Reflection Material (RW Section)
Jump to navigation
Jump to search
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
A Reflection Material is one of Rockstar's custom sections. In GTA San Andreas it is used to override vehicle reflection maps. The typical location in a SA vehicle dff section hierarchy is Clump > Geometry List > Geometry > Material List > Material > Extension > Reflection Material. The Reflection Material is exclusive to San Andreas. The use is limited to vehicles; putting this Material extension on a building object will not yield the same results.
Data Layout
16b - FLOAT[4] - Environment texture transformation params 4b - FLOAT - Reflection Intensity 4b - DWORD - Environment texture ptr, always 0 (zero)
Struct unpacked
struct gtaReflectionMaterialPlg
{
char m_cTransformParam[4];
char m_cIntensity;
short m_sRenderFrame;
RwTexture *m_pEnvMap;
};
Annotations
- Reflection Intensity
- Defines how much of the image will be reflected back – 0.0 for none to 1.0 for full.