interiour %1h% ;; select render area
04BC=1,set_cutscene_anim %1s% to_loop
04BD=2,set_car %1d% is_part_of_convoy %2h%
04BE=1,reset_player %1d% chaos_level
04BF=2,%2d% = player %1d% chaos_level
04C0=6,create_police_roadblock_at %1d% %2d% %3d% %4d% %5d% %6d%
04C1=0,remove_references_to_roadblocks
04C2=2,actor %1d% walk_to_actor %2d%
04C4=7,create_coordinate %5d% %6d% %7d% from_actor %1d% offset %2d% %3d% %4d%
04C5=1, actor %1d% photographed
04C6=2,actor %1d% aim_gun_at_actor %2d%
04C7=1,toggle_camera_green_scanlines %1h%
04C9=1, player %1d% driving_plane
04CE=5,%5d% = create_icon_marker_without_sphere %4d% at %1d% %2d% %3d%
04CF=1,add %1h% to_money_spent_on_fashion_stats
04D0=2,force_heli %1d% looking_angle_to %2d%
04D1=1,reset_heli %1d% looking_angle
04D2=5,set_plane %1d% fly_autopilot_around_point %2d% %3d% %4d% %5h%
04D3=7,get_nearest_car_path_coords_from %1d% %2d% %3d% type %4h% store_to %5d% %6d% %7d%
04D5=9,create_corona_at %1d% %2d% %3d% radius %4d% type %5h% flare %6h% RGB %7d% %8h% %9h%
04D6=1,enable_rc_car_detonation %1h%
04D7=2,lock_actor %1d% in_current_position %2h%
04D8=2,set_actor %1d% drown %2h%
04D9=2,object %1d% set_scripted_collision_check %2h%
04DA=1, has_object %1d% collided
04DB=0,exit_rc_mode
04DD=2,%2d% = actor %1d% armour
04DF=2,set_heli %1d% lean_and_thrust_limiter %2h%
04E0=2,car %1d% abandon_path_radius %2h%
04E1=1,open_trunk_of_car_fully %1d%
04E2=2,set_player %1d% suspend_heavy_police_reinforcements %2h%
04E3=3,set_player %1d% mood %2h% duration %3d%
04E4=2,request_collision_at %1d% %2d%
04E5=6, object %1d% near_point %2d% %3d% radius %4d% %5d% sphere %6h%
04E6=8, object %1d% near_point %2d% %3d% %4d% radius %5d% %6d% %7d% flag %8h%
04E7=1, object %1d% in_water
04E9=6, object %1d% in_rectangle_cornerA %2d% %3d% cornerB %4d% %5d% sphere 1
04EA=8, object %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% flag %8h%
04EB=3,actor %1d% crouch %2h% %3d% ms
04EC=13,set_zone_car_class_info %1s% %2h% %3d% %4h% %5d% %6d% %7h% %8h% %9h% %10h% %11h% %12d% %13d%
04ED=1,load_animation %1s%
04EE=1, animation %1s% loaded
04EF=1,release_animation %1s%
04F0=1, is_actor_waiting_for_world_collision %1d%
04F1=1, is_car_waiting_for_world_collision %1d%
04F3=1,move_actor %1d% from_car_passengerseat_to_driverseat
04F4=8,put_actor %1d% into_turret_on_object %2d% at_object_offset %3d% %4d% %5d% position %6h% shooting_angle %7d% with_weapon %8h%
04F5=3,set_actor %1d% as_player_friend %2d% flag %3h%
04F7=4,status_text %1d% %2h% line %3h% %4g%
04F8=13,define_police_trigger_type %1h% if_player_with_wanted_level_in_rectangle %2d% %3d% %4d% %5d% spawn_policeA_at %6d% %7d% headed_towards %8d% %9d% spawn_policeB_at %10d% %11d% headed_towards %12d% %13d%
04F9=2,set_extracolors %1h% fade %2h%
04FA=1,reset_sky_colors_with_fade %1h%
04FC=7,store_stunt_data %1d% two_wheels: %2d% %3d% wheelie: %4d% %5d% stoppie: %6d% %7d%
04FE=2,set_vehicle %1d% deflate_tire %2h%
04FF=1, actor %1d% no_objective
0500=2, player %1d% skin == %2s%
0501=2,set_player %1d% drive_by_mode_enabled %2d%
0502=3,set_actor %1d% sprint_to %2d% %3d%
0503=3,create_rappel_at %1d% %2d% %3d%
0506=3,vehicle_model %1d% set_next_variation %2h% %3h%
0507=1,set_camera_interference %1h%
0508=1,vehicle %1d% close_all_doors
0509=5,%5d% = distance_between_point %1d% %2d% and_point %3d% %4d%
050A=7,%7d% = distance_between_point %1d% %2d% %3d% and_point %4d% %5d% %6d% ;; never used in VC
050B=1,open_trunk_of_car %1d%
050D=1, actor %1d% leaving_car_to_die
050E=2,sort_out_object %1d% collision_with_car %2d%
0510=5, actor %1d% path_is_clear %2d% %3d% %4d% radius %5d%
