TASK_PLAY_ANIM_SECONDARY_UPPER_BODY| Number of parameters: 9 |
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| Parameter # | Type | Description |
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| 1. | Ped handle (int) | The handle of the ped |
| 2. | char pointer | The animation's name |
| 3. | char pointer | The animation's set/group name |
| 4. | float | Playback speed? |
| 5. | bool | flag 1 |
| 6. | bool | flag 2 |
| 7. | bool | flag 3 |
| 8. | bool | flag 4 |
| 9. | int | unknown |
| Return value: |
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| Type | Description |
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| None | |
Description
Makes a character play an animation only on its upper body. The behavior of the character can be controlled with flags. The effects of playback_speed have not been test but its value varies (observed on the game's scripts) between 8.0 and 10000.0
Note:Apparently the last parameter must always be 0 or a negative integer.
Flags
The following table lists the observed effect of each flag when they are set to true.
| Flag
|
Observed effect
|
| 1 |
Loops the animation infinitely. Allows player control and movement.
|
| 2 |
Loops the animation infinitely, disables player movement but not player control.
|
| 3 |
Same effect as flag number 2 (tested on "reload" from "gun@shotgun").
|
| 4 |
Freezes the upper body on the last frame of the anim. It hast no effect on player movement or control.
|