Difference between revisions of "Sanny Builder/LCSSCM.INI"

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(update to fastman92 definitions)
(add m% parameter)
 
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Line 1: Line 1:
 
This page contains the most up-to-date '''LCSSCM.INI''' file for [[:User:Seemann|Seemann]]'s [[Sanny Builder]] program. Copy the content into <code>\data\lcs</code> in the directory containing the Sanny Builder installation.
 
This page contains the most up-to-date '''LCSSCM.INI''' file for [[:User:Seemann|Seemann]]'s [[Sanny Builder]] program. Copy the content into <code>\data\lcs</code> in the directory containing the Sanny Builder installation.
 
<syntaxhighlight lang=ini>
 
<syntaxhighlight lang=ini>
[MAIN]
+
; d% = anything
DATE=31.05.2020 {GAME_SIMPLE_NAME_GTA_LCS, COMMAND_CONFIGURATION_UNDEFINED, CLEO_VERSION_NONE}
+
; p% = pointer
PUBLISHER=fastman92
+
; s% = 8-byte string
 +
; g% = gxt reference / 8-byte string
 +
; z% = gxt reference / zone name
 +
; o% = models all types
 +
; m% = .ide models only
 +
 
 +
DATE=2020-10-25
 +
PUBLISHER=fastman92, GTAMods.com
 +
 
 
[OPCODES]
 
[OPCODES]
 
0000=0,NOP
 
0000=0,NOP
Line 149: Line 157:
 
0098=1,generate_random_float %1d%
 
0098=1,generate_random_float %1d%
 
0099=1,generate_random_int %1d%
 
0099=1,generate_random_int %1d%
009A=6,create_char %1d% model %2o% at %3d% %4d% %5d% store_to %6d%
+
009A=6,create_char %1d% model %2m% at %3d% %4d% %5d% store_to %6d%
 
009B=1,delete_char %1d%
 
009B=1,delete_char %1d%
 
009C=2,char_wander_dir %1d% to %2d%
 
009C=2,char_wander_dir %1d% to %2d%
Line 159: Line 167:
 
00A3=6,  is_char_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d%
 
00A3=6,  is_char_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d%
 
00A4=8,  is_char_in_area_3d %1d% from %2d% %3d% %4d% to %5d% %6d% %7d% sphere %8d%
 
00A4=8,  is_char_in_area_3d %1d% from %2d% %3d% %4d% to %5d% %6d% %7d% sphere %8d%
00A5=5,create_car %1o% at %2d% %3d% %4d% store_to %5d%
+
00A5=5,create_car %1m% at %2d% %3d% %4d% store_to %5d%
 
00A6=1,delete_car %1d%
 
00A6=1,delete_car %1d%
 
00A7=4,car_goto_coordinates %1d% coords %2d% %3d% %4d%
 
00A7=4,car_goto_coordinates %1d% coords %2d% %3d% %4d%
Line 190: Line 198:
 
00E0=2,  is_char_in_car %1d% car %2d%
 
00E0=2,  is_char_in_car %1d% car %2d%
 
00E1=2,  is_player_in_car %1d% car %2d%
 
00E1=2,  is_player_in_car %1d% car %2d%
00E2=2,  is_char_in_model %1d% model %2o%
+
00E2=2,  is_char_in_model %1d% model %2m%
00E3=2,  is_player_in_model %1d% model %2o%
+
00E3=2,  is_player_in_model %1d% model %2m%
 
00E4=1,  is_char_in_any_car %1d%
 
00E4=1,  is_char_in_any_car %1d%
 
00E5=1,  is_player_in_any_car %1d%
 
00E5=1,  is_player_in_any_car %1d%
 
00E6=2,  is_button_pressed %1d% button %2d%
 
00E6=2,  is_button_pressed %1d% button %2d%
00E8=6,  locate_player_any_means_2d %1d% coords %2d% %3d% radius %4d% %5d% sphere %6d%
+
00E8=6,  locate_player_any_means_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00E9=6,  locate_player_on_foot_2d %1d% coords %2d% %3d% radius %4d% %5d% sphere %6d%
+
00E9=6,  locate_player_on_foot_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00EA=6,  locate_player_in_car_2d %1d% coords %2d% %3d% radius %4d% %5d% sphere %6d%
+
00EA=6,  locate_player_in_car_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00EB=6,  locate_stopped_player_any_means_2d %1d% coords %2d% %3d% radius %4d% %5d% sphere %6d%
+
00EB=6,  locate_stopped_player_any_means_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00EC=6,  locate_stopped_player_on_foot_2d %1d% coords %2d% %3d% radius %4d% %5d% sphere %6d%
+
00EC=6,  locate_stopped_player_on_foot_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00ED=6,  locate_stopped_player_in_car_2d %1d% coords %2d% %3d% radius %4d% %5d% sphere %6d%
+
00ED=6,  locate_stopped_player_in_car_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
 
00EE=5,  locate_player_any_means_char_2d %1d% near_char %2d% radius %3d% %4d% sphere %5d%
 
00EE=5,  locate_player_any_means_char_2d %1d% near_char %2d% radius %3d% %4d% sphere %5d%
 
00EF=5,  locate_player_on_foot_char_2d %1d% %2d% radius %3d% %4d% sphere %5d%
 
00EF=5,  locate_player_on_foot_char_2d %1d% %2d% radius %3d% %4d% sphere %5d%
 
00F0=5,  locate_player_in_car_char_2d %1d% near_char %2d% radius %3d% %4d% sphere %5d%
 
00F0=5,  locate_player_in_car_char_2d %1d% near_char %2d% radius %3d% %4d% sphere %5d%
00F1=6,  locate_char_any_means_2d %1d% coords %2d% %3d% radius %4d% %5d% sphere %6d%
+
00F1=6,  locate_char_any_means_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
 
00F2=6,  locate_char_on_foot_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
 
00F2=6,  locate_char_on_foot_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
 
00F3=6,  locate_char_in_car_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
 
00F3=6,  locate_char_in_car_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
Line 230: Line 238:
 
0109=6,  locate_char_any_means_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
 
0109=6,  locate_char_any_means_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
 
010A=6,  locate_char_on_foot_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
 
010A=6,  locate_char_on_foot_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
010B=6,  locate_char_in_car_char_3d %1d% car %2d% radius %3d% %4d% %5d% sphere %6h%
+
010B=6,  locate_char_in_car_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
 
010C=5,create_object %1o% at %2d% %3d% %4d% store_to %5d%
 
010C=5,create_object %1o% at %2d% %3d% %4d% store_to %5d%
 
010D=1,delete_object %1d%
 
010D=1,delete_object %1d%
010E=2,add_score %1d% value %2d%
+
010E=2,add_score %1d% value %2d% ; money
010F=2,  is_score_greater %1d% than %2d%
+
010F=2,  is_score_greater %1d% than %2d% ; money
0110=2,store_score %1d% to %2d%
+
0110=2,store_score %1d% to %2d% ; money
0111=6,change_player_into_rc_buggy %1d% at %2d% %3d% %4d% %5d% store_car_handle_to %6d%
+
0111=6,give_remote_controlled_car_to_player %1d% at %2d% %3d% %4d% %5d% store_car_handle_to %6d%
 
0112=2,alter_wanted_level %1d% to %2d%
 
0112=2,alter_wanted_level %1d% to %2d%
 
0113=2,alter_wanted_level_no_drop %1d% to %2d%
 
0113=2,alter_wanted_level_no_drop %1d% to %2d%
Line 243: Line 251:
 
0116=1,set_deatharrest_state %1d%
 
0116=1,set_deatharrest_state %1d%
 
0117=0,  has_deatharrest_been_executed
 
0117=0,  has_deatharrest_been_executed
0119=3,add_ammo_to_char %1d% weapon %2h% rounds %3d%
+
0119=3,add_ammo_to_char %1d% weapon %2h% ammo %3d%
 
011B=1,  is_player_still_alive %1d%
 
011B=1,  is_player_still_alive %1d%
 
011C=1,  is_player_dead %1d%
 
011C=1,  is_player_dead %1d%
 
011D=1,  is_char_dead %1d%
 
011D=1,  is_char_dead %1d%
 
011E=1,  is_car_dead %1d%
 
011E=1,  is_car_dead %1d%
011F=2,set_actor %1d% search_threat %2d%
+
011F=2,set_char %1d% search_threat %2d%
0121=1,actor %1d% clear_objective
+
0121=1,set_char_obj_no_obj %1d%
 
0126=2,  is_player_in_zone %1d% zone %2z%
 
0126=2,  is_player_in_zone %1d% zone %2z%
 
0127=1,  is_player_pressing_horn %1d%
 
0127=1,  is_player_pressing_horn %1d%
0128=2,  actor %1d% spotted_player %2d%
+
0128=2,  char %1d% spotted_player %2d%
 
012B=1,  is_char_objective_passed %1d%
 
012B=1,  is_char_objective_passed %1d%
012E=4,create_char_inside_car %1d% pedtype %2d% model %3o% store_to %4d%
+
012E=4,create_char_inside_car %1d% pedtype %2d% model %3m% store_to %4d%
 
012F=4,put_player %1d% at %2d% %3d% %4d% and_remove_from_car
 
012F=4,put_player %1d% at %2d% %3d% %4d% and_remove_from_car
 
0135=1,  has_player_been_arrested %1d%
 
0135=1,  has_player_been_arrested %1d%
013C=2,  is_car_model %1d% model %2o%
+
013C=2,  is_car_model %1d% model %2m%
 
014C=1,give_car_alarm %1d%
 
014C=1,give_car_alarm %1d%
014E=1,  car %1d% crushed_by_car_crusher
+
014E=1,  is_car_crushed %1d%
0150=13,create_car_generator %1d% %2d% %3d% angle %4d% model %5o% color %6d% %7d% force_spawn %8d% alarm %9d% doorlock %10d% delay %11d% %12d% store_to %13d%
+
0150=13,create_car_generator %1d% %2d% %3d% angle %4d% model %5m% color %6d% %7d% force_spawn %8d% alarm %9d% doorlock %10d% delay %11d% %12d% store_to %13d%
 
0151=2,switch_car_generator %1d% num_generations %2d%
 
0151=2,switch_car_generator %1d% num_generations %2d%
 
0153=2,display_onscreen_timer %1d% count_direction %2h%  ; global_variable
 
0153=2,display_onscreen_timer %1d% count_direction %2h%  ; global_variable
Line 270: Line 278:
 
015A=3,set_zone_car_density %1z% %2b:day/night% %3d%
 
015A=3,set_zone_car_density %1z% %2b:day/night% %3d%
 
015B=3,set_zone_ped_density %1z% %2b:day/night% %3d%
 
015B=3,set_zone_ped_density %1z% %2b:day/night% %3d%
015C=3,camera_on_player %1d% mode %2d% switchstyle %3d%
+
015C=3,point_camera_at_player %1d% mode %2d% switchstyle %3d%
 
015D=3,point_camera_at_car %1d% mode %2d% switchstyle %3d%
 
015D=3,point_camera_at_car %1d% mode %2d% switchstyle %3d%
 
015E=3,point_camera_at_char %1d% mode %2d% switchstyle %3d%
 
015E=3,point_camera_at_char %1d% mode %2d% switchstyle %3d%
Line 289: Line 297:
 
0170=0,  get_fading_status
 
0170=0,  get_fading_status
 
0171=4,add_hospital_restart %1d% %2d% %3d% angle %4d%
 
0171=4,add_hospital_restart %1d% %2d% %3d% angle %4d%
0172=4,add_hospital_restart %1d% %2d% %3d% angle %4d%
+
0172=4,add_police_restart %1d% %2d% %3d% angle %4d%
 
0173=4,override_next_restart %1d% %2d% %3d% angle %4d%
 
0173=4,override_next_restart %1d% %2d% %3d% angle %4d%
 
0175=2,get_player_heading %1d% store_to %2d%
 
0175=2,get_player_heading %1d% store_to %2d%
Line 300: Line 308:
 
017C=2,set_object_heading %1d% to %2d%
 
017C=2,set_object_heading %1d% to %2d%
 
017D=2,  player %1d% picked_up_object %2d%
 
017D=2,  player %1d% picked_up_object %2d%
017F=3,set_player %1d% weapon %2d% ammo_to %3d%
+
017F=3,set_player %1d% weapon %2d% ammo %3d%
0180=3,set_char_ammo %1d% weapon %2d% to %3d%
+
0180=3,set_char_ammo %1d% weapon %2d% ammo %3d%
 
0185=1,declare_mission_flag %1d%
 
0185=1,declare_mission_flag %1d%
 
0188=2,  is_player_health_greater %1d% than %2d%
 
0188=2,  is_player_health_greater %1d% than %2d%
Line 360: Line 368:
 
01C1=4,set_object_coordinates %1d% to %2d% %3d% %4d%
 
01C1=4,set_object_coordinates %1d% to %2d% %3d% %4d%
 
01C2=1,get_game_timer %1d%
 
01C2=1,get_game_timer %1d%
01C3=4,turn_char_to_face_coord %1d% to_look_at_spot %2d% %3d% %4d%
+
01C3=4,turn_char_to_face_coord %1d% at %2d% %3d% %4d%
01C4=4,turn_player_to_face_coord %1d% to_look_at_spot %2d% %3d% %4d%
+
01C4=4,turn_player_to_face_coord %1d% at %2d% %3d% %4d%
 
01C5=2,store_wanted_level %1d% store_to %2d%
 
01C5=2,store_wanted_level %1d% store_to %2d%
 
01C6=1,  is_car_stopped %1d%
 
01C6=1,  is_car_stopped %1d%
Line 370: Line 378:
 
01CB=1,remove_car_from_mission_cleanup_list %1d%
 
01CB=1,remove_car_from_mission_cleanup_list %1d%
 
01CC=1,dont_remove_object %1d%
 
01CC=1,dont_remove_object %1d%
01CD=5,create_char_as_passenger %1d% pedtype %2d% model %3o% seat %4d% store_to %5d%
+
01CD=5,create_char_as_passenger %1d% pedtype %2d% model %3m% seat %4d% store_to %5d%
 
01CE=2,set_char_obj_kill_char_on_foot %1d% char %2d%
 
01CE=2,set_char_obj_kill_char_on_foot %1d% char %2d%
 
01CF=2,set_char_obj_kill_player_on_foot %1d% player %2d%
 
01CF=2,set_char_obj_kill_player_on_foot %1d% player %2d%
Line 380: Line 388:
 
