Difference between revisions of "Pickup"
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| [[055B]] || {{a|c}} | {{Icon|VC}} || creates a clothes pickup | | [[055B]] || {{a|c}} | {{Icon|VC}} || creates a clothes pickup | ||
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− | | [[0958]] || {{a|r}} | {{Icon|SA}} || creates a | + | | [[0958]] || {{a|r}} | {{Icon|SA}} || creates a snapshot |
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| [[0959]] || {{a|r}} | {{Icon|SA}} || creates a horseshoe | | [[0959]] || {{a|r}} | {{Icon|SA}} || creates a horseshoe |
Revision as of 20:55, 9 February 2015
A pickup is a spinning object (with a glowing halo in GTA III and Vice City) that can disappear when the player goes through it or interacts with it. If the model is a usable weapon, the player can "pick" it up and use it. Also there are pickups called hidden packages. They are usually difficult to find but collecting them required for a 100% completiton of the game.
Mission script
0213 | creates a pickup | |
0214 | checks if the pickup has been collected | |
0215 | removes the pickup | |
032B | creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo | |
035B | creates a drop-off package, used in the Donald Love's mission "A Drop In The Ocean" | |
03DC | adds a blip to the pickup | |
03DD | adds a sprite blip to the pickup | |
048C | checks if there is any pickup at the coordinates point | |
04A6 | creates a protection pickup | |
0517 | creates a locked property pickup | |
0518 | creates a for sale property pickup | |
055B | creates a clothes pickup | |
0958 | creates a snapshot | |
0959 | creates a horseshoe | |
095A | creates an oyster |