Talk:Item Definition
I've updatet the Object-Flags, and added the tool I created to calculate them. Would be nice if anyone could test for some new! ;) --Aschratt 14:38, 20 May 2007 (CDT)
Disposing and Adaption
This article should perhaps be rewritten or at least disposed and adapted for IV. For example see 2dfx, AMAT, MLO, TREE or TANM --Aschratt 12:37, 31 January 2009 (UTC)
- I agree with possibly making a IV only definition page due to the IV ide running in a different structure order to the current layout --Gforce 01:56 22 July 2009
Article rewriting steps and timeline
- Writing articles for sections
OBJS – Update--Aschratt - oO 12:38, 26 July 2010 (UTC)TOBJ – Update--Aschratt - oO 13:08, 26 July 2010 (UTC)- ANIM –
Write this article.GTA IV format missing. - PEDS – IV format missing
WEAP– finished. --Aschratt - oO 09:26, 20 August 2010 (UTC)- CARS – IV format missing, perhaps some more detailed information about limitations and stuff...
- HIER – Apparently used to build up hierarchies for objects (?). Format appears like this:
ParentID, modelName, textureName, string (gxtKey?), float
ParentID, modelName, textureName
- 2DFX – Incomplete?
- PATH_(IDE_Section)
- TREE
- TANM
- MLO
- AMAT
- This article
- Article Map System
Write an article descriping the interaction of the various files like IDE, IPL, object.dat their sections and so on, in detail.
Can anyone please take a few minutes and to finish the confirmation points? If each point is confirmed remove the rewrite template from the article. – Thank you! --Aschratt - oO 11:55, 26 July 2010 (UTC)
(IV) procobj.ide
I do not belive, that there is any difference between the formats inside the procobj.ide
and any other IDE for GTA IV - also I do not see a difference written in here (instead of the WDD link is set to "null", which does not change the format itself). So is there any reason to keep the Item_Definition#Procobj.ide section? --Aschratt - oO 09:40, 26 July 2010 (UTC)