01D6=2,set_char_obj_goto_char_on_foot %1d% char %2d%
 
01D6=2,set_char_obj_goto_char_on_foot %1d% char %2d%
 
01D7=2,set_char_obj_goto_player_on_foot %1d% player %2d%
 
01D7=2,set_char_obj_goto_player_on_foot %1d% player %2d%
01D8=2,actor %1d% leave_car %2d%
+
01D8=2,set_char_obj_leave_car %1d% car %2d%
01D9=2,actor %1d% go_to_car %2d% and_enter_it_as_a_passenger
+
01D9=2,set_char_obj_enter_car_as_passenger %1d% car %2d%
01DA=2,actor %1d% go_to_and_drive_car %2d%
+
01DA=2,set_char_obj_enter_car_as_driver %1d% car %2d%
 
01DD=2,set_char_obj_destroy_object %1d% object %2d%
 
01DD=2,set_char_obj_destroy_object %1d% object %2d%
 
01DE=2,set_char_obj_destroy_car %1d% car %2d%
 
01DE=2,set_char_obj_destroy_car %1d% car %2d%
 
01DF=5,set_char_obj_goto_area_on_foot char %1d% area_from %2d% %3d% to %4d% %5d%
 
01DF=5,set_char_obj_goto_area_on_foot char %1d% area_from %2d% %3d% to %4d% %5d%
01E3=2,tie_actor %1d% to_actor %2d%
+
01E3=2,tie_char %1d% to_char %2d%
01E4=2,tie_actor %1d% to_player %2d%
+
01E4=2,tie_char %1d% to_player %2d%
 
01E5=1,clear_leader %1d%
 
01E5=1,clear_leader %1d%
01E6=3,set_actor %1d% follow_route %2d% %3d%
+
01E6=3,set_char %1d% follow_route %2d% %3d%
 
01E7=4,add_route_point %1d% at %2d% %3d% %4d%
 
01E7=4,add_route_point %1d% at %2d% %3d% %4d%
 
01E8=4,print_with_number_big %1g% number %2d% time %3d% style %4d%
 
01E8=4,print_with_number_big %1g% number %2d% time %3d% style %4d%
 
01E9=4,print_with_number %1g% number %2d% time %3d% flag %4d%
 
01E9=4,print_with_number %1g% number %2d% time %3d% flag %4d%
 
01EA=4,print_with_number_now %1g% number %2d% time %3d% flag %4d%
 
01EA=4,print_with_number_now %1g% number %2d% time %3d% flag %4d%
01EB=4,print_with_number_soon %1g% number %2d% time %3d% ms flag %4d% ;; never used in VC or GTA 3
+
01EB=4,print_with_number_soon %1g% number %2d% time %3d% ms flag %4d%
 
01EC=6,switch_roads_on cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d%
 
01EC=6,switch_roads_on cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d%
 
01ED=6,switch_roads_off %1d% %2d% %3d% to %4d% %5d% %6d%
 
01ED=6,switch_roads_off %1d% %2d% %3d% to %4d% %5d% %6d%
Line 402: Line 410:
 
01F1=2,set_car_heavy %1d% to %2h%
 
01F1=2,set_car_heavy %1d% to %2h%
 
01F2=1,clear_char_threat_search %1d%
 
01F2=1,clear_char_threat_search %1d%
01F3=10,activate_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% ;; gta 3 only
+
01F3=10,activate_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
01F4=2,deactivate_crane %1d% %2d% ;; gta 3 only
+
01F4=2,deactivate_crane %1d% %2d%
 
01F5=1,set_max_wanted_level %1d%
 
01F5=1,set_max_wanted_level %1d%
 
01F8=1,  is_car_in_air_proper %1d%
 
01F8=1,  is_car_in_air_proper %1d%
Line 431: Line 439:
 
0211=4,add_explosion %1d% %2d% %3d% type %4d%
 
0211=4,add_explosion %1d% %2d% %3d% type %4d%
 
0212=1,  is_car_upright %1d%
 
0212=1,  is_car_upright %1d%
0213=2,actor %1d% look_at_actor %2d%
+
0213=2,turn_char_to_face_char %1d% char %2d%
0214=2,actor %1d% look_at_player %2d%
+
0214=2,turn_char_to_face_player %1d% player %2d%
0215=2,player %1d% look_at_actor %2d%
+
0215=2,turn_player_to_face_char %1d% char %2d%
0216=3,actor %1d% walk_to %2d% %3d%
+
0216=3,char %1d% walk_to %2d% %3d%
 
0218=6,create_pickup %1o% type %2d% at %3d% %4d% %5d% store_to %6d%
 
0218=6,create_pickup %1o% type %2d% at %3d% %4d% %5d% store_to %6d%
 
0219=1,  has_pickup_been_collected %1d%
 
0219=1,  has_pickup_been_collected %1d%
Line 444: Line 452:
 
0220=2,set_target_car_for_mission_garage %1d% to %2d%
 
0220=2,set_target_car_for_mission_garage %1d% to %2d%
 
0221=1,  car_inside_garage %1d%
 
0221=1,  car_inside_garage %1d%
0222=1,set_free_bomb_shop_to %1b:true/false% ;; never used in VC
+
0222=1,set_free_bomb_shop_to %1b:true/false%
 
0225=1,  is_car_armed_with_any_bomb %1d%
 
0225=1,  is_car_armed_with_any_bomb %1d%
 
0226=2,apply_brakes_to_players_car %1d% apply %2d%
 
0226=2,apply_brakes_to_players_car %1d% apply %2d%
Line 453: Line 461:
 
022B=2,get_char_health %1d% store_to %2d%
 
022B=2,get_char_health %1d% store_to %2d%
 
022C=2,get_car_health %1d% store_to %2d%
 
022C=2,get_car_health %1d% store_to %2d%
022D=2,  car %1d% bomb_status == %2d%
+
022D=2,  is_car_armed_with_bomb %1d% bomb %2d%
 
022E=3,change_car_colour %1d% primary_to %2d% secondary_to %3d%
 
022E=3,change_car_colour %1d% primary_to %2d% secondary_to %3d%
 
022F=6,switch_ped_roads_on %1d% %2d% %3d% to %4d% %5d% %6d%
 
022F=6,switch_ped_roads_on %1d% %2d% %3d% to %4d% %5d% %6d%
 
0230=6,switch_ped_roads_off %1d% %2d% %3d% to %4d% %5d% %6d%
 
0230=6,switch_ped_roads_off %1d% %2d% %3d% to %4d% %5d% %6d%
0231=2,set_actor %1d% to_look_at_actor %2d%
+
0231=2,char_look_at_char_always %1d% char %2d%
0232=2,set_actor %1d% to_look_at_player %2d%
+
0232=2,char_look_at_player_always %1d% player %2d%
0233=2,set_player %1d% to_look_at_actor %2d%
+
0233=2,player_look_at_char_always %1d% char %2d%
 
0234=1,stop_char_looking %1d%
 
0234=1,stop_char_looking %1d%
 
0235=1,stop_player_looking %1d%
 
0235=1,stop_player_looking %1d%
023A=3,set_gang_ped_models %1d% to %2o% %3o%
+
023A=3,set_gang_ped_models %1d% to %2m% %3m%
023B=2,set_gang_car_model %1d% to %2o%
+
023B=2,set_gang_car_model %1d% to %2m%
 
023C=3,set_gang %1d% primary_weapon_to %2c% secondary_weapon_to %3c%
 
023C=3,set_gang %1d% primary_weapon_to %2c% secondary_weapon_to %3c%
 
023E=3,set_char_obj_run_to_coord %1d% run_to %2d% %3d%
 
023E=3,set_char_obj_run_to_coord %1d% run_to %2d% %3d%
Line 470: Line 478:
 
0246=1,  is_player_in_remote_mode %1d%
 
0246=1,  is_player_in_remote_mode %1d%
 
0247=2,set_car %1d% bomb_status_to %2d%
 
0247=2,set_car %1d% bomb_status_to %2d%
0248=2,set_actor %1d% ped_stats_to %2d%
+
0248=2,set_char %1d% ped_stats_to %2d%
 
0249=3,set_cutscene_offset %1d% %2d% %3d%
 
0249=3,set_cutscene_offset %1d% %2d% %3d%
 
024A=2,set_anim_group_for_char %1d% to %2d%
 
024A=2,set_anim_group_for_char %1d% to %2d%
Line 483: Line 491:
 
0258=0,store_clock
 
0258=0,store_clock
 
0259=0,restore_clock
 
0259=0,restore_clock
025A=4,set_critical_mission_restart_at %1d% %2d% %3d% angle %4d% ;; never used in VC
+
025A=4,set_critical_mission_restart_at %1d% %2d% %3d% angle %4d%
 
025B=1,  is_player_playing %1d%
 
025B=1,  is_player_playing %1d%
 
025C=1,set_coll_obj_no_obj %1d%
 
025C=1,set_coll_obj_no_obj %1d%
Line 521: Line 529:
 
029B=1,unload_special_character %1d%
 
029B=1,unload_special_character %1d%
 
029C=0,reset_num_of_models_killed_by_player
 
029C=0,reset_num_of_models_killed_by_player
029D=2,get_num_of_models_killed_by_player model %1o% store_to %2d%
+
029D=2,get_num_of_models_killed_by_player model %1m% store_to %2d%
 
02A0=5,create_object_no_offset %1o% at %2d% %3d% %4d% store_to %5d%
 
02A0=5,create_object_no_offset %1o% at %2d% %3d% %4d% store_to %5d%
 
02A1=1,  is_boat %1d%
 
02A1=1,  is_boat %1d%
Line 535: Line 543:
 
02B1=6,set_car_proofs %1d% BP %2d% FP %3d% EP %4d% CP %5d% MP %6d%
 
02B1=6,set_car_proofs %1d% BP %2d% FP %3d% EP %4d% CP %5d% MP %6d%
 
02B2=7,  player %1d% in_area %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
 
02B2=7,  player %1d% in_area %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
02B3=7,  player %1d% in_area_on_foot %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere
+
02B3=7,  player %1d% in_area_on_foot %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
02B4=7,  player %1d% in_area_in_car %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere
+
02B4=7,  player %1d% in_area_in_car %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
02B5=7,  player %1d% stopped_in_area %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere
+
02B5=7,  player %1d% stopped_in_area %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
02B6=7,  player %1d% stopped_in_area_on_foot %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere
+
02B6=7,  player %1d% stopped_in_area_on_foot %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
02B7=7,  player %1d% stopped_in_area_in_car %2d% %3d% %4d% %5d% radius %6d% sphere %7h% ;; never used anywhere
+
02B7=7,  player %1d% stopped_in_area_in_car %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
 
02B8=9,  player %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
 
02B8=9,  player %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
 
02B9=9,  player %1d% in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
 
02B9=9,  player %1d% in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
 
02BA=9,  player %1d% in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
 
02BA=9,  player %1d% in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
02BB=9,  player %1d% stopped_in_cube %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h% ;; never used anywhere
+
02BB=9,  player %1d% stopped_in_cube %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
02BC=9,  player %1d% stopped_in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h% ;; never used anywhere
+
02BC=9,  player %1d% stopped_in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
02BD=9,  player %1d% stopped_in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h% ;; never used anywhere
+
02BD=9,  player %1d% stopped_in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
 
02C4=1,  is_car_in_water %1d%
 
02C4=1,  is_car_in_water %1d%
 
02C5=6,get_closest_char_node %1d% %2d% %3d% store_to %4d% %5d% %6d%
 
02C5=6,get_closest_char_node %1d% %2d% %3d% store_to %4d% %5d% %6d%
Line 561: Line 569:
 
02D9=1,boat_stop %1d%
 
02D9=1,boat_stop %1d%
 
02DA=6,  is_player_shooting_in_area %1d% from %2d% %3d% to %4d% %5d% weapon %6d%
 
02DA=6,  is_player_shooting_in_area %1d% from %2d% %3d% to %4d% %5d% weapon %6d%
02DC=2,  is_current_player_weapon %1d% type == %2c%
+
02DC=2,  is_current_player_weapon %1d% weapon %2c%
 
02DD=2,  is_current_char_weapon %1d% weapon %2d%
 
02DD=2,  is_current_char_weapon %1d% weapon %2d%
 
02E0=2,set_boat_cruise_speed %1d% to %2d%
 
02E0=2,set_boat_cruise_speed %1d% to %2d%
Line 582: Line 590:
 
02F1=3,create_collectable1 pos %1d% %2d% %3d%
 
02F1=3,create_collectable1 pos %1d% %2d% %3d%
 
02F2=1,set_collectable1_total %1d%
 
02F2=1,set_collectable1_total %1d%
02F7=2,  is_char_model %1d% model %2o%
+
02F7=2,  is_char_model %1d% model %2m%
 
02F8=2,load_special_model %1o% %2s%
 
02F8=2,load_special_model %1o% %2s%
 
02FB=2,sin %1d% store_to %2d%
 
02FB=2,sin %1d% store_to %2d%
Line 611: Line 619:
 
031C=0,register_mission_given
 
031C=0,register_mission_given
 
031D=1,register_mission_passed %1g%
 
031D=1,register_mission_passed %1g%
031E=2,set_actor %1d% running %2b:true/false%
+
031E=2,set_char %1d% running %2b:true/false%
 
031F=0,remove_all_script_fires
 
031F=0,remove_all_script_fires
 
0322=2,  has_char_been_damaged_by_weapon %1d% weapon %2d%
 
0322=2,  has_char_been_damaged_by_weapon %1d% weapon %2d%
 
0323=2,  has_car_been_damaged_by_weapon %1d% weapon %2h%
 
0323=2,  has_car_been_damaged_by_weapon %1d% weapon %2h%
0324=2,  unknown_actor %1d% hit_by_actor %2d%
+
0324=2,  unknown_char %1d% hit_by_char %2d%
0325=2,  actor %1d% in_range_of_player %2d%
+
0325=2,  char %1d% in_range_of_player %2d%
 
0326=1,explode_char_head %1d%
 
0326=1,explode_char_head %1d%
 
0327=1,explode_player_head %1d%
 
0327=1,explode_player_head %1d%
Line 636: Line 644:
 
033C=2,set_char_visible %1d% %2h%
 
033C=2,set_char_visible %1d% %2h%
 
033D=2,set_car_visible %1d% %2h%
 
033D=2,set_car_visible %1d% %2h%
033E=11,  is_area_occupied %1d% %2d% %3d% to %4d% %5d% %6d% solid %7d% car %8d% actor %9d% object %10d% particle %11d%
+
033E=11,  is_area_occupied %1d% %2d% %3d% to %4d% %5d% %6d% solid %7d% car %8d% char %9d% object %10d% particle %11d%
 
0343=3,display_text %1d% %2d% gxt %3g%
 
0343=3,display_text %1d% %2d% gxt %3g%
 
0344=2,set_text_scale %1d% %2d%
 
0344=2,set_text_scale %1d% %2d%
Line 664: Line 672:
 