0512=1,show_permanent_text_box %1s%
0514=3,set_actor %1d% can_be_damaged_by_members_of_gang %2h% %3h%
0517=5,%5d% = create_unavailable_asset_pickup %4g% at %1d% %2d% %3d%
0518=6,%6d% = create_available_asset_pickup %5g% at %1d% %2d% %3d% price %4d%
0519=2,lock_vehicle %1d% in_current_position %2d%
051A=2, actor %1d% damaged_by_actor %2d%
0521=1, actor %1d% drowning_in_water
0522=0,disable_cutscene_shadows
0523=3, glass_been_shattered_near %1d% %2d% %3d%
0524=3,attach_cutscene_object %1d% to_bone %2d% %3h%
0525=3,attach_cutscene_object %1d% to_component %2d% %3s%
0526=2,set_actor %1d% stay_in_car_when_jacked %2d%
0528=1,add %1h% to_money_spent_on_weapons_stats
0529=1,add %1d% to_money_spent_on_property_stats
052B=2,actor %1d% hold_cellphone %2h%
052C=2,set_player %1d% drunk_visuals %2d%
0531=1,increment_stores_knocked_off_by %1h%
0533=1,increment_assassination_contracts_by %1h%
0534=1,increment_pizzas_delivered_by %1d%
0536=1,increment_drug_deals_made_by %1d%
053C=2,set_actor %1d% in_players_group_can_fight %2h%
053D=1,clear_actor %1d% wait_state
053E=6,%6d% = get_random_car_with_actors %5d% in_area %1d% %2d% %3d% %4d%
053F=2,set_car %1d% tires_vulnerable %2h%
0540=2,set_player %1d% auto_aim %2h%
0541=1,fire_guns_on_vehicle %1d%
0542=1,add_property %1h% to_property_own_stats
0543=1,add_to_bloodring_kills_stat %1d%
0544=1,save_longest_time_in_bloodring %1d%
0545=0,clear_world
0546=2, player %1d% touching_car %2d%
0548=6, player %1d% check_for_ped_model %5o% %6o% radius %2d% %3d% %4d%
0549=1,clear_actor %1d% follow_path
054A=2,set_actor %1d% can_be_shot_in_a_car %2h%
054B=2,attach_cutscene_object_to_car %1d% %2d%
054C=1,use_GXT_table %1s%
054D=1,display_message_at_stadium %1h%
054E=1,clear_actor %1d% damage
0550=2,keep_object %1d% in_memory %2h%
0551=1,set_kaufman_radio %1h%
0552=1,set_riot_noise %1d%
0556=8,create_cab %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d%
0557=0,release_cab
055A=1,set_secondary_rubbish %1h%
055B=5,%5d% = create_clothes_pickup %4h% at %1d% %2d% %3d%
055D=2,make_player %1d% fireproof %2h%
055E=2,set_player %1d% max_health += %2h%
055F=2,set_player %1d% max_armour += %2h%
0560=2,create_random_actor_in_vehicle %1d% in_driverseat_handle_as %2d%
0561=3,%3d% = create_random_ped_in_vehicle %1d% passengerseat %2h%
0562=2,set_actor %1d% ignore_threats_behind_objects %2h%
0563=2,give_player %1d% ammo %2d%
0564=1,set_vehicle %1d% helicopter_simulate_crash_landing
0565=4,create_temporary_explosion_fire %1d% %2d% %3d% type %4h%
0566=2,object %1d% set_interior %2h%
0568=2,set_actor %1d% untargetable %2h%
0569=1,load_uncompressed_animation %1s%
056A=0, has_cutscene_been_interrupted
056B=2,set_actor %1d% crouch_when_threatened %2h%
056C=1, actor %1d% driving_police_vehicle
056D=1, actor %1d% defined
0570=5,%5d% = create_asset_radar_marker_with_icon %4h% at %1d% %2d% %3d%
0571=1, actor %1d% stuck
0572=1,set_taxi_boost_jump %1h%
0573=2,set_actor %1d% stop_shoot_dont_seek_entity %2h%
0574=2,freeze_car %1d% position_and_dont_load_collision %2h%
0578=1,save_highest_vigilante_level %1d%
0579=1,stop_actor %1d%
057A=2,set_garage %1d% max_cars_to %2h%
057B=0, wanted_level_suspended
057C=1,set_weather_table %1h%
057D=1,play_bridge_status_mp3 %1h%
057E=1,make_radar_grey %1h%
057F=2,get_player %1d% store_coach_passengers_dropped_off_to %2d%
0580=3,%3d% = distribution_mission_status distribution_actor %1d% distribution_car %2d%
0581=1,enable_radar %1d%
0582=2,register_hotring_best_result %1h% %2d%
0583=2, player %1d% in_zone %2s%
0585=0, in_car_fire_button_pressed
