Difference between revisions of "Pickup"
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| [[055B]] || {{a|c}} | {{Icon|VC}} || creates a clothes pickup | | [[055B]] || {{a|c}} | {{Icon|VC}} || creates a clothes pickup | ||
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− | | [[0958]] || {{a|r}} | {{Icon|SA}} || creates a | + | | [[0958]] || {{a|r}} | {{Icon|SA}} || creates a snapshot |
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| [[0959]] || {{a|r}} | {{Icon|SA}} || creates a horseshoe | | [[0959]] || {{a|r}} | {{Icon|SA}} || creates a horseshoe |
Revision as of 20:55, 9 February 2015
A pickup is a spinning object (with a glowing halo in GTA III and Vice City) that can disappear when the player goes through it or interacts with it. If the model is a usable weapon, the player can "pick" it up and use it. Also there are pickups called hidden packages. They are usually difficult to find but collecting them required for a 100% completiton of the game.
Mission script
0213 | ![]() ![]() ![]() |
creates a pickup |
0214 | ![]() ![]() ![]() |
checks if the pickup has been collected |
0215 | ![]() ![]() ![]() |
removes the pickup |
032B | ![]() ![]() ![]() |
creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo |
035B | ![]() |
creates a drop-off package, used in the Donald Love's mission "A Drop In The Ocean" |
03DC | ![]() ![]() ![]() |
adds a blip to the pickup |
03DD | ![]() |
adds a sprite blip to the pickup |
048C | ![]() ![]() |
checks if there is any pickup at the coordinates point |
04A6 | ![]() ![]() |
creates a protection pickup |
0517 | ![]() ![]() |
creates a locked property pickup |
0518 | ![]() ![]() |
creates a for sale property pickup |
055B | ![]() |
creates a clothes pickup |
0958 | ![]() |
creates a snapshot |
0959 | ![]() |
creates a horseshoe |
095A | ![]() |
creates an oyster |