0368=6,set_visibility_of_closest_object_of_type %1d% %2d% %3d% radius %4d% model %5o% visibility %6d%
 
0368=6,set_visibility_of_closest_object_of_type %1d% %2d% %3d% radius %4d% model %5o% visibility %6d%
 
0369=2,  has_char_spotted_char %1d% char %2d%
 
0369=2,  has_char_spotted_char %1d% char %2d%
036A=1,set_actor %1d% hail_taxi
+
036A=1,set_char %1d% hail_taxi
 
036B=1,  has_object_been_damaged %1d%
 
036B=1,  has_object_been_damaged %1d%
036C=9,init_headshot_rampage %1g% %2d% %3d% %4d% %5o% %6o% %7o% %8o% %9d%
+
036C=9,init_headshot_rampage %1g% %2d% %3d% %4d% %5m% %6m% %7m% %8m% %9d%
 
036D=10,create_ev_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
 
036D=10,create_ev_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
 
036E=2,put_player %1d% in_car %2d%
 
036E=2,put_player %1d% in_car %2d%
Line 673: Line 681:
 
0372=5,print_with_2_numbers_big %1g% numbers %2d% %3d% time %4d% style %5d%
 
0372=5,print_with_2_numbers_big %1g% numbers %2d% %3d% time %4d% style %5d%
 
0373=6,text_3numbers_styled %1g% %2d% %3d% %4d% %5d% ms %6d%
 
0373=6,text_3numbers_styled %1g% %2d% %3d% %4d% %5d% ms %6d%
0377=3,set_actor %1d% anim %2d% wait_state_time %3d% ms
+
0377=3,set_char %1d% anim %2d% wait_state_time %3d% ms
 
0378=0,set_camera_behind_player
 
0378=0,set_camera_behind_player
 
037B=4,create_random_char %1d% %2d% %3d% store_to %4d%
 
037B=4,create_random_char %1d% %2d% %3d% store_to %4d%
037C=1,set_actor %1d% steal_any_car
+
037C=1,set_char %1d% steal_any_car
 
0383=6,  is_sniper_bullet_in_area %1d% %2d% %3d% %4d% %5d% %6d%
 
0383=6,  is_sniper_bullet_in_area %1d% %2d% %3d% %4d% %5d% %6d%
 
0386=4,set_object_velocity %1d% to %2d% %3d% %4d%
 
0386=4,set_object_velocity %1d% to %2d% %3d% %4d%
Line 706: Line 714:
 
03B0=2,set_car_strong %1d% to %2d%
 
03B0=2,set_car_strong %1d% to %2d%
 
03B1=1,clear_route %1d%
 
03B1=1,clear_route %1d%
03B2=1,switch_rubbish %1d% ; NOP in GTA SA
+
03B2=1,switch_rubbish %1d%
 
03B3=6,remove_particle_effects_in_area %1d% %2d% %3d% %4d% %5d% %6d%
 
03B3=6,remove_particle_effects_in_area %1d% %2d% %3d% %4d% %5d% %6d%
 
03B4=1,switch_streaming %1d%
 
03B4=1,switch_streaming %1d%
Line 749: Line 757:
 
03E4=1,force_random_ped_type %1d%
 
03E4=1,force_random_ped_type %1d%
 
03E6=1,get_collectable1s_collected store_to %1d%
 
03E6=1,get_collectable1s_collected store_to %1d%
03E7=1,actor %1d% exit_car
+
03E7=1,char %1d% exit_car
 
03E9=1,set_text_right_justify %1h%
 
03E9=1,set_text_right_justify %1h%
 
03EA=1,print_help %1g%
 
03EA=1,print_help %1g%
Line 767: Line 775:
 
03F9=1,set_all_cars_can_be_damaged %1d%
 
03F9=1,set_all_cars_can_be_damaged %1d%
 
03FA=2,set_car_can_be_damaged %1d% to %2h%
 
03FA=2,set_car_can_be_damaged %1d% to %2h%
03FE=3,make_actors %1d% %2d% converse_in %3d% ms
+
03FE=3,make_chars %1d% %2d% converse_in %3d% ms
 
0402=2,set_drunk_input_delay %1d% to %2d%
 
0402=2,set_drunk_input_delay %1d% to %2d%
 
0403=2,set_char_money %1d% to %2d%
 
0403=2,set_char_money %1d% to %2d%
Line 782: Line 790:
 
0411=0,  is_german_game
 
0411=0,  is_german_game
 
0412=1,clear_mission_audio slot %1d%
 
0412=1,clear_mission_audio slot %1d%
0416=2,set_actor %1d% use_pednode_seek %2b:true/false%
+
0416=2,set_char %1d% use_pednode_seek %2b:true/false%
 
0418=2,enable %1d% get_out_of_jail_free %2d%
 
0418=2,enable %1d% get_out_of_jail_free %2d%
 
0419=2,set_free_health_care %1d% to %2d%
 
0419=2,set_free_health_care %1d% to %2d%
Line 788: Line 796:
 
041D=2,set_object_draw_last %1d% to %2h%
 
041D=2,set_object_draw_last %1d% to %2h%
 
041E=3,get_ammo_in_player_weapon %1d% weapon %2h% store_to %3d%
 
041E=3,get_ammo_in_player_weapon %1d% weapon %2h% store_to %3d%
0421=2,make_actor %1d% say %2d% ;; never used in VC
+
0421=2,make_char %1d% say %2d%
 
0422=1,set_near_clip %1d%
 
0422=1,set_near_clip %1d%
 
0423=2,set_radio_channel %1d% %2d%
 
0423=2,set_radio_channel %1d% %2d%
0427=2,  garage_contain_car %1d% %2d% ;; never used in VC
+
0427=2,  garage_contain_car %1d% %2d%
 
0428=2,set_car_traction %1d% to %2d%
 
0428=2,set_car_traction %1d% to %2d%
 
0429=0,  are_measurements_in_metres
 
0429=0,  are_measurements_in_metres
Line 846: Line 854:
 
0471=2,get_driver_of_car %1d% store_to %2d%
 
0471=2,get_driver_of_car %1d% store_to %2d%
 
0472=2,get_number_of_followers %1d% store_to %2d%
 
0472=2,get_number_of_followers %1d% store_to %2d%
0473=6,give_remote_controlled_model_to_player %1d% at %2d% %3d% %4d% angle %5d% model %6o%
+
0473=6,give_remote_controlled_model_to_player %1d% at %2d% %3d% %4d% angle %5d% model %6m%
 
0474=2,store_player %1d% currently_armed_weapon_to %2d%
 
0474=2,store_player %1d% currently_armed_weapon_to %2d%
 
0475=2,get_current_char_weapon %1d% store_to %2d%
 
0475=2,get_current_char_weapon %1d% store_to %2d%
Line 950: Line 958:
 
04F5=1,  is_char_waiting_for_world_collision %1d%
 
04F5=1,  is_char_waiting_for_world_collision %1d%
 
04F6=1,  is_car_waiting_for_world_collision %1d%
 
04F6=1,  is_car_waiting_for_world_collision %1d%
04F8=1,move_actor %1d% from_car_passengerseat_to_driverseat
+
04F8=1,move_char %1d% from_car_passengerseat_to_driverseat
 
04F9=8,attach_char_to_object %1d% object %2d% offset %3d% %4d% %5d% orientation %6h% angle_limit %7d% weapon %8h%
 
04F9=8,attach_char_to_object %1d% object %2d% offset %3d% %4d% %5d% orientation %6h% angle_limit %7d% weapon %8h%
 
04FA=3,set_char_as_player_friend %1d% player %2d% on %3h%
 
04FA=3,set_char_as_player_friend %1d% player %2d% on %3h%
Line 964: Line 972:
 
0507=3,set_char_obj_sprint_to_coord %1d% sprint_to %2d% %3d%
 
0507=3,set_char_obj_sprint_to_coord %1d% sprint_to %2d% %3d%
 
0508=3,create_swat_rope %1d% %2d% %3d%
 
0508=3,create_swat_rope %1d% %2d% %3d%
050B=3,set_car_model_components %1o% to %2h% %3h%
+
050B=3,set_car_model_components %1m% to %2h% %3h%
 
050C=1,switch_lift_camera %1h%
 
050C=1,switch_lift_camera %1h%
 
050D=1,close_all_car_doors %1d%
 
050D=1,close_all_car_doors %1d%
Line 1,008: Line 1,016:
 
054A=0,remove_everything_for_huge_cutscene
 
054A=0,remove_everything_for_huge_cutscene
 
054B=2,  is_player_touching_vehicle %1d% vehicle %2d%
 
054B=2,  is_player_touching_vehicle %1d% vehicle %2d%
054D=6,  check_for_ped_model_around_player %1d% radius %2d% %3d% %4d% ped_model %5o% or %6o%
+
054D=6,  check_for_ped_model_around_player %1d% radius %2d% %3d% %4d% ped_model %5m% or %6m%
 
054E=1,clear_char_follow_path %1d%
 
054E=1,clear_char_follow_path %1d%
 
054F=2,set_char_can_be_shot_in_vehicle %1d% to %2h%
 
054F=2,set_char_can_be_shot_in_vehicle %1d% to %2h%
Line 1,046: Line 1,054:
 
0579=2,freeze_car_position_and_dont_load_collision %1d% to %2h%
 
0579=2,freeze_car_position_and_dont_load_collision %1d% to %2h%
 
057D=1,save_highest_vigilante_level %1d%
 
057D=1,save_highest_vigilante_level %1d%
057E=1,stop_actor %1d%
+
057E=1,stop_char %1d%
 
057F=2,set_garage %1d% max_cars_to %2h%
 
057F=2,set_garage %1d% max_cars_to %2h%
 
0580=0,  wanted_stars_are_flashing
 
0580=0,  wanted_stars_are_flashing
Line 1,091: Line 1,099:
 
05AC=3,set_pointer_arrow %1d% %2d% %3d%
 
05AC=3,set_pointer_arrow %1d% %2d% %3d%
 
05AD=0,clear_pointer_arrow
 
05AD=0,clear_pointer_arrow
05AE=4,constant_params %1d% variable_params %2d% unknown %3d% call_with_params %4p%
+
05AE=-1,args %1d% out %2d% locals_base_index %3d% call_func %4p%
05AF=4,constant_params %1d% variable_params %2d% unknown %3d% call_with_params %4p%
+
05AF=-1, args %1d% out %2d% locals_base_index %3d% call_func %4p%
 
05B0=1,  is_this_vehicle_a_car %1d%
 
05B0=1,  is_this_vehicle_a_car %1d%
 
05B1=1,  is_this_vehicle_a_bike %1d%
 
05B1=1,  is_this_vehicle_a_bike %1d%
Line 1,112: Line 1,120:
 
05D1=0,unknown_command_e5d6
 
05D1=0,unknown_command_e5d6
 
05D2=0,unknown_command_27d4
 
05D2=0,unknown_command_27d4
05D3=1,unknown_command_6387 %1d% ; not implemented in game code
+
05D3=1,unknown_command_6387 %1d% ; nop
 
05D4=1,unknown_command_148c %1d%
 
05D4=1,unknown_command_148c %1d%
 
05D5=1,set_wants_to_draw_hud %1d%
 
05D5=1,set_wants_to_draw_hud %1d%
Line 1,188: Line 1,196:
 
061D=1,unload_non_standard_ped_animations %1d%
 
061D=1,unload_non_standard_ped_animations %1d%
 
061F=1,  build_world_geometry bridge_num %1d%
 
061F=1,  build_world_geometry bridge_num %1d%
0620=4,store_building_swap %1d% %2d% %3d% %4d%  ; not implemented in game code
+
0620=4,store_building_swap %1d% %2d% %3d% %4d%  ; nop
 
0621=0,  unknown_command_8554
 
0621=0,  unknown_command_8554
 
0622=1,unknown_command_3821 store_to 5@
 
0622=1,unknown_command_3821 store_to 5@
Line 1,258: Line 1,266:
 
0664=4,display_onscreen_counter_with_string_and_max_number %1d% max_number %2d% unk3 %3d% name %4s%
 
0664=4,display_onscreen_counter_with_string_and_max_number %1d% max_number %2d% unk3 %3d% name %4s%
 
0665=1,unknown_player_command_832d %1d%
 
0665=1,unknown_player_command_832d %1d%
0666=3,set_actor %1d% anim %2d% wait_state_time %3d% ms version_b
+
0666=3,set_char %1d% anim %2d% wait_state_time %3d% ms version_b
 
0667=1,register_go_go_faggio_time %1d%
 
0667=1,register_go_go_faggio_time %1d%
 
0668=2,lock_garage %1d% enable_lock %2d%
 
0668=2,lock_garage %1d% enable_lock %2d%

Latest revision as of 21:50, 25 October 2020

This page contains the most up-to-date LCSSCM.INI file for Seemann's Sanny Builder program. Copy the content into \data\lcs in the directory containing the Sanny Builder installation.

