Difference between revisions of "Ingame WPL Editor"

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'''Ingame WPL Editor''' (IWE) is a dynamic 3D map editor for '''GTA 4''' created by iriedreadlock23, that lets you create and test WPL/IPL files in game. Mod features point&click object placement. Users can place single or multiple objects at a time, and easily align objects to surfaces. Both dynamic and static objects can be placed, and manipulated manually or by laws of physics. Its easy to save placement of 3D objects in both binary (WPL) and textual (IPL) files. <br><br>Editing of IPL files used by game is also possible without even leaving the game. '''IWE''' has a in-built search engine for IDE and WPL files. Users can search for specific models, and find their locations on the map. Editing LODs, buildings, roads and other objects is enabled as well. Model library is dynamically updated and features all models defined in IDE files. Users can export their placement data to binary and textual IPL formats. First release was made public on February 6th 2016 on gtagarage.com website.<br><br>Mod was completely written in VB.net programming language, including custom IPL binary class for importing and exporting IPL files in both GTA IV formats. Support for XBOX360 and PS3 files is featured from version 0.30, and it uses external IPL file processor made by fastman92. Mod also uses MemBiter to read interior/room information from game memory.
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'''Ingame WPL Editor''' (IWE) is a dynamic 3D map editor for '''GTA 4''' created by iriedreadlock23, that lets you create and test WPL/IPL files in game. Mod features point&click object placement. Users can place single or multiple objects at a time, and easily align objects to surfaces. Both dynamic and static objects can be placed, and manipulated manually or by laws of physics. Its easy to save placement of 3D objects in both binary (WPL) and textual (IPL) files. <br><br>Editing of IPL files used by game is also possible without even leaving the game. '''IWE''' has a in-built search engine for IDE and WPL files. Users can search for specific models, and find their locations on the map. Editing LODs, buildings, roads and other objects is enabled as well. Model library is dynamically updated and features all models defined in IDE files. Users can export their placement data to binary and textual IPL formats. <br><br>Mod was completely written in VB.net programming language, including custom IPL binary class for importing and exporting IPL files in both GTA IV formats. Support for XBOX360 and PS3 files is featured from version 0.30, and it uses external IPL file processor made by fastman92. Mod also uses MemBiter to read interior/room information from game memory. First release was made public on February 6th 2016 on gtagarage.com website.
  
 
== Features ==
 
== Features ==

Revision as of 16:51, 3 May 2016

Ingame WPL Editor (IWE) is a dynamic 3D map editor for GTA 4 created by iriedreadlock23, that lets you create and test WPL/IPL files in game. Mod features point&click object placement. Users can place single or multiple objects at a time, and easily align objects to surfaces. Both dynamic and static objects can be placed, and manipulated manually or by laws of physics. Its easy to save placement of 3D objects in both binary (WPL) and textual (IPL) files.

Editing of IPL files used by game is also possible without even leaving the game. IWE has a in-built search engine for IDE and WPL files. Users can search for specific models, and find their locations on the map. Editing LODs, buildings, roads and other objects is enabled as well. Model library is dynamically updated and features all models defined in IDE files. Users can export their placement data to binary and textual IPL formats.

Mod was completely written in VB.net programming language, including custom IPL binary class for importing and exporting IPL files in both GTA IV formats. Support for XBOX360 and PS3 files is featured from version 0.30, and it uses external IPL file processor made by fastman92. Mod also uses MemBiter to read interior/room information from game memory. First release was made public on February 6th 2016 on gtagarage.com website.

Features

- User friendly interface
- Seamless camera movement through 3D world
- Placement of objects with mouse click
- Easy object selection and positioning
- Library with thousands of models
- Editing WPL files loaded by game
- Quick search through all WPL files
- Exporting to custom IPL/WPL files
- Conversion to PS3/XBOX360 formats
- Automatic update of GTA.dat

Download link

http://www.gtagarage.com/mods/show.php?id=27802