Difference between revisions of "Frame List Struct (RW Section)"
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''This article is about the [[Struct (RW Section)|Struct]] section accompanied by a [[Frame List (RW Section)|Frame List]] parent section.'' | ''This article is about the [[Struct (RW Section)|Struct]] section accompanied by a [[Frame List (RW Section)|Frame List]] parent section.'' | ||
− | The '''Frame List Struct''' section can usually be found in [[model file]]s used by the GTA III game trilogy. It provides information about the transfomations of the geometry parts. | + | The '''Frame List Struct''' section can usually be found in [[model file]]s used by the GTA III game trilogy. It provides information about the transfomations of the geometry parts. he typical location in the file's section hierarchy is ''[[Clump (RW Section)|Clump]] > [[Frame List (RW Section)|Frame List]] > Struct''. |
==Header== | ==Header== |
Revision as of 23:07, 1 August 2008
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
This article is about the Struct section accompanied by a Frame List parent section.
The Frame List Struct section can usually be found in model files used by the GTA III game trilogy. It provides information about the transfomations of the geometry parts. he typical location in the file's section hierarchy is Clump > Frame List > Struct.
Header
There is a 4 byte header which contains number of frames:
4b - DWORD - Number of frames
Frame Data
The header is followed with the specified number of frame descriptors (56 bytes each):
36b - FLOAT[3][3] - Rotation matrix 12b - FLOAT[3] - Translation vector (X, Y, Z) 4b - DWORD - Index of the parent frame (0xFFFFFFFF means this frame has no parent) 4b - DWORD - Flags (undiscovered)