; d% = anything
; p% = pointer
; s% = 8-byte string
; g% = gxt reference / 8-byte string
; z% = gxt reference / zone name
; o% = models all types
; m% = .ide models only

DATE=2020-10-25
PUBLISHER=fastman92, GTAMods.com

[OPCODES]
0000=0,NOP
0001=1,wait %1d%
0002=1,goto %1p%
0003=1,shake_cam %1d%
0004=2,%1d% = %2d%
0005=2,%1d% = %2d%
0006=2,%1d% = %2d%
0007=2,%1d% = %2d%
0008=2,%1d% += %2d%
0009=2,%1d% += %2d%
000A=2,%1d% += %2h%
000B=2,%1d% += %2d%
000C=2,%1d% -= %2d%
000D=2,%1d% -= %2d%
000E=2,%1d% -= %2h%
000F=2,%1d% -= %2d%
0010=2,%1d% *= %2d%
0011=2,%1d% *= %2d%
0012=2,%1d% *= %2d%
0013=2,%1d% *= %2d%
0014=2,%1d% /= %2d%
0015=2,%1d% /= %2d%
0016=2,%1d% /= %2d%
0017=2,%1d% /= %2d%
0018=2,  %1d% > %2d%
0019=2,  %1d% > %2d%
001A=2,  %1d% > %2d%
001B=2,  %1d% > %2d%
001C=2,  %1d% > %2d%
001D=2,  %1d% > %2d%
001E=2,  %1d% > %2d%
001F=2,  %1d% > %2d%
0020=2,  %1d% > %2d%
0021=2,  %1d% > %2d%
0022=2,  %1d% > %2d%
0023=2,  %1d% > %2d%
0024=2,  %1d% > %2d%
0025=2,  %1d% > %2d%
0026=2,  %1d% > %2d%
0027=2,  %1d% > %2d%
0028=2,  %1d% >= %2d%
0029=2,  %1d% >= %2d%
002A=2,  %1d% >= %2d%
002B=2,  %1d% >= %2d%
002C=2,  %1d% >= %2d%
002D=2,  %1d% >= %2d%
002E=2,  %1d% >= %2d%
002F=2,  %1d% >= %2d%
0030=2,  %1d% >= %2d%
0031=2,  %1d% >= %2d%
0032=2,  %1d% >= %2d%
0033=2,  %1d% >= %2d%
0034=2,  %1d% >= %2d%
0035=2,  %1d% >= %2d%
0036=2,  %1d% >= %2d%
0037=2,  %1d% >= %2d%
0038=2,  %1d% == %2d%
0039=2,  %1d% == %2d%
003A=2,  %1d% == %2d%
003B=2,  %1d% == %2d%
003C=2,  %1d% == %2d%
0042=2,  %1d% == %2d%
0043=2,  %1d% == %2d%
0044=2,  %1d% == %2d%
0045=2,  %1d% == %2d%
0046=2,  %1d% == %2d%
004C=1,goto_if_true %1p%
004D=1,goto_if_false %1p%
004E=0,terminate_this_script
004F=-1,start_new_script %1p%
0050=1,gosub %1p%
0051=0,return
0052=6,line %1d% %2d% %3d% %4d% %5d% %6d% ; nop
0053=5,create_player %1d% at %2d% %3d% %4d% store_to %5d%
0054=4,get_player_coordinates %1d% store_to %2d% %3d% %4d%
0055=4,set_player_coordinates %1d% to %2d% %3d% %4d%
0056=6,  player %1d% coords %2d% %3d% %4d% %5d% sphere 0
0057=8,  player %1d% coords %2d% %3d% %4d% to %5d% %6d% %7d% sphere %8b%
0058=2,%1d% += %2d%  ; (int)
0059=2,%1d% += %2d%  ; (float)
005A=2,%1d% += %2d%  ; (int)
005B=2,%1d% += %2d%  ; (float)
005C=2,%1d% += %2d%  ; (int)
005D=2,%1d% += %2d%  ; (float)
005E=2,%1d% += %2d%  ; (int)
005F=2,%1d% += %2d%  ; (float)
0060=2,%1d% -= %2d%  ; (int)
0061=2,%1d% -= %2d%  ; (float)
0062=2,%1d% -= %2d%  ; (int)
0063=2,%1d% -= %2d%  ; (float)
0064=2,%1d% -= %2d%  ; (int)
0065=2,%1d% -= %2d%  ; (float)
0066=2,%1d% -= %2d%  ; (int)
0067=2,%1d% -= %2d%  ; (float)
0068=2,%1d% *= %2d%  ; (int)
0069=2,%1d% *= %2d%  ; (float)
006A=2,%1d% *= %2d%  ; (int)
006B=2,%1d% *= %2d%  ; (float)
006C=2,%1d% *= %2d%  ; (int)
006D=2,%1d% *= %2d%  ; (float)
006E=2,%1d% *= %2d%  ; (int)
006F=2,%1d% *= %2d%  ; (float)
0070=2,%1d% /= %2d%  ; (int)
0071=2,%1d% /= %2d%  ; (float)
0072=2,%1d% /= %2d%  ; (int)
0073=2,%1d% /= %2d%  ; (float)
0074=2,%1d% /= %2d%  ; (int)
0075=2,%1d% /= %2d%  ; (float)
0076=2,%1d% /= %2d%  ; (int)
0077=2,%1d% /= %2d%  ; (float)
0078=2,%1d% += frame_delta_time * %2d%
0079=2,%1d% += frame_delta_time * %2d%
007A=2,%1d% += frame_delta_time * %2d%
007B=2,%1d% = frame_delta_time * %2d%
007C=2,%1d% += frame_delta_time * %2d%
007D=2,%1d% += frame_delta_time * %2d%
007E=2,%1d% -= frame_delta_time * %2d%
007F=2,%1d% -= frame_delta_time * %2d%
0080=2,%1d% -= frame_delta_time * %2d%
0081=2,%1d% -= frame_delta_time * %2d%
0082=2,%1d% -= frame_delta_time * %2d%  ; (float)
0083=2,%1d% -= frame_delta_time * %2d%
0084=2,%1d% = %2d%  ; (int)
0085=2,%1d% = %2d%  ; (int)
0086=2,%1d% = %2d%  ; (float)
0087=2,%1d% = %2d%  ; (float)
0088=2,%1d% = %2d%  ; (float)
0089=2,%1d% = %2d%  ; (float)
008A=2,%1d% = %2d%  ; (int)
008B=2,%1d% = %2d%  ; (int)
008C=2,%1d% = float_to_int %2d%
008D=2,%1d% = int_to_float %2d%
008E=2,%1d% = float_to_int %2d%
008F=2,%1d% = int_to_float %2d%
0090=2,%1d% = float_to_int %2d%
0091=2,%1d% = int_to_float %2d%
0092=2,%1d% = float_to_int %2d%
0093=2,%1d% = int_to_float %2d%
0094=1,abs_var_int %1d%
0095=1,abs_lvar_int %1d%
0096=1,abs_var_float %1d%
0097=1,abs_lvar_float %1d%
0098=1,generate_random_float %1d%
0099=1,generate_random_int %1d%
009A=6,create_char %1d% model %2m% at %3d% %4d% %5d% store_to %6d%
009B=1,delete_char %1d%
009C=2,char_wander_dir %1d% to %2d%
009E=6,char_follow_path %1d% path %2d% %3d% %4d% unknown %5d% %6h%
009F=1,char_set_idle %1d%
00A0=4,get_char_coordinates %1d% store_to %2d% %3d% %4d%
00A1=4,set_char_coordinates %1d% to %2d% %3d% %4d%
00A2=1,  is_char_still_alive %1d%
00A3=6,  is_char_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d%
00A4=8,  is_char_in_area_3d %1d% from %2d% %3d% %4d% to %5d% %6d% %7d% sphere %8d%
00A5=5,create_car %1m% at %2d% %3d% %4d% store_to %5d%
00A6=1,delete_car %1d%
00A7=4,car_goto_coordinates %1d% coords %2d% %3d% %4d%
00A8=1,car_wander_randomly %1d%
00A9=1,car_set_idle %1d%
00AA=4,get_car_coordinates %1d% store_to %2d% %3d% %4d%
00AB=4,set_car_coordinates %1d% to %2d% %3d% %4d%
00AC=1,  is_car_still_alive %1d%
00AD=2,set_car_cruise_speed %1d% to %2d%
00AE=2,set_car_driving_style %1d% to %2d%
00AF=2,set_car_mission %1d% to %2d%
00B0=6,  is_car_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d%
00B1=8,  is_car_in_area_3d %1d% from %2d% %3d% %4d% to %5d% %6d% %7d% sphere %8d%
00BA=3,print_big %1g% time %2d% style %3d%
00BB=3,print %1g% time %2d% flag %3d%
00BC=3,print_now %1g% time %2d% flag %3d%
00BD=3,print_soon %1g% time %2d% flag %3d%
00BE=0,clear_prints
00BF=2,get_time_of_day %1d% %2d%
00C0=2,set_time_of_day %1d% %2d%
00C1=3,get_minutes_to_time_of_day %1d% %2d% store_to %3d%
00C2=4,  is_point_on_screen %1d% %2d% %3d% radius %4d%
00C5=0,return_true
00C6=0,return_false
00DB=1,if %1d%
00DC=1,launch_mission %1p%
00DD=0,mission_has_finished
00DE=2,store_car_char_is_in %1d% store_to %2d%
00DF=2,store_car_player_is_in %1d% store_to %2d%
00E0=2,  is_char_in_car %1d% car %2d%
00E1=2,  is_player_in_car %1d% car %2d%
00E2=2,  is_char_in_model %1d% model %2m%
00E3=2,  is_player_in_model %1d% model %2m%
00E4=1,  is_char_in_any_car %1d%
00E5=1,  is_player_in_any_car %1d%
00E6=2,  is_button_pressed %1d% button %2d%
00E8=6,  locate_player_any_means_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00E9=6,  locate_player_on_foot_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00EA=6,  locate_player_in_car_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00EB=6,  locate_stopped_player_any_means_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00EC=6,  locate_stopped_player_on_foot_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00ED=6,  locate_stopped_player_in_car_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00EE=5,  locate_player_any_means_char_2d %1d% near_char %2d% radius %3d% %4d% sphere %5d%
00EF=5,  locate_player_on_foot_char_2d %1d% %2d% radius %3d% %4d% sphere %5d%
00F0=5,  locate_player_in_car_char_2d %1d% near_char %2d% radius %3d% %4d% sphere %5d%
00F1=6,  locate_char_any_means_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00F2=6,  locate_char_on_foot_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00F3=6,  locate_char_in_car_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00F4=6,  locate_stopped_char_any_means_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00F5=6,  locate_stopped_char_on_foot_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00F6=6,  locate_stopped_char_in_car_2d %1d% coord %2d% %3d% radius %4d% %5d% sphere %6d%
00F7=5,  locate_char_any_means_char_2d %1d% char %2d% radius %3d% %4d% sphere %5h%
00F8=5,  locate_char_on_foot_char_2d %1d% char %2d% radius %3d% %4d% sphere %5h%
00F9=5,  locate_char_in_car_char_2d %1d% char %2d% radius %3d% %4d% sphere %5h%
00FA=8,  locate_char_any_means_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
00FB=8,  locate_player_on_foot_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
00FC=8,  locate_player_in_car_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
00FD=8,  locate_stopped_player_any_means_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
00FE=8,  locate_stopped_player_on_foot_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
00FF=8,  locate_stopped_player_in_car_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
0100=6,  locate_player_any_means_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
0101=6,  locate_player_on_foot_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
0102=6,  locate_player_in_car_char_3d %1d% car %2d% radius %3d% %4d% %5d% sphere %6h%
0103=8,  locate_char_any_means_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
0104=8,  locate_char_on_foot_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
0105=8,  locate_char_in_car_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
0106=8,  locate_stopped_char_any_means_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
0107=8,  locate_stopped_char_on_foot_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
0108=8,  locate_stopped_char_in_car_3d %1d% coord %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
0109=6,  locate_char_any_means_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
010A=6,  locate_char_on_foot_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
010B=6,  locate_char_in_car_char_3d %1d% char %2d% radius %3d% %4d% %5d% sphere %6h%
010C=5,create_object %1o% at %2d% %3d% %4d% store_to %5d%
010D=1,delete_object %1d%
010E=2,add_score %1d% value %2d% ; money
010F=2,  is_score_greater %1d% than %2d% ; money
0110=2,store_score %1d% to %2d% ; money
0111=6,give_remote_controlled_car_to_player %1d% at %2d% %3d% %4d% %5d% store_car_handle_to %6d%
0112=2,alter_wanted_level %1d% to %2d%
0113=2,alter_wanted_level_no_drop %1d% to %2d%
0114=2,  is_wanted_level_greater %1d% than %2d%
0115=1,clear_wanted_level %1d%
0116=1,set_deatharrest_state %1d%
0117=0,  has_deatharrest_been_executed
0119=3,add_ammo_to_char %1d% weapon %2h% ammo %3d%
011B=1,  is_player_still_alive %1d%
011C=1,  is_player_dead %1d%
011D=1,  is_char_dead %1d%
011E=1,  is_car_dead %1d%
011F=2,set_char %1d% search_threat %2d%
0121=1,set_char_obj_no_obj %1d%
0126=2,  is_player_in_zone %1d% zone %2z%
0127=1,  is_player_pressing_horn %1d%
0128=2,  char %1d% spotted_player %2d%
012B=1,  is_char_objective_passed %1d%
012E=4,create_char_inside_car %1d% pedtype %2d% model %3m% store_to %4d%
012F=4,put_player %1d% at %2d% %3d% %4d% and_remove_from_car
0135=1,  has_player_been_arrested %1d%
013C=2,  is_car_model %1d% model %2m%
014C=1,give_car_alarm %1d%
014E=1,  is_car_crushed %1d%
0150=13,create_car_generator %1d% %2d% %3d% angle %4d% model %5m% color %6d% %7d% force_spawn %8d% alarm %9d% doorlock %10d% delay %11d% %12d% store_to %13d%
0151=2,switch_car_generator %1d% num_generations %2d%
0153=2,display_onscreen_timer %1d% count_direction %2h%  ; global_variable
0154=1,clear_onscreen_timer %1d%
0155=2,display_onscreen_counter global_var %1d% unknown %2d%
0156=1,clear_onscreen_counter %1d%
0157=13,set_zone_car_info %1s% time_of_day %2b:day/night% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13h%
0159=2,  is_char_in_zone %1d% zone %2s%
015A=3,set_zone_car_density %1z% %2b:day/night% %3d%
015B=3,set_zone_ped_density %1z% %2b:day/night% %3d%
