02E5
Revision as of 15:52, 14 September 2017 by Spaceeinstein (talk | contribs)
- Description
- Creates a cutscene object
- Syntax
- 02E5: [var] = create_cutscene_object [int]
- Parameter
This opcode creates a cutscene object. A cutscene object can be a special character using model SPECIAL##
where ## is a number from 01 to 04 in GTA III, 01 to 21 in Vice City, and 01 to 10 in San Andreas. It is loaded through opcode 023C. A cutscene object can also be defined in the HIER section of the IDE file. It is loaded through opcode 02F3.
Keywords
create, cutscene, object