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  • |police ignore player set to 0 || [[01F7]] |everyone ignore player set to 0 || [[03BF]]
    4 KB (563 words) - 17:01, 3 March 2018
  • : Fades the screen and puts the player at the point ...utomatically replay a mission, there has to be another script checking the player position and [[0417|starting]] the mission. in GTA III this opcode is only
    1 KB (178 words) - 15:18, 26 June 2015
  • ...ngs up the phone, widescreen is switched off, the phone turns off, and the player resumes control. == Keywords ==
    1,006 bytes (150 words) - 02:39, 30 November 2016
  • ...warps to the drop-off point, the screen fades back in, $9 is removed, the player character exits the taxi, and controls are resumed. The taxi is marked as n ...i shortcut is disabled if [[0318]] or [[0595]] is called, usually when the player passes a mission, or when a [[01F9|rampage is started]]. An active taxi sho
    2 KB (346 words) - 05:08, 4 June 2016
  • ...following example using Sanny Builder spawns five SWAT members to kill the player at the Washington Mall in Vice City after pressing [[00E1|button 13]] (CAME [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">13</span>
    11 KB (1,576 words) - 11:51, 24 August 2020
  • | syntax1 = 03FD: set_player [''player handle''] handling_responsiveness [''int''] | p1t = [''player handle'']
    2 KB (242 words) - 01:44, 28 November 2016
  • ...he script. The entire mission body runs as a [[0050|subroutine]]. When the player is dead or caught by the police and the ONMISSION flag is set to 1, the gam == Keywords ==
    2 KB (376 words) - 15:06, 1 July 2021
  • ...up in front of the player character and a Bribe pickup to the right of the player character after pressing [[00E1|button 4]] (ACTION key on foot). ...span class="m">0.0</span> <span class="c1">// 3 units to the front of the player</span>
    3 KB (522 words) - 15:45, 22 December 2016
  • : Joins the car with the road system and makes it drive at the player location ...dds the vehicle to the road system and make it move at the point where the player is currently at. Once reached the point, the vehicle moves away if no other
    900 bytes (149 words) - 17:07, 24 June 2015
  • ...following example using Sanny Builder will create a particle effect at the player's location while the Z key is pressed. [[0256]]: player <span class="nv">$PLAYER_CHAR</span> defined
    2 KB (237 words) - 05:32, 22 December 2016
  • ...pickups collected in the player's current vehicle. It returns ''0'' if the player is not in a vehicle. == Keywords ==
    586 bytes (83 words) - 17:09, 8 October 2016
  • ...r the weapon to appear. If used on the player character, it will place the player into first-person view. The range denotes the horizontal axis that the char ...character do not damage the vehicle but they do not go through it. For the player, weapons that do not fire single bullets behave oddly. Shotguns and the Fla
    3 KB (434 words) - 18:18, 8 July 2017
  • ...[[02C7|platinum pickups]] for the vehicle. The opcode has no effect if the player is not in a vehicle. == Keywords ==
    610 bytes (86 words) - 10:28, 9 October 2016
  • ...he player must be in a vehicle and the character set to only be damaged by player trough opcode [[02A9]]. Exiting the vehicle will make the fire start hurtin == Keywords ==
    1 KB (204 words) - 00:29, 20 November 2016
  • | description = Gives the player a [[Weapon#GTA_III|detonator]] This opcode adds one to the number of detonators for the player. The number of detonators on hand can stack up but using one will remove al
    533 bytes (75 words) - 05:11, 15 October 2016
  • |5 ||noname ||initial: player |4 ||INITOB ||initial: objects ||INITPLA ||initial: player
    22 KB (3,109 words) - 03:22, 28 January 2017
  • ...tering a vehicle, getting wasted, or getting busted regains control of the player character. Assigning certain objectives or clearing it using opcode [[011C] == Keywords ==
    2 KB (233 words) - 05:24, 20 December 2016
  • The following example, using Sanny Builder, will spawn a ped close to the player character. ...lowing example, using Sanny Builder, will spawn a special ped close to the player character.
    4 KB (700 words) - 03:33, 6 December 2016
  • | syntax1 = 04FC: store_stunt_data [''player handle''] two_wheels: [''var1''] [''var2''] wheelie: [''var3''] [''var4''] | p1t = [''player handle'']
    2 KB (315 words) - 14:31, 16 December 2016
  • | description = Checks if the player is wasted or busted during a [[Create a mission|mission]] This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode only has an effect when p
    954 bytes (142 words) - 20:28, 23 November 2016

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