015C=3,point_camera_at_player %1d% mode %2d% switchstyle %3d%
015D=3,point_camera_at_car %1d% mode %2d% switchstyle %3d%
015E=3,point_camera_at_char %1d% mode %2d% switchstyle %3d%
015F=0,restore_camera
0161=13,set_zone_ped_info %1s% time_of_day %2b:day/night% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13d%
0162=1,set_time_scale %1d%
0164=6,set_fixed_camera_position %1d% %2d% %3d% rotation %4d% %5d% %6d%
0165=4,point_camera_at_point %1d% %2d% %3d% switchstyle %4d%
0166=4,add_blip_for_car_old %1d% color %2d% visibility %3d% store_to %4d%
0167=4,add_blip_for_char_old %1d% color %2d% visibility %3d% store_to %4d%
0169=1,remove_blip %1d%
016A=2,change_blip_colour %1d% to %2d%
016B=2,dim_blip %1d% brightness_to %2d%
016C=6,add_blip_for_coord_old %1d% %2d% %3d% color %4d% visibility %5d% store_to %6d%
016D=2,change_blip_scale %1d% to %2d%
016E=3,set_fading_colour %1d% %2d% %3d%
016F=2,do_fade %1d% fade %2d%
0170=0,  get_fading_status
0171=4,add_hospital_restart %1d% %2d% %3d% angle %4d%
0172=4,add_police_restart %1d% %2d% %3d% angle %4d%
0173=4,override_next_restart %1d% %2d% %3d% angle %4d%
0175=2,get_player_heading %1d% store_to %2d%
0176=2,set_player_heading %1d% to %2d%
0177=2,get_char_heading %1d% store_to %2d%
0178=2,set_char_heading %1d% to %2d%
0179=2,get_car_heading %1d% store_to %2d%
017A=2,set_car_heading %1d% to %2d%
017B=2,get_object_heading %1d% store_to %2d%
017C=2,set_object_heading %1d% to %2d%
017D=2,  player %1d% picked_up_object %2d%
017F=3,set_player %1d% weapon %2d% ammo %3d%
0180=3,set_char_ammo %1d% weapon %2d% ammo %3d%
0185=1,declare_mission_flag %1d%
0188=2,  is_player_health_greater %1d% than %2d%
0189=2,  is_char_health_greater %1d% than %2d%
018A=2,  is_car_health_greater %1d% than %2d%
018B=2,add_blip_for_car %1d% store_to %2d%
018C=2,add_blip_for_char %1d% store_to %2d%
018D=2,add_blip_for_object %1d% store_to %2d%
018E=4,add_blip_for_contact_point %1d% %2d% %3d% store_to %4d%
018F=4,add_blip_for_coord %1d% %2d% %3d% store_to %4d%
0190=2,change_blip_display %1d% to %2d%
0191=4,add_one_off_sound %1d% %2d% %3d% sound %4d%
0192=5,add_continuous_sound %1d% %2d% %3d% %4d% %5d%
0193=1,remove_sound %1d%
0194=1,  is_car_stuck_on_roof %1d%
0195=1,add_upsidedown_car_check %1d%
0196=1,remove_upsidedown_car_check %1d%
0197=1,set_char_obj_wait_on_foot %1d%
0198=1,set_char_obj_flee_on_foot_till_safe %1d%
0199=4,set_char_obj_guard_spot %1d% at %2d% %3d% %4d%
019A=5,set_char_obj_guard_area %1d% from %2d% %3d% to %4d% %5d%
019B=1,set_char_obj_wait_in_car %1d%
019C=6,  is_player_in_area_on_foot_2d %1d% area %2d% %3d% to %4d% %5d% sphere %6b%
019D=6,  is_player_in_area_in_car_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% in_car sphere %6d%
019E=6,  is_player_stopped_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d%
019F=6,  is_player_stopped_in_area_on_foot_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
01A0=6,  is_player_stopped_in_area_in_car_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
01A1=8,  is_player_in_area_on_foot_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% on_foot sphere %8d%
01A2=8,  is_player_in_area_in_car_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
01A3=8,  is_player_stopped_in_area_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
01A4=8,  is_player_stopped_in_area_on_foot_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
01A5=8,  is_player_stopped_in_area_in_car_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
01A6=6,  is_char_in_area_on_foot_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
01A7=6,  is_char_in_area_in_car_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% in_car sphere %6d%
01A8=6,  is_char_stopped_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d%
01A9=6,  is_char_stopped_in_area_on_foot_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
01AA=6,  is_char_stopped_in_area_in_car_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
01AB=8,  is_char_in_area_on_foot_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% on_foot sphere %8d%
01AC=8,  is_char_in_area_in_car_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
01AD=8,  is_char_stopped_in_area_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
01AE=8,  is_char_stopped_in_area_on_foot_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
01AF=8,  is_char_stopped_in_area_in_car_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
01B0=6,  is_car_stopped_in_area_2d %1d% cornerA %2d% %3d% cornerB %4d% %5d% sphere %6d%
01B1=8,  is_car_stopped_in_area_3d %1d% cornerA %2d% %3d% %4d% cornerB %5d% %6d% %7d% sphere %8d%
01B2=6,  locate_car_2d %1d% point %2d% %3d% radius %4d% %5d% sphere %6d%
01B3=6,  locate_stopped_car_2d %1d% point %2d% %3d% radius %4d% %5d% sphere %6d%
01B4=8,  locate_car_3d %1d% point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
01B5=8,  locate_stopped_car_3d %1d% point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
01B6=3,give_player %1d% weapon %2c% ammo %3d%
01B7=3,give_weapon_to_char %1d% weapon %2d% ammo %3d%
01B9=2,set_player_control %1d% to %2d%
01BA=1,force_weather %1d%
01BB=1,force_weather_now %1d%
01BC=0,release_weather
01BD=2,set_current_player_weapon %1d% to %2c%
01BE=2,set_current_char_weapon %1d% to %2d%
01C0=4,get_object_coordinates %1d% store_to %2d% %3d% %4d%
01C1=4,set_object_coordinates %1d% to %2d% %3d% %4d%
01C2=1,get_game_timer %1d%
01C3=4,turn_char_to_face_coord %1d% at %2d% %3d% %4d%
01C4=4,turn_player_to_face_coord %1d% at %2d% %3d% %4d%
01C5=2,store_wanted_level %1d% store_to %2d%
01C6=1,  is_car_stopped %1d%
01C7=1,mark_char_as_no_longer_needed %1d%
01C8=1,mark_car_as_no_longer_needed %1d%
01C9=1,mark_object_as_no_longer_needed %1d%
01CA=1,dont_remove_char %1d%
01CB=1,remove_car_from_mission_cleanup_list %1d%
01CC=1,dont_remove_object %1d%
01CD=5,create_char_as_passenger %1d% pedtype %2d% model %3m% seat %4d% store_to %5d%
01CE=2,set_char_obj_kill_char_on_foot %1d% char %2d%
01CF=2,set_char_obj_kill_player_on_foot %1d% player %2d%
01D0=2,set_char_obj_kill_char_any_means %1d% char %2d%
01D1=2,set_char_obj_kill_player_any_means %1d% player %2d%
01D3=2,set_char_obj_flee_player_on_foot_till_safe %1d% player %2d%
01D4=2,set_char_obj_flee_char_on_foot_always %1d% char %2d%
01D5=2,set_char_obj_flee_player_on_foot_always %1d% player %2d%
01D6=2,set_char_obj_goto_char_on_foot %1d% char %2d%
01D7=2,set_char_obj_goto_player_on_foot %1d% player %2d%
01D8=2,set_char_obj_leave_car %1d% car %2d%
01D9=2,set_char_obj_enter_car_as_passenger %1d% car %2d%
01DA=2,set_char_obj_enter_car_as_driver %1d% car %2d%
01DD=2,set_char_obj_destroy_object %1d% object %2d%
01DE=2,set_char_obj_destroy_car %1d% car %2d%
01DF=5,set_char_obj_goto_area_on_foot char %1d% area_from %2d% %3d% to %4d% %5d%
01E3=2,tie_char %1d% to_char %2d%
01E4=2,tie_char %1d% to_player %2d%
01E5=1,clear_leader %1d%
01E6=3,set_char %1d% follow_route %2d% %3d%
01E7=4,add_route_point %1d% at %2d% %3d% %4d%
01E8=4,print_with_number_big %1g% number %2d% time %3d% style %4d%
01E9=4,print_with_number %1g% number %2d% time %3d% flag %4d%
01EA=4,print_with_number_now %1g% number %2d% time %3d% flag %4d%
01EB=4,print_with_number_soon %1g% number %2d% time %3d% ms flag %4d%
01EC=6,switch_roads_on cornerA %1d% %2d% %3d% cornerB %4d% %5d% %6d%
01ED=6,switch_roads_off %1d% %2d% %3d% to %4d% %5d% %6d%
01EE=2,get_number_of_passengers %1d% store_to %2d%
01EF=2,get_maximum_number_of_passengers %1d% store_to %2d%
01F0=1,set_car_density_multiplier %1d%
01F1=2,set_car_heavy %1d% to %2h%
01F2=1,clear_char_threat_search %1d%
01F3=10,activate_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
01F4=2,deactivate_crane %1d% %2d%
01F5=1,set_max_wanted_level %1d%
01F8=1,  is_car_in_air_proper %1d%
01F9=1,  is_car_upsidedown %1d%
01FA=2,get_player_char %1d% store_to %2d%
01FB=0,cancel_override_restart
01FC=2,set_police_ignore_player %1d% to %2d%
01FE=9,start_kill_frenzy %1g% weapon %2d% time %3d% targets %4d% models %5d% %6d% %7d% %8d% completed_text %9d%
01FF=1,read_kill_frenzy_status %1d%
0200=2,sqrt %1d% store_to %2d%
0201=5,  locate_player_any_means_car_2d %1d% car %2d% radius %3d% %4d% sphere %5d%
0202=5,  locate_player_on_foot_car_2d %1d% car %2d% radius %3d% %4d% %5d%
0203=5,  player %1d% near_car_in_car %2d% radius %3d% %4d% %5d%
0204=6,  player %1d% near_car %2d% radius %3d% %4d% %5d% unknown %6h%
0205=6,  player %1d% near_car_on_foot %2d% radius %3d% %4d% %5d% unknown %6h%
0206=6,  player %1d% near_car_in_car %2d% radius %3d% %4d% %5d% unknown %6h%
0207=5,  locate_char_any_means_car_2d %1d% car %2d% radius %3d% %4d% sphere %5d%
0208=5,  locate_char_on_foot_car_2d %1d% car %2d% radius %3d% %4d% sphere %5d%
0209=5,  locate_char_in_car_car_2d %1d% car %2d% radius %3d% %4d% sphere %5d%
020A=6,  locate_char_any_means_car_3d %1d% car %2d% radius %3d% %4d% %5d% sphere %6h%
020B=6,  locate_char_on_foot_car_3d %1d% car %2d% radius %3d% %4d% %5d% sphere %6h% on_foot
020C=6,  locate_char_in_car_car_3d %1d% car %2d% radius %3d% %4d% %5d% sphere %6h% in_car
020D=3,generate_random_float_in_range  %1d% %2d% store_to %3d%
020E=3,generate_random_int_in_range %1d% %2d% store_to %3d%
020F=2,lock_car_doors %1d% mode %2d%
0210=1,explode_car %1d%
0211=4,add_explosion %1d% %2d% %3d% type %4d%
0212=1,  is_car_upright %1d%
0213=2,turn_char_to_face_char %1d% char %2d%
0214=2,turn_char_to_face_player %1d% player %2d%
0215=2,turn_player_to_face_char %1d% char %2d%
0216=3,char %1d% walk_to %2d% %3d%
0218=6,create_pickup %1o% type %2d% at %3d% %4d% %5d% store_to %6d%
0219=1,  has_pickup_been_collected %1d%
021A=1,remove_pickup %1d%
021B=2,set_taxi_lights %1d% to %2d%
021C=3,print_big_q %1g% time %2d% style %3d%
021D=4,print_with_number_big_q %1g% %2d% time %3d% ms style %4d%
021E=10,set_garage from %1d% %2d% %3d% to %4d% %5d% %6d% depth_from %7d% to %8d% type %9h% store_to %10h%
0220=2,set_target_car_for_mission_garage %1d% to %2d%
0221=1,  car_inside_garage %1d%
0222=1,set_free_bomb_shop_to %1b:true/false%
0225=1,  is_car_armed_with_any_bomb %1d%
0226=2,apply_brakes_to_players_car %1d% apply %2d%
0227=2,set_player %1d% health_to %2d%
0228=2,set_char_health %1d% to %2d%
0229=2,set_car_health %1d% to %2d%
022A=2,get_player_health %1d% store_to %2d%
022B=2,get_char_health %1d% store_to %2d%
022C=2,get_car_health %1d% store_to %2d%
022D=2,  is_car_armed_with_bomb %1d% bomb %2d%
022E=3,change_car_colour %1d% primary_to %2d% secondary_to %3d%
022F=6,switch_ped_roads_on %1d% %2d% %3d% to %4d% %5d% %6d%
0230=6,switch_ped_roads_off %1d% %2d% %3d% to %4d% %5d% %6d%
0231=2,char_look_at_char_always %1d% char %2d%
0232=2,char_look_at_player_always %1d% player %2d%
0233=2,player_look_at_char_always %1d% char %2d%
0234=1,stop_char_looking %1d%
0235=1,stop_player_looking %1d%
023A=3,set_gang_ped_models %1d% to %2m% %3m%
023B=2,set_gang_car_model %1d% to %2m%
023C=3,set_gang %1d% primary_weapon_to %2c% secondary_weapon_to %3c%
023E=3,set_char_obj_run_to_coord %1d% run_to %2d% %3d%
0241=2,load_special_character %1d% model %2s%
0242=1,  has_special_character_loaded %1d%
0246=1,  is_player_in_remote_mode %1d%
0247=2,set_car %1d% bomb_status_to %2d%
0248=2,set_char %1d% ped_stats_to %2d%
0249=3,set_cutscene_offset %1d% %2d% %3d%
