Difference between revisions of "THQ Material (RW Section)"

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Line 28: Line 28:
 
   bool AlphaEnabled
 
   bool AlphaEnabled
 
    
 
    
   AlphaTestFunc = (renderProps & 0x7800) >> 11;
+
   AlphaTestFunc = (renderProps & 0x7800) >> (12 - 1);
   AlphaTestRef = (renderProps & 0x7F8000) >> 15;
+
   AlphaTestRef = (renderProps & 0x7F8000) >> (16 - 1);
   ZTest = (renderProps & 0x800000) >> 17;
+
   ZTest = (renderProps & 0x800000) >> (18 - 1);
   SrcBlend = (renderProps & 0x78) >> 3;
+
   SrcBlend = (renderProps & 0x78) >> (4 - 1);
   DstBlend = (renderProps & 0x780) >> 7;
+
   DstBlend = (renderProps & 0x780) >> (8 - 1);
 
   FaceCullIndex = renderProps & 0x7;
 
   FaceCullIndex = renderProps & 0x7;
 
    
 
    

Revision as of 00:19, 9 December 2023

THQ Material (Custom)
RenderWare Stream Section
Vendor THQ
Module Plug-In
Module ID 0x00CAFE
Identifier 0x45
Chunk ID 0x00CAFE45
Versions All
Hierarchy
Parents:
Material (Extension)
Children:
None
Extensions:
None
File Format

The custom material extension was developed by THQ to attach geometric rendering properties to a material, using alpha referencing, z-test flags, blend functions, and culling, used for the known game The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies.

Structure

uint32 header
int32 sectionSize
uint32 version
int32 dataSize // Usually 4.
uint32 renderProps
 
void THQMaterial(void)
{
 int32 AlphaTestFunc
 int32 AlphaTestRef
 bool ZTest
 bool ZWrite
 int32 SrcBlend
 int32 DestBlend
 int32 FaceCullMode
 bool AlphaEnabled
 
 AlphaTestFunc = (renderProps & 0x7800) >> (12 - 1);
 AlphaTestRef = (renderProps & 0x7F8000) >> (16 - 1);
 ZTest = (renderProps & 0x800000) >> (18 - 1);
 SrcBlend = (renderProps & 0x78) >> (4 - 1);
 DstBlend = (renderProps & 0x780) >> (8 - 1);
 FaceCullIndex = renderProps & 0x7;
 
 if (DstBlend == (void *)rwBLENDZERO)
   ZWrite = TRUE
   AlphaEnabled = FALSE
 else
 {
   ZWrite = FALSE
   AlphaEnabled = TRUE
   
   if (renderProps & 0x4000000)
      FaceCullIndex = (void *)rwCULLMODECULLNONE;
 }
}