Difference between revisions of "Pickup"
Jump to navigation
Jump to search
(screenshot) |
|||
Line 1: | Line 1: | ||
− | A '''pickup''' is a spinning object (with a glowing halo in GTA III and Vice City) that can disappear when the player goes through it or interacts with it. If the model is a usable [[weapon]], the player can "pick" it up and use it. | + | [[File:Gta3_weapon_pickup.jpg|thumb|Weapon pickup with a red halo in GTA III]] |
+ | A '''pickup''' is a spinning object (with a glowing halo in [[GTA III]] and [[Vice City]]) that can disappear when the player goes through it or interacts with it. If the model is a usable [[weapon]], the player can "pick" it up and use it. | ||
== Mission script == | == Mission script == |
Revision as of 19:21, 3 February 2015
A pickup is a spinning object (with a glowing halo in GTA III and Vice City) that can disappear when the player goes through it or interacts with it. If the model is a usable weapon, the player can "pick" it up and use it.
Mission script
0213 | ![]() ![]() ![]() |
creates a pickup |
0214 | ![]() ![]() ![]() |
checks if the pickup has been collected |
0215 | ![]() ![]() ![]() |
removes the pickup |
032B | ![]() ![]() ![]() |
creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo |
03DC | ![]() ![]() ![]() |
adds a blip above the pickup |
03DD | ![]() |
adds a sprite blip above the pickup |
048C | ![]() ![]() |
checks if there is any pickup at the coordinates point |
04A6 | ![]() ![]() |
creates a protection pickup |
0517 | ![]() ![]() |
creates a locked property pickup |
0518 | ![]() ![]() |
creates a for sale property pickup |
055B | ![]() |
creates a clothes pickup |