024A=2,set_anim_group_for_char %1d% to %2d%
024C=1,request_model %1o%
024D=1,  has_model_loaded %1o%
024E=1,mark_model_as_no_longer_needed %1o%
024F=3,grab_phone coords %1d% %2d% store_to %3d%
0253=1,turn_phone_off %1d%
0254=9,draw_corona %1d% %2d% %3d% radius %4d% type %5d% lensflare %6d% colour %7d% %8d% %9d%
0256=0,store_weather
0257=0,restore_weather
0258=0,store_clock
0259=0,restore_clock
025A=4,set_critical_mission_restart_at %1d% %2d% %3d% angle %4d%
025B=1,  is_player_playing %1d%
025C=1,set_coll_obj_no_obj %1d%
025D=1,set_coll_obj_wait_on_foot %1d%
025E=1,set_coll_obj_flee_on_foot_till_safe %1d%
025F=4,set_coll_obj_guard_spot %1d% coords %2d% %3d% %4d%
0260=5,set_coll_obj_guard_area %1d% coords %2d% %3d% to %4d% %5d%
0261=1,set_coll_obj_wait_in_car %1d%
0262=2,set_coll_obj_kill_char_on_foot %1d% char %2d%
0263=2,set_coll_obj_kill_char_on_foot %1d% player %2d%
0264=2,set_coll_obj_kill_char_any_means %1d% char %2d%
0265=2,set_coll_obj_kill_player_any_means %1d% player %2d%
0266=2,set_coll_obj_flee_char_on_foot_till_safe %1d% char %2d%
0267=2,set_coll_obj_flee_player_on_foot_till_safe %1d% player %2d%
0268=2,set_coll_obj_flee_char_on_foot_always %1d% char %2d%
0269=2,set_coll_obj_flee_player_on_foot_always %1d% player %2d%
026A=2,set_coll_obj_goto_char_on_foot %1d% char %2d%
026B=2,set_coll_obj_goto_player_on_foot %1d% player %2d%
026C=1,set_coll_obj_leave_any_car %1d%
026D=2,set_coll_obj_enter_car_as_passenger %1d% vehicle %2d%
026E=2,set_coll_obj_enter_car_as_driver %1d% vehicle %2d%
0271=2,set_coll_obj_destroy_object %1d%
0272=2,set_coll_obj_destroy_car %1d%
0273=5,set_coll_obj_goto_area_on_foot %1d% point %2d% %3d% to %4d% %5d%
0274=5,set_coll_obj_goto_area_in_car %1d% point %2d% %3d% to %4d% %5d%
0277=3,set_coll_obj %1d% follow_route %2d% %3d%
0278=3,set_coll_obj_goto_coord_on_foot %1d% coords %2d% %3d%
027A=5,set_coll_obj_run_to_area %1d% coords %2d% %3d% to %4d% %5d%
027B=3,set_coll_obj_run_to_coord %1d% coords %2d% %3d%
027C=4,add_peds_in_area_to_coll %1d% %2d% %3d% store_to %4d%
027D=2,add_peds_in_vehicle_to_coll %1d% store_to %2d%
027E=1,clear_coll %1d%
027F=1,  is_coll_in_cars %1d%
0296=2,set_char_heed_threats %1d% flag %2d%
0298=1,get_controller_mode %1d%
0299=2,set_can_respray_car %1d% to %2d%
029B=1,unload_special_character %1d%
029C=0,reset_num_of_models_killed_by_player
029D=2,get_num_of_models_killed_by_player model %1m% store_to %2d%
02A0=5,create_object_no_offset %1o% at %2d% %3d% %4d% store_to %5d%
02A1=1,  is_boat %1d%
02A4=1,  is_player_stopped %1d%
02A5=1,  is_char_stopped %1d%
02A6=2,message_wait %1d% unk2 %2d%
02A8=1,switch_widescreen %1d%
02AC=5,add_sprite_blip_for_contact_point %1d% %2d% %3d% sprite %4d% store_to %5d%
02AD=5,add_sprite_blip_for_coord %1d% %2d% %3d% sprite %4d% store_to %5d%
02AE=2,set_char_only_damaged_by_player %1d% to %2d%
02AF=2,set_car_only_damaged_by_player %1d% to %2d%
02B0=6,set_char_proofs %1d% BP %2d% FP %3d% EP %4d% CP %5d% MP %6d%
02B1=6,set_car_proofs %1d% BP %2d% FP %3d% EP %4d% CP %5d% MP %6d%
02B2=7,  player %1d% in_area %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
02B3=7,  player %1d% in_area_on_foot %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
02B4=7,  player %1d% in_area_in_car %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
02B5=7,  player %1d% stopped_in_area %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
02B6=7,  player %1d% stopped_in_area_on_foot %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
02B7=7,  player %1d% stopped_in_area_in_car %2d% %3d% %4d% %5d% radius %6d% sphere %7h%
02B8=9,  player %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
02B9=9,  player %1d% in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
02BA=9,  player %1d% in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
02BB=9,  player %1d% stopped_in_cube %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
02BC=9,  player %1d% stopped_in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
02BD=9,  player %1d% stopped_in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9h%
02C4=1,  is_car_in_water %1d%
02C5=6,get_closest_char_node %1d% %2d% %3d% store_to %4d% %5d% %6d%
02C6=6,get_closest_car_node %1d% %2d% %3d% store_to %4d% %5d% %6d%
02C7=4,car_goto_coordinates_accurate %1d% coords %2d% %3d% %4d%
02CF=1,  is_car_on_screen %1d%
02D0=1,  is_char_on_screen %1d%
02D1=1,  is_object_on_screen %1d%
02D2=2,gosub_file %1p% %2p%
02D3=4,get_ground_z_for_3d_coord %1d% %2d% %3d% store_to %4d%
02D4=4,start_script_fire %1d% %2d% %3d% store_to %4d%
02D5=1,  is_script_fire_extinguished %1d%
02D6=1,remove_script_fire %1d%
02D8=4,boat_goto_coords %1d% coords %2d% %3d% %4d%
02D9=1,boat_stop %1d%
02DA=6,  is_player_shooting_in_area %1d% from %2d% %3d% to %4d% %5d% weapon %6d%
02DC=2,  is_current_player_weapon %1d% weapon %2c%
02DD=2,  is_current_char_weapon %1d% weapon %2d%
02E0=2,set_boat_cruise_speed %1d% to %2d%
02E1=8,get_random_char_in_area from %1d% %2d% to %3d% %4d% civilian %5h% gang %6h% criminal/prostitute %7h% store_to %8d%
02E2=5,get_random_char_in_zone %1s% civilian %2h% gang %3h% criminal/prostitute %4h% store_to %5d%
02E3=1,  is_player_in_taxi %1d%
02E4=1,  is_player_shooting %1d%
02E5=1,  is_char_shooting %1d%
02E6=5,create_money_pickup %1d% %2d% %3d% type %4d% store_to %5d%
02E7=2,set_char_accuracy %1d% to %2d%
02E8=2,get_car_speed %1d% store_to %2d%
02E9=1,load_cutscene %1s%
02EA=2,create_cutscene_object %1o% store_to %2d%
02EB=2,set_cutscene_anim %1d% %2s%
02EC=0,start_cutscene
02ED=1,get_cutscene_time %1d%
02EE=0,  has_cutscene_finished
02EF=0,clear_cutscene
02F0=0,restore_camera_jumpcut
02F1=3,create_collectable1 pos %1d% %2d% %3d%
02F2=1,set_collectable1_total %1d%
02F7=2,  is_char_model %1d% model %2m%
02F8=2,load_special_model %1o% %2s%
02FB=2,sin %1d% store_to %2d%
02FC=2,cos %1d% store_to %2d%
02FD=2,get_car_forward_x %1d% store_to %2d%
02FE=2,get_car_forward_y %1d% store_to %2d%
02FF=2,change_garage_type %1d% to %2d%
0300=10,create_crusher_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
0301=5,text_2numbers %1g% %2d% %3d% %4d% ms %5d%
0302=5,print_with_2_numbers_now %1g% numbers %2d% %3d% time %4d% flag %5d%
0303=5,text_2numbers_highpriority %1g% %2d% %3d% %4d% ms %5d%
0304=6,print_with_3_numbers %1g% numbers %2d% %3d% %4d% time %5d% flag %6h%
0305=6,text_3numbers_highpriority %1g% %2d% %3d% %4d% time %5d% ms %6h%
0307=7,print_with_4_numbers %1g% numbers %2d% %3d% %4d% %5d% time %6d% flag %7d%
030D=9,print_with_6_numbers %1g% numbers %2d% %3d% %4d% %5d% %6d% %7d% time %8d% flag %9d%
0310=3,set_char_obj %1d% follow_char %2d% in_formation %3d%
0311=1,player_made_progress %1d%
0312=1,set_progress_total %1d%
0313=1,save_jump_distance %1d%
0314=1,save_jump_height %1d%
0315=1,save_jump_flips %1d%
0316=1,save_jump_rotation %1d%
0317=1,save_jump_type %1d%
0318=0,increment_unique_jumps_found
0319=1,set_total_unique_jumps_to %1d%
031A=0,register_passenger_dropped_off_taxi
031B=1,register_money_made_taxi %1d%
031C=0,register_mission_given
031D=1,register_mission_passed %1g%
031E=2,set_char %1d% running %2b:true/false%
031F=0,remove_all_script_fires
0322=2,  has_char_been_damaged_by_weapon %1d% weapon %2d%
0323=2,  has_car_been_damaged_by_weapon %1d% weapon %2h%
0324=2,  unknown_char %1d% hit_by_char %2d%
0325=2,  char %1d% in_range_of_player %2d%
0326=1,explode_char_head %1d%
0327=1,explode_player_head %1d%
0328=2,anchor_boat %1d% set %2d%
0329=3,set_zone_pedgroup_info %1z% %2b:day/night% %3u%
032A=2,start_car_fire %1d% store_to %2d%
032B=2,start_char_fire %1d% store_to %2d%
032C=6,get_random_car_of_type_in_area %1d% %2d% to %3d% %4d% model %5d% store_to %6d%
032E=1,  garage %1d% respray_done
032F=1,set_camera_zoom %1h%
0330=7,create_pickup_with_ammo %1o% type %2d% ammo %3d% at %4d% %5d% %6d% store_to %7d%
0331=2,car %1d% ram %2d%
0335=2,set_player_never_gets_tired %1d% set %2d%
0336=2,set_player_fast_reload %1d% set %2d%
0337=2,set_char_bleeding %1d% set %2d%
0339=2,set_car_big_wheels %1d% to %2b:true/false%
033A=1,set_free_resprays %1d%
033B=2,set_player %1d% visible %2d%
033C=2,set_char_visible %1d% %2h%
033D=2,set_car_visible %1d% %2h%
033E=11,  is_area_occupied %1d% %2d% %3d% to %4d% %5d% %6d% solid %7d% car %8d% char %9d% object %10d% particle %11d%
0343=3,display_text %1d% %2d% gxt %3g%
0344=2,set_text_scale %1d% %2d%
0345=4,set_text_colour %1d% %2d% %3d% %4d%
0346=1,set_text_justify %1d%
0347=1,set_text_centre %1d%
0348=1,set_text_wrapx %1d%
034A=1,set_text_background %1d%
034D=1,set_text_proportional %1d%
034F=1,industrial_passed %1d%
0350=1,commercial_passed %1d%
0351=1,suburban_passed %1d%
0352=4,rotate_object %1d% from %2d% to %3d% colission_check %4d%
0353=8,  slide_object %1d% to %2d% %3d% %4d% speed %5d% %6d% %7d% collision_check %8d%
0354=1,remove_char_elegantly %1d%
0355=2,set_char_stay_in_same_place %1d% to %2d%
0357=2,undress_char %1d% skin_to %2s%
0358=1,dress_char %1d%
035B=7,  is_explosion_in_area %1d% from %2d% %3d% %4d% to %5d% %6d% %7d%
0361=5,place_object_relative_to_car %1d% car %2d% offset %3d% %4d% %5d%
0362=1,make_object_targettable %1d%
0363=2,set_player %1d% armour_to %2d%
0364=2,add_armour_to_char %1d% armour %2d%
0365=1,open_garage %1d%
0366=1,close_garage %1d%
0367=4,warp_char_from_car_to_coord %1d% coord %2d% %3d% %4d%
0368=6,set_visibility_of_closest_object_of_type %1d% %2d% %3d% radius %4d% model %5o% visibility %6d%
0369=2,  has_char_spotted_char %1d% char %2d%
036A=1,set_char %1d% hail_taxi
036B=1,  has_object_been_damaged %1d%
036C=9,init_headshot_rampage %1g% %2d% %3d% %4d% %5m% %6m% %7m% %8m% %9d%
036D=10,create_ev_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
036E=2,put_player %1d% in_car %2d%
036F=2,warp_char_into_car %1d% car %2d%
0370=1,switch_car_radio %1d%
0372=5,print_with_2_numbers_big %1g% numbers %2d% %3d% time %4d% style %5d%
0373=6,text_3numbers_styled %1g% %2d% %3d% %4d% %5d% ms %6d%
0377=3,set_char %1d% anim %2d% wait_state_time %3d% ms
0378=0,set_camera_behind_player
037B=4,create_random_char %1d% %2d% %3d% store_to %4d%
037C=1,set_char %1d% steal_any_car
0383=6,  is_sniper_bullet_in_area %1d% %2d% %3d% %4d% %5d% %6d%
0386=4,set_object_velocity %1d% to %2d% %3d% %4d%
0387=2,set_object_collision %1d% enable %2d%
0388=1,  is_icecream_jingle_on car %1d%
0389=4,print_string_in_string_now %1g% gxt %2g% time %3d% flag %4d%
038F=6,  is_point_obscured_by_a_mission_entity %1d% %2d% %3d% radius %4d% %5d% %6d%
0390=0,load_all_models_now
0391=4,add_to_object_velocity %1d% value %2d% %3d% %4d%
0397=2,set_object_dynamic %1d% %2d%
0399=1,play_mission_passed_tune %1d%
039A=5,clear_area %1d% %2d% %3d% radius %4d% clear_particles %5d%
039B=1,freeze_onscreen_timer %1d%
039C=2,switch_car_siren %1d% to %2d%
039E=7,switch_ped_roads_off_angled %1d% %2d% %3d% to %4d% %5d% %6d% angle %7d%
03A1=2,set_car_watertight %1d% to %2h%
03A2=12,add_moving_particle_effect %1a% at %2d% %3d% %4d% %5d% %6d% %7d% values %8d% %9d% %10d% %11d% %12d%
03A3=2,set_char_cant_be_dragged_out %1d% to %2d%
03A4=3,turn_car_to_face_coord %1d% coord %2d% %3d%
03A5=3,is_crane_lifting_car %1d% coords %2d% %3d%
03A6=4,draw_sphere %1d% %2d% %3d% radius %4d%
03A7=2,set_car_status %1d% to %2h%
03A8=1,  is_char_male %1d%
03A9=1,script_name %1s%
03AC=1,save_int_to_debug_file %1d% ; nop