0586=1, actor_attempted_attractor %1d%
0587=2,set_load_collision_for_car %1d% flag %2h%
0588=2,set_load_collision_for_actor %1d% flag %2h%
058A=6,create_gun_flash_from %1d% %2d% %3d% to %4d% %5d% %6d%
058B=1, actor %1d% bought_ice_cream
058C=1,%1d% = percentage_completed
058D=4,set_restart_mission_taxi_start %1d% %2d% %3d% angle %4d%
058E=4,set_restart_mission_taxi_destination %1d% %2d% %3d% %4d%
058F=8,%8d% = random_ice_cream_customer_in_area %1d% %2d% %3d% %4d% flag %5h% %6h% %7h%
0591=4,unlock_all_car_doors_in_area %1d% %2d% %3d% %4d%
0592=2,set_gang %1h% attack_player_with_cops %2h%
0593=2,set_actor %1d% frightened_in_jacked_car %2h%
0594=2,set_car %1d% fade_in %2h%
0595=0,mission_complete
0596=1, player %1d% riding_mission_restart_taxi
0597=1, actor %1d% ducking ;; never used in VC
0598=3,stir_ground_around_object %1d% radius %2d% flag %3h%
0599=1,set_highest_firefighter_mission_level %1d%
059A=0, australian_game ;; always returns false
059B=1,disarm_car_bomb %1d%
059F=4,get_object %1d% velocity %2d% %3d% %4d% ;; never used in VC
05A1=4,set_object %1d% rotation_velocity_about_an_axis %2d% %3d% %4d% ;; never used in VC
05A2=4,set_object %1d% rotation_velocity_about_an_axis %2d% %3d% %4d% ;; never used in VC
05A3=1, object %1d% stopped ;; never used in VC
05A4=5,get_angle_between_vectors_origin_to %1d% %2d% and_origin_to %3d% %4d% store_to %5d% ;; never used in VC
05A6=4,get_object %1d% rotation_velocity %2d% %3d% %4d% ;; never used in VC
05A7=4,set_object %1d% velocity %2d% %3d% %4d% ;; never used in VC
05A8=2,get_object %1d% speed_to %2d% ;; never used in VC
;CLEO opcodes
05DC=0,end_custom_thread
05DD=1,end_custom_thread_named %1s%
05DE=-1,create_custom_thread %1s%
05DF=4,write_memory %1d% size %2d% value %3d% virtual_protect %4d%
05E0=4,%4d% = read_memory %1d% size %2d% virtual_protect %3d%
05E1=-1,call %1d% num_params %2h% pop %3h%
05E2=-1,call_function %1d% num_params %2h% pop %3h%
05E3=-1,call_method %1d% struct %2d% num_params %3h% pop %4h%
05E4=-1,call_function_method %1d% struct %2d% num_params %3h% pop %4h%
05E5=1,%1d% = game_version
05E6=2,%2d% = actor %1h% struct
05E7=2,%2d% = car %1h% struct
05E8=2,%2d% = object %1h% struct
05E9=2,%2h% = ped_struct %1d% handle
05EA=2,%2h% = vehicle_struct %1d% handle
05EB=2,%2h% = object_struct %1d% handle
05EC=1,%1d% = current_thread_pointer
05ED=2,%2d% = thread %1s% pointer
05EE=1, key_pressed %1d% //VK_...
05EF=7,%7d% = random_actor_near_point %1d% %2d% %3d% in_radius %4d% find_next %5h% pass_deads %6h% //IF and SET
05F0=7,%7d% = random_vehicle_near_point %1d% %2d% %3d% in_radius %4d% find_next %5h% pass_wrecked %6h% //IF and SET
05F1=6,%6d% = random_object_near_point %1d% %2d% %3d% in_radius %4d% find_next %5h% //IF and SET
05F2=1,%1d% = pop_float
05F3=3,%3d% = %1d% exp %2d% //all floats
05F4=3,%3d% = log %1d% base %2d% //all floats
05F5=-1,call_scm_func %1p% params_count %2d%
05F6=-1,ret %1d%
05F7=2, %2d% = label %1p% offset
05F8=2, %2d% = var %1d% offset
05F9=3, %3d% = %1d% AND %2d%
05FA=3, %3d% = %1d% OR %2d%
05FB=3, %3d% = %1d% XOR %2d%
05FC=2, %2d% = NOT %1d%
05FD=3, %3d% = %1d% MOD %2d%
05FE=3, %3d% = %1d% SHR %2d%
05FF=3, %3d% = %1d% SHL %2d%
; mobile opcodes
03A8=1,save_float_to_debug_file %1d%
03A9=0,save_newline_to_debug_file
0454=3,useless_store_debug_camera_position_to %1d% %2d% %3d%
0463=3,useless_store_debug_camera_target_point_to %1d% %2d% %3d%
0488=1, model %1o% exists
04B0=2, %1d% > %2d% ; $ > any
04B1=2, %1d% > %2d% ; @ > any
04B2=2, %1d% > %2d% ; any > $
05A9=1,get_debug_state_to %1d%
05AA=1,%1d%
05AB=0,unknown
05AC=1,%1d%