Difference between revisions of "055B"

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{{TocRight}}
 
{{OpCode
 
{{OpCode
 
| ini        = 055B=5,%5d% %4h% %1d% %2d% %3d%
 
| ini        = 055B=5,%5d% %4h% %1d% %2d% %3d%
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| game        = [[Vice City]]
 
| game        = [[Vice City]]
 
}}
 
}}
This opcode creates a clothing pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model clothesp.dff to create the pickup so the model has to be at least defined somewhere in an [[IDE]] file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its ID. The opcode alone does not let the player change clothes. To change clothes, see [[clothes pickup]] for the code used in Vice City.
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This opcode creates a clothing [[0213#Pickup types|type 2]] pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model clothesp.dff to create the pickup so the model has to be at least defined somewhere in an [[IDE]] file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its ID. The opcode alone does not let the player change clothes. To change clothes, see [[clothes pickup]] for a code snippet based on the code used in Vice City. Note that the parameters are rearranged.
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[[Sanny Builder]] example:<source lang="scm">055B: 0@ = create_clothes_pickup 12 at 0.0 0.0 0.0</source>
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*[http://img.photobucket.com/albums/v41/spaceeinstein/GTAModding/055B.png Image]
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==Note==
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The above format is more commonly used. The actual format of this opcode is in order:<br>
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<code>055B=5,%1d% %2d% %3d% %4h% %5d%</code><br>
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The format to use depends on which INI file you use.
  
 
==Clothing IDs==
 
==Clothing IDs==

Revision as of 19:38, 25 March 2010

{{{games}}}


Description
Creates a clothing pickup
Syntax
{{{syntax1}}}
Parameter

This opcode creates a clothing type 2 pickup. Like most pickups, it spins, glows, and can be "picked up" by walking through it. The pickup uses the model clothesp.dff to create the pickup so the model has to be at least defined somewhere in an IDE file for the opcode to work. This pickup is unique for having a text above the pickup. The text depends on its ID. The opcode alone does not let the player change clothes. To change clothes, see clothes pickup for a code snippet based on the code used in Vice City. Note that the parameters are rearranged.

Sanny Builder example:

055B: 0@ = create_clothes_pickup 12 at 0.0 0.0 0.0

Note

The above format is more commonly used. The actual format of this opcode is in order:
055B=5,%1d% %2d% %3d% %4h% %5d%
The format to use depends on which INI file you use.

Clothing IDs

ID GXT entry Clothing
1 OUTFT1 Street
2 OUTFT2 Soiree
3 OUTFT3 Coveralls
4 OUTFT4 Country Club
5 OUTFT5 Havana
6 OUTFT6 Cop
7 OUTFT7 Bank Job
8 OUTFT8 Casual
9 OUTFT9 Mr Vercetti
10 OUTFT10 Tracksuit
11 OUTFT11 Tracksuit
12 OUTFT12 Frankie
13 OUTFT13 MC Tommy (unused)

Keywords

pickups, clothes, clothesp

See also

Clothes pickup