Difference between revisions of "032B"
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| description = Creates a [[pickup]] with ammo | | description = Creates a [[pickup]] with ammo | ||
| syntax1 = 032B: [''var''] = create_weapon_pickup [''int1''] [''int2''] ammo [''int3''] at [''flt1''] [''flt2''] [''flt3''] | | syntax1 = 032B: [''var''] = create_weapon_pickup [''int1''] [''int2''] ammo [''int3''] at [''flt1''] [''flt2''] [''flt3''] | ||
− | | p1t = ['' | + | | p1t = [''int1''] |
− | | p1d | + | | p1d = Valid object model ID number as defined in the [[IDE]] file; also acceptable is model's [[DFF]] name identified by a hash character |
− | + | | p2t = [''int2''] | |
− | + | | p2d = [[0213#Pickup types|Type]] | |
− | | | + | | p3t = [''int3''] |
− | | | + | | p3d = Ammo count ([[#Pickup text|see below]] for special cases) |
− | | | + | | p4t = [''flt1''] |
− | | | + | | p4d = X-coordinate |
− | | | + | | p5t = [''flt2''] |
− | | | + | | p5d = Y-coordinate |
− | | | + | | p6t = [''flt3''] |
− | | | + | | p6d = Z-coordinate (or ≤''-100.0'' for [[02CE|ground z]] + 0.5 units) |
− | | | + | | p7t = [''var''] |
− | | | + | | p7d = Variable to store the handle of the pickup |
| native = [[CREATE_PICKUP_WITH_AMMO]] | | native = [[CREATE_PICKUP_WITH_AMMO]] | ||
}} | }} |
Revision as of 00:30, 20 November 2016
- Description
- Creates a pickup with ammo
- Syntax
- 032B: [var] = create_weapon_pickup [int1] [int2] ammo [int3] at [flt1] [flt2] [flt3]
- Parameter
- [int1]
- Valid object model ID number as defined in the IDE file; also acceptable is model's DFF name identified by a hash character
- [int2]
- Type
- [int3]
- Ammo count (see below for special cases)
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate (or ≤-100.0 for ground z + 0.5 units)
- [var]
- Variable to store the handle of the pickup
- Native analog
- CREATE_PICKUP_WITH_AMMO
This opcode spawns a pickup at the coordinates point that can be "collected" by the player. It is almost equivalent to opcode 0213 but with an additional parameter that sets the ammo count of the pickup. Using an ammo count of 0 creates a pickup equivalent to opcode 0213. The additional parameter makes pickup type 7 in GTA III and type 8 in Vice City useful — it sets the amount of money for the pickup type.
Pickup text
If the model of the pickup is bonus.dff
, the ammo count sets text to display floating above the pickup. In Vice City, both bonus.dff
amd clothesp.dff
can display the pickup text. Opcode 055B behaves the same way.
GTA III
Ammo | GXT key | Text |
---|---|---|
1 | SECURI | Securicar |
2 | MOONBM | Moonbeam |
3 | COACH | Coach |
4 | FLATBED | Flatbed |
5 | LINERUN | Linerunner |
6 | TRASHM | Trashmaster |
7 | PATRIOT | Patriot |
8 | WHOOPEE | Mr Whoopee |
9 | BLISTA | Blista |
10 | MULE | Mule |
11 | YANKEE | Yankee |
12 | BOBCAT | Bobcat |
13 | DODO | Dodo |
14 | BUS | Bus |
15 | RUMPO | Rumpo |
16 | PONY | Pony |
17 | SENTINL | Sentinel |
18 | CHEETAH | Cheetah |
19 | BANSHEE | Banshee |
20 | IDAHO | Idaho |
21 | INFERNS | Infernus |
22 | TAXI | Taxi |
23 | KURUMA | Kuruma |
24 | STRETCH | Stretch |
25 | PEREN | Perennial |
26 | STINGER | Stinger |
27 | MANANA | Manana |
28 | LANDSTK | Landstalker |
29 | STALION | Stallion |
30 | BFINJC | BF Injection |
31 | CABBIE | Cabbie |
32 | ESPERAN | Esperanto |
33 | FIRETRK | Firetruck |
34 | AMBULAN | Ambulance |
35 | ENFORCR | Enforcer |
36 | FBICAR | Fbi Car |
37 | RHINO | Rhino |
38 | BARRCKS | Barracks OL |
39 | POLICAR | Police |
Vice City
Ammo | GXT key | Text |
---|---|---|
1 | OUTFT1 | Street |
2 | OUTFT2 | Soiree |
3 | OUTFT3 | Coveralls |
4 | OUTFT4 | Country Club |
5 | OUTFT5 | Havana |
6 | OUTFT6 | Cop |
7 | OUTFT7 | Bank Job |
8 | OUTFT8 | Casual |
9 | OUTFT9 | Mr Vercetti |
10 | OUTFT10 | Tracksuit |
11 | OUTFT11 | Tracksuit |
12 | OUTFT12 | Frankie |
13 | OUTFT13 | MC Tommy |
Keywords
create, pickup, weapon, ammo