03AD=1,save_float_to_debug_file %1d%
03AE=0,save_newline_to_debug_file ; nop
03AF=3,police_radio_message point %1d% %2d% %3d%
03B0=2,set_car_strong %1d% to %2d%
03B1=1,clear_route %1d%
03B2=1,switch_rubbish %1d%
03B3=6,remove_particle_effects_in_area %1d% %2d% %3d% %4d% %5d% %6d%
03B4=1,switch_streaming %1d%
03B5=1,  is_garage_open %1d%
03B6=1,  is_garage_closed %1d%
03BB=6,swap_nearest_building_model %1d% %2d% %3d% radius %4d% from %5o% to %6o%
03BC=1,switch_world_processing %1d%
03BD=1,clear_weapons_from_player %1d%
03BF=6,clear_area_of_cars %1d% %2d% %3d% to %4d% %5d% %6d%
03C0=1,set_garage %1d% door_type_to_swing_open
03C1=5,add_sphere %1d% %2d% %3d% radius %4d% store_to %5d%
03C2=1,remove_sphere %1d%
03C4=2,set_everyone_ignore_player %1d% to %2d%
03C5=2,store_car_char_is_in_no_save %1d% store_to %2d%
03C6=2,store_car_player_is_in_no_save %1d% store_to %2d%
03C8=3,display_onscreen_timer_with_string %1d% type %2h% gxt %3g%
03C9=3,display_onscreen_counter_with_string %1d% type %2d% gxt %3g%
03CA=4,create_random_car_for_car_park %1d% %2d% %3d% heading %4d%
03CB=1,  is_collision_in_memory island_id %1d%
03CC=1,set_wanted_multiplier %1d%
03CD=0,set_camera_in_front_of_player
03CE=1,  is_car_visibly_damaged %1d%
03CF=1,  does_object_exist %1d%
03D0=3,load_scene %1d% %2d% %3d%
03D1=3,add_stuck_car_check %1d% distance %2d% time %3d%
03D2=1,remove_stuck_car_check %1d%
03D3=1,  is_car_stuck %1d%
03D4=2,load_mission_audio slot %1d% name %2s%
03D5=1,  has_mission_audio_loaded slot %1d%
03D6=1,play_mission_audio %1d%
03D7=1,  has_mission_audio_finished slot %1d%
03D8=7,get_closest_car_node_with_heading %1d% %2d% %3d% store_to %4d% %5d% %6d% heading_to %7d%
03D9=2,  garage %1d% contains_neededcar %2d%
03DA=1,clear_this_print %1g%
03DB=1,clear_this_big_print %1g%
03DC=4,set_mission_audio_position slot %1h% to %2d% %3d% %4d%
03DD=0,activate_save_menu
03DE=0,  has_save_game_finished
03DF=1,set_garage %1d% camera_follows_player
03E1=2,add_blip_for_pickup %1d% store_to %2d%
03E3=1,set_ped_density_multiplier %1d%
03E4=1,force_random_ped_type %1d%
03E6=1,get_collectable1s_collected store_to %1d%
03E7=1,char %1d% exit_car
03E9=1,set_text_right_justify %1h%
03EA=1,print_help %1g%
03EB=0,clear_help
03EC=1,flash_hud_object %1d%
03EE=1,  is_char_in_control %1d%
03EF=1,set_generate_cars_around_camera %1d%
03F0=0,clear_small_prints
03F1=0,  ev_crane_collected_all_cars
03F2=2,set_upsidedown_car_not_damaged %1d% to %2h%
03F3=1,  is_player_control_on %1d%
03F4=1,make_player_safe_for_cutscene %1d%
03F5=1,use_text_commands %1d%
03F6=2,pedtype %1e% add_threat %2e%
03F7=2,pedtype %1e% remove_threat %2e%
03F8=3,get_car_colours %1d% store_to %2d% and %3d%
03F9=1,set_all_cars_can_be_damaged %1d%
03FA=2,set_car_can_be_damaged %1d% to %2h%
03FE=3,make_chars %1d% %2d% converse_in %3d% ms
0402=2,set_drunk_input_delay %1d% to %2d%
0403=2,set_char_money %1d% to %2d%
0405=7,get_offset_from_object_in_world_coords %1d% offset %2d% %3d% %4d% store_to %5d% %6d% %7d%
0406=0,register_life_saved
0407=0,register_criminal_caught
0408=1,register_ambulance_level %1d%
0409=0,register_fire_extinguished
040A=1,turn_phone_on %1d%
040C=7,get_offset_from_car_in_world_coords %1d% offset %2d% %3d% %4d% store_to %5d% %6d% %7d%
040D=1,set_total_rampages_to %1d%
040E=0,blow_up_rc_buggy
0410=0,  is_french_game
0411=0,  is_german_game
0412=1,clear_mission_audio slot %1d%
0416=2,set_char %1d% use_pednode_seek %2b:true/false%
0418=2,enable %1d% get_out_of_jail_free %2d%
0419=2,set_free_health_care %1d% to %2d%
041C=1,load_and_launch_mission_internal %1d%
041D=2,set_object_draw_last %1d% to %2h%
041E=3,get_ammo_in_player_weapon %1d% weapon %2h% store_to %3d%
0421=2,make_char %1d% say %2d%
0422=1,set_near_clip %1d%
0423=2,set_radio_channel %1d% %2d%
0427=2,  garage_contain_car %1d% %2d%
0428=2,set_car_traction %1d% to %2d%
0429=0,  are_measurements_in_metres
042A=2,convert_metres_to_feet %1d% store_to %2d%
042B=6,mark_roads_between_levels cube %1d% %2d% %3d% %4d% %5d% %6d%
042D=2,set_car_avoid_level_transitions %1d% to %2d%
0430=6,clear_area_of_chars %1d% %2d% %3d% to %4d% %5d% %6d%
0431=1,set_total_number_of_missions %1d%
0432=2,convert_metres_to_feet_int %1d% store_to ,%2d%
0433=2,register_fastest_time %1h% to %2d%
0434=2,register_highest_score %1d% integer %2d%
0435=3,warp_char_into_car_as_passenger %1d% car %2d% seat %3h%
0436=2,  is_car_passenger_seat_free %1d% seat %2d%
0437=3,get_char_in_car_passenger_seat %1d% seat %2h% store_to %3d%
0438=2,set_char_is_chris_criminal %1d% to %2h%
0439=1,start_credits group %1d%
043A=0,stop_credits
043B=0,  are_credits_finished
043C=8,create_single_particle %1a% at %2d% %3d% %4d% %5d% %6d% %7d% %8d%
0441=1,set_music_does_fade %1d%
0444=0,play_end_of_game_tune
0445=0,stop_end_of_game_tune
0446=2,get_car_model %1d% store_to %2d%
0447=2,  is_player_sitting_in_car player %1d% car %2d%
0448=1,  is_player_sitting_in_any_car player %1d%
044A=0,  are_any_car_cheats_activated
044B=2,set_char_suffers_critical_hits %1d% enable %2d%
044D=2,  is_char_sitting_in_car %1d% car %2d%
044E=1,  is_char_sitting_in_any_car %1d%
044F=1,  is_player_on_foot %1d%
0450=1,  is_char_on_foot %1d%
0452=1,load_splash_screen %1s%
0455=1,set_james_car_on_path_to_player %1d%
0456=0,load_end_of_game_tune
0457=0,enable_player_control_camera
0458=4,set_object_rotation %1d% to %2d% %3d% %4d%
0459=3,get_debug_camera_position %1d% %2d% %3d%
045C=2,  is_player_targetting_char %1d% char %2d%
045D=2,  is_player_targetting_object %1d% object %2d%
045E=1,terminate_all_scripts_with_this_name %1s%
045F=4,display_text_with_number %1d% %2d% gxt %3g% number %4d%
0460=5,display_text_with_2_numbers %1d% %2d% gxt %3g% numbers %4d% %5d%
0461=0,fail_current_mission
0464=1,set_all_occupants_of_car_leave_car %1d%
0465=2,set_interpolation_parameters %1d% time %2d%
0468=3,get_debug_camera_point_at %1d% %2d% %3d%
0469=8,attach_ped_to_car %1d% car %2d% offset %3d% %4d% %5d% position %6h% angle_limit %7d% weapon %8h%
046A=1,detach_char_from_car %1d%
046B=2,set_car_stay_in_fast_lane %1d% to %2h%
046C=1,clear_char_last_weapon_damage %1d%
046D=1,clear_car_last_weapon_damage %1d%
046E=10,get_random_cop_in_area %1d% %2d% to %3d% %4d% cop %5h% swat %6h% fbi %7h% army%8h% vice %9h% store_to %10d%
0470=2,set_car_obj_flee_car %1d% car %2d%
0471=2,get_driver_of_car %1d% store_to %2d%
0472=2,get_number_of_followers %1d% store_to %2d%
0473=6,give_remote_controlled_model_to_player %1d% at %2d% %3d% %4d% angle %5d% model %6m%
0474=2,store_player %1d% currently_armed_weapon_to %2d%
0475=2,get_current_char_weapon %1d% store_to %2d%
0476=5,  locate_char_any_means_object_2d %1d% object %2d% radius %3d% %4d% sphere %5h%
0477=5,  locate_char_on_foot_object_2d %1d% object %2d% radius %3d% %4d% sphere %5h%
0478=5,  locate_char_in_car_object_2d %1d% object %2d% radius %3d% %4d% sphere %5h%
0479=6,  locate_char_any_means_object_3d %1d% object %2d% radius %3d% %4d% %5d% sphere %6h%
047A=6,  locate_char_on_foot_object_3d %1d% object %2d% radius %3d% %4d% %5d% sphere %6h%
047B=6,  locate_char_in_car_object_3d %1d% object %2d% radius %3d% %4d% %5d% sphere %6h%
047C=3,set_car_temp_action %1d% to %2h% time %3d%
047F=1,  is_char_on_any_bike %1d%
0483=1,  is_player_on_any_bike %1d%
0485=2,  can_char_see_dead_char %1d% pedtype %2h%
0486=1,set_enter_car_range_multiplier %1d%
0487=1,set_threat_reaction_range_multiplier %1d%
0488=2,set_char_cease_attack_timer %1d% time %2d%
0489=2,get_remote_controlled_car %1d% store_to %2d%
048A=0,  is_pc_version
048D=1,  is_model_available %1o%
048E=2,shut_char_up %1d% to %2h%
048F=1,set_enable_rc_detonate %1h%
0490=2,set_car_random_route_seed %1d% to %2d%
0491=3,  is_any_pickup_at_coords %1d% %2d% %3d%
0494=1,remove_all_char_weapons %1d%
0495=2,  has_player_got_weapon %1d% weapon %2d%
0496=2,  has_char_got_weapon %1d% weapon %2d%
0498=2,set_tank %1d% contact_explosion %2h%
0499=5,get_position_of_analogue_sticks %1h% store_to %2d% %3d% %4d% %5d%
049A=1,  is_car_on_fire %1d%
049B=2,  is_car_tyre_burst %1d% tyre %2h%
04A1=3,initialise_object_path %1h% width %2d% store_to %3d%
04A2=2,start_object_on_path %1d% path %2d%
04A3=2,set_object_path_speed %1d% speed_to %2d%
04A4=2,set_object_path_position %1d% distance_along_path_to %2d%
04A6=1,clear_object_path %1d%
04A7=5,heli_goto_coords %1d% coords %2d% %3d% %4d% speed %5h%
04A8=2,  %1d% == %2h%  ; $ == constant
04A9=2,  %1d% == %2h%  ; @ == constant
04AA=4,get_dead_char_pickup_coords %1d% store_to %2d% %3d% %4d%
04AB=6,create_protection_pickup %1d% %2d% %3d% money %4d% %5d% store_to %6d%
04AD=1,  player %1d% driving_boat
04AF=1,  is_player_in_any_heli %1d%
04B1=1,  is_player_in_any_plane %1d%
04B2=1,  is_char_in_water %1d%
04B3=2,%1d% = %2d%
04B4=2,%1d% = %2d%
04B5=2,  %1d% > %2d%
04B6=2,  %1d% > %2d%
04B7=2,  %1d% > %2d%
04B8=2,  %1d% > %2d%
04B9=2,  %1d% >= %2d%
04BA=2,  %1d% >= %2d%
04BB=2,  %1d% >= %2d%
04BC=2,  %1d% >= %2d%
04BD=5,get_char_weapon_in_slot %1d% slot %2h% store_weapon_to %3d% ammo_to %4d% model_to %5d%
04BE=12,get_closest_straight_road %1d% %2d% %3d% unk_length %4d% radius %5d% store_to %6d% %7d% %8d% %9d% %10d% %11d% %12d%
04BF=2,set_car_forward_speed %1d% to %2d%
04C0=1,set_area_visible %1h%
04C1=1,set_cutscene_anim_to_loop %1s%
04C2=2,mark_car_as_convoy_car %1d% set_to %2h%
04C3=1,reset_havoc_caused_by_player %1d%
04C4=2,get_havoc_caused_by_player %1d% store_to %2d%
04C5=6,create_script_roadblock %1d% %2d% %3d% to %4d% %5d% %6d%
04C6=0,clear_all_script_roadblocks
04C7=2,set_char_obj_walk_to_char %1d% char %2d%
04C9=7,get_offset_from_char_in_world_coords %1d% offset %2d% %3d% %4d% store_to %5d% %6d% %7d%
04CA=1,  has_char_been_photographed %1d%
04CB=2,set_char_obj_aim_gun_at_char %1d% char %2d%
04CC=1,switch_security_camera %1h%
04CE=1,  is_player_in_flying_vehicle %1d%
04D3=5,add_short_range_sprite_blip_for_coord %1d% %2d% %3d% sprite %4d% store_to %5d%
04D4=1,add_money_spent_on_clothes %1d%
04D5=2,set_heli_orientation %1d% to %2d%
04D6=1,clear_heli_orientation %1d%
04D7=5,plane_goto_coords %1d% coords %2d% %3d% %4d% value %5h%
04D8=7,get_nth_closest_car_node %1d% %2d% %3d% nth %4h% store_to %5d% %6d% %7d%
04D9=7,get_nth_closest_char_node %1d% %2d% %3d% nth %4h% store_to %5d% %6d% %7d%
04DA=9,draw_weaponshop_corona %1d% %2d% %3d% radius %4d% type %5h% flare %6h% colour %7d% %8h% %9h%
04DB=1,set_enable_rc_detonate_on_contact %1h%
04DC=2,freeze_char_position %1d% set_to %2h%
04DD=2,set_char_drowns_in_water %1d% to %2h%
04DE=2,set_object_records_collisions %1d% to %2h%
04DF=1,  has_object_collided_with_anything %1d%
04E0=0,remove_rc_buggy
04E1=0,  has_photograph_been_taken
04E2=2,get_char_armour %1d% store_to %2d%
04E4=2,set_heli_stabiliser %1d% to %2h%
04E5=2,set_car_straight_line_distance %1d% to %2h%
04E6=1,pop_car_boot %1d%
04E7=2,shut_player_up %1d% to %2h%  ; nop
04E8=3,set_player_mood %1d% to %2h% time %3d%
04E9=2,request_collision %1d% %2d%
04EA=6,  locate_object_2d %1d% point %2d% %3d% radius %4d% %5d% sphere %6h%
04EB=8,  locate_object_3d %1d% point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8h%
04EC=1,  is_object_in_water %1d%
04EE=6,  is_object_in_area_2d %1d% from %2d% %3d% to %4d% %5d% sphere %6d%
04EF=8,  is_object_in_area_3d %1d% from %2d% %3d% %4d% to %5d% %6d% %7d% sphere %8h%
