Difference between revisions of "0001"
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− | {{Icon| | + | {{OpCode |
− | + | | games = {{Icon|t}} | |
− | + | | command = WAIT | |
− | + | | description = Stops the execution of a [[thread|script]] | |
− | + | | syntax1 = 0001: wait [''int''] ms | |
− | + | | syntax2 = wait [''int''] | |
− | + | | p1t = [''int''] | |
− | + | | p1d = Time to wait in milliseconds | |
− | + | | native = [[WAIT]] | |
− | + | }} | |
− | |||
− | |||
This opcode stops an execution of the script for specified amount of time in milliseconds. A value of ''0'' means that the script will regain focus as soon as possible, whereas values greater than ''0'' denote the minimum time span that has to go by before the script is revisited. A wait is required for almost all [[Create a thread#Loops|loops]]. It is bad practice to use a very long wait in scripts that loop; for that, it is much better to use game timers like opcode [[01BD]] or local variable timers. | This opcode stops an execution of the script for specified amount of time in milliseconds. A value of ''0'' means that the script will regain focus as soon as possible, whereas values greater than ''0'' denote the minimum time span that has to go by before the script is revisited. A wait is required for almost all [[Create a thread#Loops|loops]]. It is bad practice to use a very long wait in scripts that loop; for that, it is much better to use game timers like opcode [[01BD]] or local variable timers. | ||
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== Example == | == Example == | ||
The following example, using [[Sanny Builder]], shows a simple loop with the required "wait" opcode. | The following example, using [[Sanny Builder]], shows a simple loop with the required "wait" opcode. | ||
− | <syntaxhighlight lang="scm">while true | + | <syntaxhighlight lang="scm"> |
+ | while true | ||
wait 0 ms | wait 0 ms | ||
− | end</syntaxhighlight> | + | end |
+ | </syntaxhighlight> | ||
== Keywords == | == Keywords == | ||
wait, thread, script | wait, thread, script | ||
− | |||
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Revision as of 21:44, 2 January 2016
- Description
- Stops the execution of a script
- Syntax
- 0001: wait [int] ms
- wait [int]
- Parameter
- [int]
- Time to wait in milliseconds
- Native analog
- WAIT
This opcode stops an execution of the script for specified amount of time in milliseconds. A value of 0 means that the script will regain focus as soon as possible, whereas values greater than 0 denote the minimum time span that has to go by before the script is revisited. A wait is required for almost all loops. It is bad practice to use a very long wait in scripts that loop; for that, it is much better to use game timers like opcode 01BD or local variable timers.
Example
The following example, using Sanny Builder, shows a simple loop with the required "wait" opcode.
while true
wait 0 ms
end
Keywords
wait, thread, script