Difference between revisions of "Skin PLG (RW Section)"
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(Created page with "{{Stub}} {{RW Section|Skin PLG|0x0116}} Skin is an additional RenderWare plugin for geometry section. It is used to hold information about skinned mo...") |
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BYTE meshBoneRemapIndices[numBones + 2 * (numRLE + numMeshes)] | BYTE meshBoneRemapIndices[numBones + 2 * (numRLE + numMeshes)] | ||
'''numBones''' | '''numBones''' | ||
| + | |||
'''numBoneIds''' | '''numBoneIds''' | ||
| + | |||
'''maxNumWeightsPerVertex''' | '''maxNumWeightsPerVertex''' | ||
| + | |||
'''boneIds''' | '''boneIds''' | ||
| + | |||
'''vertexBoneIndices''' | '''vertexBoneIndices''' | ||
Vertex bone indices are represented with 4 bone indices per each vertex. | Vertex bone indices are represented with 4 bone indices per each vertex. | ||
| + | |||
'''vertexBoneWeights''' | '''vertexBoneWeights''' | ||
Vertex bone weights are represented with RwMatrixWeights structure per each vertex. | Vertex bone weights are represented with RwMatrixWeights structure per each vertex. | ||
| + | |||
'''skinToBoneMatrices''' | '''skinToBoneMatrices''' | ||
These are inverted matrices represented with RwMatrix structure. | These are inverted matrices represented with RwMatrix structure. | ||
| + | |||
'''boneLimit''' | '''boneLimit''' | ||
| + | |||
'''numMeshes''' | '''numMeshes''' | ||
| − | '''numRLE''' | + | |
| + | '''numRLE''' | ||
| + | |||
'''meshBoneRemapIndices''' | '''meshBoneRemapIndices''' | ||
Revision as of 15:43, 21 April 2013
| {{{NAME}}} | |
|---|---|
| RenderWare Stream Section | |
| Vendor | {{{VENDORNAME}}} |
| Module | {{{MODULENAME}}} |
| Module ID | 0x{{{MODULEID}}}
|
| Identifier | 0x{{{IDENTIFIER}}}
|
| Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
| Versions | All |
| Hierarchy | |
| Parents: None | |
| Children: None | |
| Extensions: None | |
| File Format | |
Skin is an additional RenderWare plugin for geometry section. It is used to hold information about skinned model.
Structure
BYTE numBones BYTE numBoneIds WORD maxNumWeightsPerVertex BYTE boneIds[numBoneIds] BYTE vertexBoneIndices[numGeometryVertices][4] FLOAT vertexBoneWeights[numGeometryVertices][4] RwMatrix skinToBoneMatrices[numBones] // Split Data DWORD boneLimit DWORD numMeshes DWORD numRLE // if numMeshes > 0 BYTE meshBoneRemapIndices[numBones + 2 * (numRLE + numMeshes)]
numBones
numBoneIds
maxNumWeightsPerVertex
boneIds
vertexBoneIndices Vertex bone indices are represented with 4 bone indices per each vertex.
vertexBoneWeights Vertex bone weights are represented with RwMatrixWeights structure per each vertex.
skinToBoneMatrices These are inverted matrices represented with RwMatrix structure.
boneLimit
numMeshes
numRLE
meshBoneRemapIndices