Difference between revisions of "02E5"

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| games      = {{Icon|3}} {{Icon|VC}}
 
| games      = {{Icon|3}} {{Icon|VC}}
 
| command    = CREATE_CUTSCENE_OBJECT
 
| command    = CREATE_CUTSCENE_OBJECT
| description = Creates an object into cutscene.
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| description = Creates a [[cutscene]] object
 
| syntax1    = 02E5: [''var''] = create_cutscene_object [''int'']
 
| syntax1    = 02E5: [''var''] = create_cutscene_object [''int'']
 
| p1t        = [''var'']
 
| p1t        = [''var'']
| p1d        = Object Handle
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| p1d        = Variable to store the handle of the cutscene object
 
| p2t        = [''int'']
 
| p2t        = [''int'']
| p2d        = Object Model
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| p2d        = Valid model index as defined in an [[IDE]] file; also acceptable is model's [[DFF]] name with a hash character
 
}}
 
}}
  
''(insert description here...)''
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This opcode creates a cutscene object. A cutscene object can be a special character using model <code>SPECIAL##</code> where ''##'' is a number from ''01'' to ''04'' in GTA III, ''01'' to ''21'' in Vice City, and ''01'' to ''10'' in San Andreas. It is loaded through opcode [[023C]]. A cutscene object can also be defined in the [[HIER]] section of the IDE file. It is loaded through opcode [[02F3]].
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== Keywords ==
{{Incomplete}}
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create, cutscene, object

Latest revision as of 15:52, 14 September 2017

GTA III Vice City CREATE_CUTSCENE_OBJECT


Description
Creates a cutscene object
Syntax
02E5: [var] = create_cutscene_object [int]
Parameter
[var]
Variable to store the handle of the cutscene object
[int]
Valid model index as defined in an IDE file; also acceptable is model's DFF name with a hash character

This opcode creates a cutscene object. A cutscene object can be a special character using model SPECIAL## where ## is a number from 01 to 04 in GTA III, 01 to 21 in Vice City, and 01 to 10 in San Andreas. It is loaded through opcode 023C. A cutscene object can also be defined in the HIER section of the IDE file. It is loaded through opcode 02F3.

Keywords

create, cutscene, object