Difference between revisions of "0152"
Jump to navigation
Jump to search
(page updates) |
m (iii still untested) |
||
Line 3: | Line 3: | ||
| command = SET_ZONE_CAR_INFO | | command = SET_ZONE_CAR_INFO | ||
| description = Sets the [[zone]]'s peds, [[gang]]s, and cops spawn density in car | | description = Sets the [[zone]]'s peds, [[gang]]s, and cops spawn density in car | ||
− | | syntax1 | + | | syntax1 = {{Icon|VC}} 0152: set_zone_car_info '[''string'']' [''int1''] [''int2''] [''int3''] [''int4''] [''int5''] [''int6''] [''int7''] [''int8''] [''int9''] [''int10''] [''int11''] [''int12''] |
− | |||
| p1t = [''string''] | | p1t = [''string''] | ||
| p1d = Zone's name as defined in the [[ZONE]] section of an [[IPL|IPL or ZON]] file, must be type 0/1/2 for GTA III or type 2 for Vice City | | p1d = Zone's name as defined in the [[ZONE]] section of an [[IPL|IPL or ZON]] file, must be type 0/1/2 for GTA III or type 2 for Vice City | ||
Line 12: | Line 11: | ||
| p3d = Density of pedestrian cars to spawn (default 10) | | p3d = Density of pedestrian cars to spawn (default 10) | ||
| p4t = [''int3''] | | p4t = [''int3''] | ||
− | | p4d = Density of gang 0 | + | | p4d = Density of gang 0 cars to spawn |
| p5t = [''int4''] | | p5t = [''int4''] | ||
− | | p5d = Density of gang 1 | + | | p5d = Density of gang 1 cars to spawn |
| p6t = [''int5''] | | p6t = [''int5''] | ||
− | | p6d = Density of gang 2 | + | | p6d = Density of gang 2 cars to spawn |
| p7t = [''int6''] | | p7t = [''int6''] | ||
− | | p7d = Density of gang 3 | + | | p7d = Density of gang 3 cars to spawn |
| p8t = [''int7''] | | p8t = [''int7''] | ||
− | | p8d = Density of gang 4 | + | | p8d = Density of gang 4 cars to spawn |
| p9t = [''int8''] | | p9t = [''int8''] | ||
− | | p9d = Density of gang 5 | + | | p9d = Density of gang 5 cars to spawn |
| p10t = [''int9''] | | p10t = [''int9''] | ||
− | | p10d = Density of gang 6 | + | | p10d = Density of gang 6 cars to spawn |
| p11t = [''int10''] | | p11t = [''int10''] | ||
− | | p11d = Density of gang 7 | + | | p11d = Density of gang 7 cars to spawn |
| p12t = [''int11''] | | p12t = [''int11''] | ||
− | | p12d = 0 (any other value crashes the game | + | | p12d = 0 (any other value crashes the game) |
− | | p13t = ['' | + | | p13t = [''int12''] |
| p13d = Density of cop cars to spawn | | p13d = Density of cop cars to spawn | ||
}} | }} |
Latest revision as of 08:49, 2 December 2016
- Description
- Sets the zone's peds, gangs, and cops spawn density in car
- Syntax
- 0152: set_zone_car_info '[string]' [int1] [int2] [int3] [int4] [int5] [int6] [int7] [int8] [int9] [int10] [int11] [int12]
- Parameter
- [string]
- Zone's name as defined in the ZONE section of an IPL or ZON file, must be type 0/1/2 for GTA III or type 2 for Vice City
- [int1]
- Time (0 = night: 19:00 - 8:00, 1 = day: 8:00 - 19:00)
- [int2]
- Density of pedestrian cars to spawn (default 10)
- [int3]
- Density of gang 0 cars to spawn
- [int4]
- Density of gang 1 cars to spawn
- [int5]
- Density of gang 2 cars to spawn
- [int6]
- Density of gang 3 cars to spawn
- [int7]
- Density of gang 4 cars to spawn
- [int8]
- Density of gang 5 cars to spawn
- [int9]
- Density of gang 6 cars to spawn
- [int10]
- Density of gang 7 cars to spawn
- [int11]
- 0 (any other value crashes the game)
- [int12]
- Density of cop cars to spawn
This opcode sets the zone's peds, gangs, and cops spawn density in car. It allows gang members to spawn as a driver and sometimes also a passenger in cars and is independent from opcode 015C, which spawns the gang on foot. By default, GTA III's type 0, 1, or 2 zones are in gta3.zon
and Vice City's type 2 zones are in info.zon
. The spawned gang cars use hardcoded models by default if models are not set by opcode 0236. The densities of gangs and cops have a range between 0 and 1000 and they must all add up to less than or equal to 1000 for them to spawn properly. 0 means they take up 0% of the random cars in the area and 1000 means they take up 100%.
Keywords
set, zone, gang, car, info
See also
- 015C, set zone ped info