2DFX (IDE section)| Supported games: | GTA III, GTA VC |
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| Brief description: | Used to place lights, particles, and ped behaviors on objects |
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| IDE Sections:
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2DFX is a section in the item definition file. It is used to place lights, particles, and ped behaviors on objects.
GTA III - Vice City
Type 0: Light
ID, X, Y, Z, R, G, B, 200, Type, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust
| Identifier
|
Description
|
| ID |
associated to existing object ID defined in OBJS section
|
| X, Y, Z |
X, Y, and Z coordinates relative to the center of the object
|
| R, G, B |
color of the light and everything associated it in RGB format
|
| Type |
type of 2DFX, always 0 for lights
|
| Corona |
corona associated to the light defined in particle.txd, usually "coronastar" for lighta
|
| Shadow |
shadow associated to the light?, usually "shad_exp"
|
| Distance |
view distance of the light, is limited by the draw distance of the host object
|
| Outer range |
the range the light can cast on objects, cars, and peds
|
| Size |
the size of the corona, can be a float or integer, size 0 means no visible corona but effect of light still visible
|
| Inner range |
the range the light can cast on the ground
|
| IDE flag |
IDE flag, only the time-dependent flags are useable
|
| Flash |
sets the type of flashing (see below)
|
| Wet |
sets the particle to be "reflective" on wet grounds
|
| Flare |
sets the particle to create a lens flare on the screen, similar to what the sun does 0 - no lens flare, 1 - lens flare effect
|
| Dust |
sets the intensity of light reflecting off dust, values 4 to 7 have visible effects
|
Types of Flashes
| 0
|
constantly lit all time
|
| 1
|
constantly lit at night
|
| 2
|
occasional flicker all time
|
| 3
|
occasional flicker at night
|
| 4
|
~1 second flashes
|
| 5
|
~1 second flashes at night
|
| 6
|
~2 seconds flashes
|
| 7
|
~2 seconds flashes at night
|
| 8
|
~3 seconds flashes
|
| 9
|
~3 seconds flashes at night
|
| 10
|
random flicker
|
| 11
|
random flicker at night
|
Type 1: Particle
ID, X, Y, Z, R, G, B, 200, Type, Particle, unk1, unk2, Size
| Identifier
|
Description
|
| ID |
associated to existing object ID defined in OBJS section
|
| X, Y, Z |
X, Y, and Z coordinates relative to the center of the object
|
| R, G, B |
useless values
|
| Type |
type of 2DFX, always 1 for particles
|
| Particle |
particle type (see below)
|
| Size |
the size of the particle
|
Types of Particles
| 0
|
small white smoke
|
| 1
|
medium white smoke
|
| 2
|
large white smoke
|
| 3
|
fire
|
| 4
|
black smoke
|
| 5
|
water fountain
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| 6
|
water spray
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