Reflection Material (RW Section)

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Revision as of 19:41, 29 December 2012 by DK22Pac (talk | contribs) (Annotations)
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{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

A Reflection Material is one of Rockstar's custom sections. In GTA San Andreas it is used to override vehicle reflection maps. The typical location in a SA vehicle dff section hierarchy is Clump > Geometry List > Geometry > Material List > Material > Extension > Reflection Material.

Data Layout

16b - FLOAT[4] - Environment texture transformation params
 4b - FLOAT    - Reflection Intensity
 4b - DWORD    - Environment texture ptr, always 0 (zero)

Struct unpacked

struct gtaReflectionMaterialPlg
{
    char       m_cTransformParam[4];
    char       m_cIntensity;
    short      m_sRenderFrame;
    RwTexture *m_pEnvMap;
};

Annotations

Reflection Intensity 
Defines how much of the image will be reflected back – 0.0 for none to 1.0 for full.