Difference between revisions of "Carvariations.ymt"
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Chances for what color license plate the vehicle will have. | Chances for what color license plate the vehicle will have. | ||
===Name=== | ===Name=== | ||
− | Name of the license plate | + | Name of the license plate. |
− | + | ||
− | + | {| class="wikitable" | |
− | + | ! colspan="4"|License Plates | |
− | + | |- | |
− | + | ! ID | |
− | + | ! Image | |
− | If one creates custom license plates, any name defined in | + | ! Name |
+ | ! Notes | ||
+ | |- | ||
+ | |0 | ||
+ | |[[File:GTAV-PlateTextures-ID0.png|150px]] | ||
+ | |<code>Standard White</code> | ||
+ | |Base game plate. | ||
+ | |- | ||
+ | |1 | ||
+ | |[[File:GTAV-PlateTextures-ID1.png|150px]] | ||
+ | |<code>Yellow Plate</code> | ||
+ | |Base game plate. | ||
+ | |- | ||
+ | |2 | ||
+ | |[[File:GTAV-PlateTextures-ID2.png|150px]] | ||
+ | |<code>Blue Plate</code> | ||
+ | |Base game plate. | ||
+ | |- | ||
+ | |3 | ||
+ | |[[File:GTAV-PlateTextures-ID3.png|150px]] | ||
+ | |<code>White Plate 2</code> | ||
+ | |Base game plate. | ||
+ | |- | ||
+ | |4 | ||
+ | |[[File:GTAV-PlateTextures-ID4.png|150px]] | ||
+ | |<code>Police guv plate</code> | ||
+ | |Base game plate. Intended for emergency vehicles. | ||
+ | |- | ||
+ | |5 | ||
+ | |[[File:GTAV-PlateTextures-ID5.png|150px]] | ||
+ | |<code>yankton plate</code> | ||
+ | |Base game plate. Intended for snowed vehicles during the North Yankton story segments. | ||
+ | |- | ||
+ | |6 | ||
+ | |[[File:GTAV-PlateTextures-ID6.png|150px]] | ||
+ | |<code>plate mod 01</code> | ||
+ | |Added in ''GTA Online: The Chop Shop'' DLC. | ||
+ | |- | ||
+ | |7 | ||
+ | |[[File:GTAV-PlateTextures-ID7.png|150px]] | ||
+ | |<code>plate mod 02</code> | ||
+ | |Added in ''GTA Online: The Chop Shop'' DLC. | ||
+ | |- | ||
+ | |8 | ||
+ | |[[File:GTAV-PlateTextures-ID8.png|150px]] | ||
+ | |<code>plate mod 03</code> | ||
+ | |Added in ''GTA Online: The Chop Shop'' DLC. | ||
+ | |- | ||
+ | |9 | ||
+ | |[[File:GTAV-PlateTextures-ID9.png|150px]] | ||
+ | |<code>plate mod 04</code> | ||
+ | |Added in ''GTA Online: The Chop Shop'' DLC. | ||
+ | |- | ||
+ | |10 | ||
+ | |[[File:GTAV-PlateTextures-ID10.png|150px]] | ||
+ | |<code>plate mod 05</code> | ||
+ | |Added in ''GTA Online: The Chop Shop'' DLC. | ||
+ | |- | ||
+ | |11 | ||
+ | |[[File:GTAV-PlateTextures-ID11.png|150px]] | ||
+ | |<code>plate mod 06</code> | ||
+ | |Added in ''GTA Online: The Chop Shop'' DLC. | ||
+ | |- | ||
+ | |12 | ||
+ | |[[File:GTAV-PlateTextures-ID12.png|150px]] | ||
+ | |<code>plate mod 07</code> | ||
+ | |Added in ''GTA Online: The Chop Shop'' DLC. | ||
+ | |} | ||
+ | |||
+ | If one creates custom license plates, any name defined in <code>TextureSetName</code> in [[carcols.ymt]] can be used here. | ||
+ | |||
===Value=== | ===Value=== | ||
Percentage that it will be that color. Values should add up to 100. | Percentage that it will be that color. Values should add up to 100. |
Latest revision as of 11:43, 27 August 2024
Struct: | CVehicleModelInfoVariation |
---|---|
File Type: | VEHICLE_VARIATION_FILE |
carvariations is used assigning colors, kits, lights, etc to vehicles in GTA V. For modifying these settings, see carcols.ymt. This file is the successor to carcols.dat in previous games.
Contents
variationData
Struct: | CVehicleVariationData |
---|
modelName
Vehicle model name.
colors
Struct: | CVehicleModelColorIndices |
---|
There can be only 25 color variations per vehicle. Exceeding that amount will cause color ID's to overlap eachother.
indices
Colors IDs, called from carcols.ymt. Those ID's are listed in an array with up to 6 ID's.
- First ID: Primary Color
- Second ID: Secondary Color
- Third ID: Pearlescent Color
- Fourth ID: Wheel Color
- Fifth ID: Extra1 Color (typically used for interiors)
- Sixth ID: Extra2 Color (typically used for dials)
Some recent DLC vehicles feature a seventh color ID, however it doesn't do anything and is ignored by the game.
liveries
Sets whether or not to use a livery texture in the vehicle's .ytd. This will not toggle on modkit liveries or livery2's.
- Value: true or false.
The Items position under liveries is the texture's number. Example: If you wanted to set the Marshall to use livery #8 (flag_sign_8 in marshall.ytd), you would set the eighth Item to true.
kits
kitName in carcols.ymt that the vehicle uses.
windowsWithExposedEdges
- window_lf
- window_rf
plateProbabilities
Struct: | PlateProbabilities |
---|
Chances for what color license plate the vehicle will have.
Name
Name of the license plate.
If one creates custom license plates, any name defined in TextureSetName
in carcols.ymt can be used here.
Value
Percentage that it will be that color. Values should add up to 100.
lightSettings
Lighting assignment ID for the vehicle, called from carcols.ymt.
sirenSettings
Siren assignment ID for the vehicle, called from carcols.ymt.
Grand Theft Auto V | |
---|---|
File Formats | .awc • .dat • .gfx • .gxt2 • .ide • .meta/.ymt/.xml • .mrf • .patch • .rpf • .ybn/.ybd • .ycd • .ydd • .ydr • .yed • .yfd • .yft • .yld • .ymap • .ymf • .ynd • .ynv • .ypdb • .ysc • .ytd • .ytyp • .yvr |
Documentation | Bink Video • Native functions • Weather types |
Tools | OpenIV • GIMS Evo • CodeWalker |
Multiplayer | GTAForums: GTA Online |
Useful links | Community portal • Discussion forums • GTA V Modding Forum • GTA5-Mods • Native Functions Database (alloc8or) |