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  • | description = Resets the number of models killed by the player | syntax2 = {{Icon|SA}} 0297: reset_player [''player handle''] destroyed_model_counters
    667 bytes (90 words) - 05:27, 29 July 2016
  • | description = Checks if the player is in the 3d area | syntax1 = 0057:   player [''player handle''] [''int''] [''flt1''] [''flt2''] [''flt3''] [''flt4''] [''flt5'']
    1 KB (219 words) - 16:01, 13 December 2016
  • | description = Checks if the player is dead | syntax1 = 0117:   player [''player handle''] wasted
    621 bytes (84 words) - 16:28, 4 June 2016
  • | description = Sets the [[heading]] of the player | syntax1 = 0171: set_player [''player handle''] z_angle_to [''flt'']
    614 bytes (80 words) - 01:00, 14 November 2016
  • | description = Checks if the player is in a boat | syntax1 = 04A8:   player [''player handle''] in_any_boat
    754 bytes (116 words) - 06:58, 23 December 2016
  • | description = Sets the player's [[weapon]] ammo | syntax1 = 017A: set_player [''player handle''] weapon [''int1''] ammo_to [''int2'']
    1 KB (206 words) - 19:17, 7 July 2017
  • | description = Gives the [[weapon]] to the player | syntax1 = 01B1: give_player [''player handle''] weapon [''int1''] ammo [''int2'']
    948 bytes (144 words) - 19:31, 7 July 2017
  • | description = Checks if the player is in a plane | syntax1 = 04AC:   player [''player handle''] in_any_plane
    783 bytes (124 words) - 16:46, 16 June 2016
  • | description = Checks if the player is in a helicopter | syntax1 = 04AA:   player [''player handle''] in_any_heli
    805 bytes (120 words) - 07:55, 4 December 2016
  • | description = Gives the player remote control of a vehicle model | syntax1 = 046E: put_player [''player handle''] in_RC_mode_at [''flt1''] [''flt2''] [''flt3''] angle [''flt4''] R
    2 KB (254 words) - 07:43, 3 February 2016
  • | description = Adds ammo to the player's weapon | syntax1 = 0113: add_ammo_to_player [''player handle''] weapon [''int1''] rounds [''int2'']
    740 bytes (110 words) - 04:25, 7 July 2017
  • | description = Checks if the player is lifting a [[payphone|phone]] | syntax1 = 0447:   player [''player handle''] lifting_a_phone
    617 bytes (85 words) - 13:55, 18 January 2016
  • ...previous line uses a keyword "wait" that uses the opcode 0001 internally. Keywords are another feature of Sanny Builder that helps simplify certain aspects of 00E1: player <span class="m">0</span> pressed_button <span class="m">17</span>
    13 KB (2,150 words) - 04:08, 8 August 2017
  • | description = Sets the player's ability to shoot weapons | syntax1 = 0881: set_player [''player handle''] able_to_shoot_weapons [''int'']
    449 bytes (54 words) - 23:41, 28 November 2016
  • | description = Sets the player's cycle weapon button | syntax1 = 0992: set_player [''player handle''] weapons_scrollable [''int'']
    2 KB (276 words) - 16:23, 19 June 2016
  • | description = Sets the player's ability to use the jump key | syntax1 = 0901: enable_player [''player handle''] jump_key [''int'']
    658 bytes (92 words) - 04:14, 4 December 2016
  • | description = Sets the player's ability to use the action key | syntax1 = 0960: enable_player [''player handle''] stats_box [''int'']
    710 bytes (99 words) - 04:17, 4 December 2016
  • | description = Sets the camera in front of the player ...controls. Legacy documentations incorrectly describes this as rotating the player 180 degrees.
    631 bytes (92 words) - 23:16, 4 December 2016
  • | description = Sets the mood of the player character | syntax1 = 04E3: set_player [''player handle''] mood [''int1''] duration [''int2'']
    863 bytes (120 words) - 06:25, 29 January 2016
  • | description = Checks if the player has the specified weapon | syntax1 = 0490: &nbsp; player [''player handle''] has_weapon [''int'']
    829 bytes (124 words) - 07:02, 8 July 2017

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