017A
Revision as of 23:20, 26 July 2015 by Spaceeinstein (talk | contribs) (Created page with "{{Icon|3}} {{Icon|VC}} '''SET_PLAYER_AMMO''' <hr /> '''Description''' : Sets the player's weapon ammo '''Syntax''' : 017A: set_player [''player handle''] weapon [''int1''] amm...")
Description
- Sets the player's weapon ammo
Syntax
- 017A: set_player [player handle] weapon [int1] ammo_to [int2]
Parameter
- [player handle]
- [int1]
- [int2]
- Ammo
This opcode sets the player's weapon ammo. Unlike opcode 01B1, it sets rather than adds to the ammo count and does not set the weapon as the current one for the player. You have to use opcode 01B8 to set it as the current one.
In GTA III, if the player does not have the weapon, the weapon will be given to you. In Vice City, if the player does not have the weapon or another weapon of the same group, nothing happens. If the player does not have the weapon but does have another weapon of the same group, weapon ammo will be set for that weapon instead. If this behavior is not wanted, you can use opcode 0490 to check if the player has the weapon already.
Keywords
set, player, weapon, ammo
See also
- 017B, sets the character's weapon ammo