Skin PLG (RW Section)
Jump to navigation
Jump to search
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
Skin is an additional RenderWare plugin for geometry section. It is used to hold information about skinned model.
Structure
BYTE numBones BYTE numBoneIds WORD maxNumWeightsPerVertex BYTE boneIds[numBoneIds] BYTE vertexBoneIndices[numGeometryVertices][4] FLOAT vertexBoneWeights[numGeometryVertices][4] RwMatrix skinToBoneMatrices[numBones] // Split Data DWORD boneLimit DWORD numMeshes DWORD numRLE // if numMeshes > 0 BYTE meshBoneRemapIndices[numBones + 2 * (numRLE + numMeshes)]
numBones numBoneIds maxNumWeightsPerVertex boneIds vertexBoneIndices Vertex bone indices are represented with 4 bone indices per each vertex. vertexBoneWeights Vertex bone weights are represented with RwMatrixWeights structure per each vertex. skinToBoneMatrices These are inverted matrices represented with RwMatrix structure. boneLimit numMeshes numRLE meshBoneRemapIndices