Difference between revisions of "02E5"
Jump to navigation
Jump to search
PaulAndre64 (talk | contribs) |
|||
Line 2: | Line 2: | ||
| games = {{Icon|3}} {{Icon|VC}} | | games = {{Icon|3}} {{Icon|VC}} | ||
| command = CREATE_CUTSCENE_OBJECT | | command = CREATE_CUTSCENE_OBJECT | ||
− | | description = Creates | + | | description = Creates a [[cutscene]] object |
| syntax1 = 02E5: [''var''] = create_cutscene_object [''int''] | | syntax1 = 02E5: [''var''] = create_cutscene_object [''int''] | ||
| p1t = [''var''] | | p1t = [''var''] | ||
− | | p1d = | + | | p1d = Variable to store the handle of the cutscene object |
| p2t = [''int''] | | p2t = [''int''] | ||
− | | p2d = | + | | p2d = Valid model index as defined in an [[IDE]] file; also acceptable is model's [[DFF]] name with a hash character |
}} | }} | ||
− | '' | + | This opcode creates a cutscene object. A cutscene object can be a special character using model <code>SPECIAL##</code> where ''##'' is a number from ''01'' to ''04'' in GTA III, ''01'' to ''21'' in Vice City, and ''01'' to ''10'' in San Andreas. It is loaded through opcode [[023C]]. A cutscene object can also be defined in the [[HIER]] section of the IDE file. It is loaded through opcode [[02F3]]. |
− | + | ||
− | + | == Keywords == | |
− | + | create, cutscene, object |
Latest revision as of 15:52, 14 September 2017
- Description
- Creates a cutscene object
- Syntax
- 02E5: [var] = create_cutscene_object [int]
- Parameter
This opcode creates a cutscene object. A cutscene object can be a special character using model SPECIAL##
where ## is a number from 01 to 04 in GTA III, 01 to 21 in Vice City, and 01 to 10 in San Andreas. It is loaded through opcode 023C. A cutscene object can also be defined in the HIER section of the IDE file. It is loaded through opcode 02F3.
Keywords
create, cutscene, object