Difference between revisions of "Talk:Item Definition"
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== (IV) procobj.ide == | == (IV) procobj.ide == | ||
− | + | I do not belive, that there is any difference between the formats inside the <code>procobj.ide</code> and any other IDE for GTA IV - also I do not see a difference written in here (instead of the WDD link is set to "null", which does not change the format itself). So is there any reason to keep the [[Item_Definition#Procobj.ide]] section? --{{#if:Aschratt|[[User:Aschratt|Aschratt]]}} - [http://www.aschratt.com oO] 09:40, 26 July 2010 (UTC) | |
:Removed for now... if anyone wants it back, than take a look to the previous revisions and copy it from there. --{{#if:Aschratt|[[User:Aschratt|Aschratt]]}} - [http://www.aschratt.com oO] 11:56, 26 July 2010 (UTC) | :Removed for now... if anyone wants it back, than take a look to the previous revisions and copy it from there. --{{#if:Aschratt|[[User:Aschratt|Aschratt]]}} - [http://www.aschratt.com oO] 11:56, 26 July 2010 (UTC) |
Revision as of 11:56, 26 July 2010
I've updatet the Object-Flags, and added the tool I created to calculate them. Would be nice if anyone could test for some new! ;) --Aschratt 14:38, 20 May 2007 (CDT)
Disposing and Adaption
This article should perhaps be rewritten or at least disposed and adapted for IV. For example see 2dfx, AMAT, MLO, TREE or TANM --Aschratt 12:37, 31 January 2009 (UTC)
- I agree with possibly making a IV only definition page due to the IV ide running in a different structure order to the current layout --Gforce 01:56 22 July 2009
Article rewriting steps and timeline
- Writing articles for sections
- This article
- Article Map System
Write an article descriping the interaction of the various files like IDE, IPL, object.dat their sections and so on, in detail.
Can anyone please take a few minutes and to finish the confirmation points? If each point is confirmed remove the rewrite template from the article. – Thank you! --Aschratt - oO 11:55, 26 July 2010 (UTC)
(IV) procobj.ide
I do not belive, that there is any difference between the formats inside the procobj.ide
and any other IDE for GTA IV - also I do not see a difference written in here (instead of the WDD link is set to "null", which does not change the format itself). So is there any reason to keep the Item_Definition#Procobj.ide section? --Aschratt - oO 09:40, 26 July 2010 (UTC)