04F0=3,set_char_crouch %1d% to %2h% set_char_crouch %3d%
04F1=13,set_zone_civilian_car_info %1s% %2h% %3d% %4h% %5d% %6d% %7h% %8h% %9h% %10h% %11h% %12d% %13d%
04F2=1,request_animation %1s%
04F3=1,  has_animation_loaded %1s%
04F4=1,remove_animation %1s%
04F5=1,  is_char_waiting_for_world_collision %1d%
04F6=1,  is_car_waiting_for_world_collision %1d%
04F8=1,move_char %1d% from_car_passengerseat_to_driverseat
04F9=8,attach_char_to_object %1d% object %2d% offset %3d% %4d% %5d% orientation %6h% angle_limit %7d% weapon %8h%
04FA=3,set_char_as_player_friend %1d% player %2d% on %3h%
04FC=4,display_nth_onscreen_counter_with_string %1d% type %2h% nth %3h% gxt %4g%
04FD=13,add_set_piece %1h% when_wanted_in_2d_area %2d% %3d% %4d% %5d% spawn_at %6d% %7d% target %8d% %9d% and_at %10d% %11d% target %12d% %13d%
04FE=2,set_extra_colours %1h% fade %2h%
04FF=1,clear_extra_colours %1h%
0501=7,get_wheelie_stats %1d% store_two_wheel_info_to %2d% %3d% wheelie_info_to %4d% %5d% stoppie_info_to %6d% %7d%
0503=2,burst_car_tyre %1d% tyre %2h%
0504=1,  is_char_obj_no_obj %1d%
0505=2,  is_player_wearing %1d% skin %2s%
0506=2,set_player_can_do_drive_by %1d% to %2h%
0507=3,set_char_obj_sprint_to_coord %1d% sprint_to %2d% %3d%
0508=3,create_swat_rope %1d% %2d% %3d%
050B=3,set_car_model_components %1m% to %2h% %3h%
050C=1,switch_lift_camera %1h%
050D=1,close_all_car_doors %1d%
050E=5,get_distance_between_coords_2d %1d% %2d% and %3d% %4d% store_to %5d%
050F=7,get_distance_between_coords_3d %1d% %2d% %3d% and %4d% %5d% %6d% store_to %7d%
0510=1,pop_car_boot_using_physics %1d%
0512=1,  is_char_leaving_vehicle_to_die %1d%
0513=2,sort_out_object_collision_with_car %1d% car %2d%
0515=5,  is_char_wander_path_clear %1d% on_path %2d% %3d% %4d% radius %5d%
0517=1,print_help_forever %1g%
0519=3,set_char_can_be_damaged_by_members_of_gang %1d% gang_ID %2h% unk3 %3h%
051C=5,create_locked_property_pickup %1d% %2d% %3d% gxt %4g% store_to %5d%
051D=6,create_forsale_property_pickup %1d% %2d% %3d% price %4d% gxt %5g% store_to %6d%
051E=2,freeze_car_position %1d% set_to %2h%
051F=2,  has_char_been_damaged_by_char %1d% char %2d%
0520=2,  has_char_been_damaged_by_car %1d% car %2d%
0521=2,  has_car_been_damaged_by_char %1d% char %2d%
0522=2,  has_car_been_damaged_by_car %1d% car %2d%
0523=1,get_radio_channel %1d%
0526=1,  is_char_drowning_in_water %1d%
0527=0,disable_cutscene_shadows
0528=3,  has_glass_been_shattered_nearby %1d% %2d% %3d%
0529=3,attach_cutscene_object_to_bone %1d% %2d% %3h%
052A=3,attach_cutscene_object_to_component %1d% %2d% %3s%
052B=2,set_char_stay_in_car_when_jacked %1d% to %2d%
052D=1,add %1h% to_money_spent_on_weapons_stats
052E=1,add_money_spent_on_property %1d%
0530=2,set_char_answering_mobile %1d% on %2h%
0531=2,set_drunk_cam %1d% to %2d%
0536=1,add_stores_knocked_off %1h%
0538=1,add_number_of_assassinations %1h%
0539=1,add_pizzas_delivered %1d%
053B=1,add_ice_creams_sold %1d%
0541=2,set_char_in_players_group_can_fight %1d% can_fight %2h%
0542=1,clear_char_wait_state %1d%
0543=6,get_random_car_of_type_in_area_no_save %1d% %2d% to %3d% %4d% model %5d% store_to %6d%
0544=2,set_can_burst_car_tyres %1d% to %2h%
0545=2,set_player_auto_aim %1d% on %2d%
0546=1,fire_hunter_gun %1d%
0547=1,set_property_as_owned %1d%
0548=1,add_blood_ring_kills %1d%
0549=1,set_longest_time_in_blood_ring %1d%
054A=0,remove_everything_for_huge_cutscene
054B=2,  is_player_touching_vehicle %1d% vehicle %2d%
054D=6,  check_for_ped_model_around_player %1d% radius %2d% %3d% %4d% ped_model %5m% or %6m%
054E=1,clear_char_follow_path %1d%
054F=2,set_char_can_be_shot_in_vehicle %1d% to %2h%
0550=2,attach_cutscene_object_to_vehicle %1d% object %2d%
0551=1,load_mission_text %1s%
0552=1,set_tonights_event %1d%
0553=1,clear_char_last_damage_entity %1d%
0554=1,clear_car_last_damage_entity %1d%
0555=2,freeze_object_position %1d% to %2h%
0556=1,set_player_has_met_debbie_harry %1d%
0557=1,set_riot_intensity %1d%
055B=8,set_up_taxi_shortcut %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d%
055C=0,clear_taxi_shortcut
055F=1,add_porn_leaflet_to_rubbish %1d%
0560=5,create_clothes_pickup at %1d% %2d% %3d% type %4h% store_to %5d%
0562=2,make_player_fire_proof %1d% set_to %2h%
0563=2,increase_player_max_health %1d% by %2h%
0564=2,increase_player_max_armour %1d% by %2h%
0565=2,create_random_char_as_driver %1d% store_to %2d%
0566=3,create_random_char_as_passenger %1d% seat %2h% store_to %3d%
0567=2,set_char_ignore_threats_behind_objects %1d% on %2h%
0568=2,ensure_player_has_drive_by_weapon %1d% min_ammo %2d%
0569=1,make_heli_come_crashing_down %1d%
056A=4,add_explosion_no_sound %1d% %2d% %3d% type %4h%
056B=2,set_object_area_visible %1d% interior %2h%
056D=2,set_char_never_targetted %1d% to %2h%
056E=1,load_uncompressed_anim %1s%
056F=0,  was_cutscene_skipped
0570=2,set_char_crouch_when_threatened %1d% on %2h%
0571=1,  is_char_in_any_police_vehicle %1d%
0572=1,  does_char_exist %1d%
0573=1,  does_vehicle_exist %1d%
0575=5,add_short_range_sprite_blip_for_contact_point %1d% %2d% %3d% sprite %4h% store_to %5d%
0576=1,is_char_stuck %1d%
0577=1,set_all_taxis_have_nitro %1h%
0578=2,set_char_stop_shoot_dont_seek_entity %1d% on %2h%
0579=2,freeze_car_position_and_dont_load_collision %1d% to %2h%
057D=1,save_highest_vigilante_level %1d%
057E=1,stop_char %1d%
057F=2,set_garage %1d% max_cars_to %2h%
0580=0,  wanted_stars_are_flashing
0581=1,set_allow_hurricanes %1h%
0582=1,play_bridge_status_mp3 %1h%
0583=1,set_player_is_in_stadium %1h%
0584=2,get_player %1d% store_coach_passengers_dropped_off_to %2d%
0585=3,set_char_obj_buy_ice_cream char %1d% char %2d% store_status %3d%
0586=1,display_radar %1h%
0587=2,register_best_position %1h% to %2d%
0588=2,  is_player_in_info_zone %1d% zone %2s%
0589=1,clear_char_ice_cream_purchase %1d%
058A=0,  is_in_car_fire_button_pressed
058B=1,  has_char_attempted_attractor %1d%
058C=2,set_load_collision_for_car_flag %1d% to %2h%
058D=2,set_load_collision_for_char_flag %1d% unset %2h%
058F=6,add_big_gun_flash %1d% %2d% %3d% to %4d% %5d% %6d%
0590=1,  has_char_bought_ice_cream %1d%
0591=1,get_progress_percentage %1d%
0592=4,set_restart_mission_taxi_start %1d% %2d% %3d% angle %4d%
0593=4,set_restart_mission_taxi_destination %1d% %2d% %3d% %4d%
0594=8,get_random_ice_cream_customer_in_area from %1d% %2d% to %3d% %4d% civilian %5h% gang %6h% criminal/prostitute %7h% store_to %8d%
0596=4,unlock_all_car_doors_in_area cornerA %1d% %2d% cornerB %3d%
0597=2,set_gang_attack_player_with_cops %1h% flag %2h%
0598=2,set_char_frightened_in_jacked_car %1d% flag %2h%
0599=2,set_vehicle_to_fade_in %1d% to %2h%
059A=0,register_oddjob_mission_passed
059B=1,  is_player_in_shortcut_taxi %1d%
059C=1,  is_char_ducking %1d%
059D=3,create_dust_effect_for_cutscene_heli %1d% radius %2d% flag %3h%
059E=1,register_fire_level %1d%
059F=0,  is_australian_game
05A0=1,disarm_car_bomb %1d%
05A1=0,  unknown_command_lcs_05A1
05A2=4,unknown_command_lcs_05A2 %1d% %2d% %3d% %4d%
05A4=5,get_distance_between_coords_2d_version_b %1d% %2d% and %3d% %4d% store_to %5d%
05A5=7,get_distance_between_coords_3d_version_b %1d% %2d% %3d% and %4d% %5d% %6d% store_to %7d%
05A6=5,get_dot_product_of_2d_vectors %1d% %2d% and %3d% %4d% store_to %5d%
05A7=7,get_dot_product_of_3d_vectors %1d% %2d% and %3d% %4d% store_to %5d%
05A8=3,display_float_value int_2D_coords %1d% %2d% float_value %3d%
05A9=4,display_2_float_values int_2D_coords %1d% %2d% float_values %3d% %4d%
05AA=5,display_3_float_values int_2D_coords %1d% %2d% float_values %3d% %4d% %5d%
05AB=2,get_pad_state actionID %1d% store_to %2d%
05AC=3,set_pointer_arrow %1d% %2d% %3d%
05AD=0,clear_pointer_arrow
05AE=-1,args %1d% out %2d% locals_base_index %3d% call_func %4p%
05AF=-1,  args %1d% out %2d% locals_base_index %3d% call_func %4p%
05B0=1,  is_this_vehicle_a_car %1d%
05B1=1,  is_this_vehicle_a_bike %1d%
05B2=1,  is_this_vehicle_a_plane %1d%
05B3=1,  is_this_vehicle_a_heli %1d%
05C4=0,unknown_command_vcs_0390
05C5=0,return_if_true
05C6=0,return_if_true_and_set_condition_true
05C7=2,unknown_command_ac7b char %1d% flag %2d%
05C8=1,set_rc_heli_height_limit %1d%
05C9=10,create_permanent_corona %1d% at %2d% %3d% %4d% radius %5d% type %6d% enable_lensflare %7d% colour %8d% %9d% %10d% store_to %11d%
05CA=1,delete_permanent_corona %1d%
05CB=1,  unknown_vehicle_command_532c vehicle %1d%
05CC=1,  unknown_vehicle_command_6c1a vehicle %1d%
05CD=2,unknown_char_command_2Fe6 char %1d% flag %2d%
05CE=2,unknown_command_718d vehicle %1d% char %2d%
05CF=5,get_pickup_weapon_id pos %1d% %2d% %3d% radius %4d% store_weapon_id %5d%
05D0=1,  is_player_using_first_person_camera player %1d%
05D1=0,unknown_command_e5d6
05D2=0,unknown_command_27d4
05D3=1,unknown_command_6387 %1d% ; nop
05D4=1,unknown_command_148c %1d%
05D5=1,set_wants_to_draw_hud %1d%
05D6=5,get_random_char_in_area_no_checks from %1d% %2d% to %3d% %4d% store_to %5d%
05D7=5,get_random_car_in_area_no_save from %1d% %2d% to %3d% %4d% store_to %5d%
05D8=2,store_car_collided_with_no_save %1d% store_to %2d%
05D9=1,disable_ferry_path %1d%
05DA=1,enable_ferry_path %1d%
05DB=3,get_closest_docked_ferry pos %1d% %2d% store_to %3d%
05DC=1,add_ferry_to_world %1d%
05DD=1,close_ferry_door %1d%
05DE=1,  is_ferry_door_open %1d%
05DF=1,  unknown_command_6261 %1d%
05E0=1,skip_ferry_to_next_dock %1d%
05E1=2,unknown_char_command_1167 char %1d% flag %2d%
05E2=1,  unknown_command_7272 char %1d%
05E3=6,get_ferry_boarding_space %1d% %2d% %3d% %4d% store_to %5d% %6d%
05E4=2,get_ferry_heading %1d% store_to %2d%
05E5=2,unknown_ferry_command_417d %1d% flag %2d%
05E6=1,complete_door_movement
05E7=2,unknown_command_5271 vehicle %1d% flag %2d%
05E8=0,take_remote_controlled_car_from_player
05E9=0,register_car_sold
05EA=1,add_money_made_with_car_sales %1d%
05EB=1,unlock_bridge %1d%
05EC=4,set_object_initial_rotation_velocity %1d% rotation_velocity %2d% %3d% %4d%
05ED=4,set_object_initial_velocity %1d% velocity %2d% %3d% %4d%
05EE=0,  has_cutscene_loaded
05EF=1,set_unique_jumps_found %1d%
05F0=1,unknown_player_command_6441 %1d%
05F1=0,register_bike_sold
05F2=1,add_money_made_with_bike_sales %1d%
05F3=0,register_package_smuggled
05F4=0,register_smuggler_wasted
05F5=1,register_fastest_smuggling_time %1d%
05F6=2,set_char_evasive_dive char %1d% vehicle %2d%
05F7=1,damage_car %1d%
05F8=1,add_money_made_in_coach %1d%
05F9=1,add_money_made_collecting_trash %1d%
05FA=0,register_hitmen_killed
05FB=0,register_guardian_mission_passed
05FC=1,register_highest_guardian_angel_justice_dished %1d%
05FD=2,register_best_bandit_lap_time %1d% time %2d%
05FE=2,register_best_bandit_position %1d% position %2d%
05FF=1,register_most_time_left_in_train_race %1d%
0600=1,register_highest_train_cash_earned %1d%
0601=1,register_fastest_heli_race_time %1d%
0602=1,register_best_heli_race_position %1d%
0603=0,register_outfit_changed
0604=2,register_street_race_fastest_time race %1d% time %2d%
0605=2,register_street_race_fastest_lap %1d% %2d%
0606=2,register_street_race_best_position %1d%
0607=2,  has_object_been_damaged_by_weapon %1d% type %2h%
0608=1,clear_object_last_weapon_damage %1d%
0609=4,set_car_initial_rotation_velocity %1d% rotation_velocity %2d% %3d% %4d%
060A=4,set_car_initial_velocity %1d% velocity %2d% %3d% %4d%
060B=6,set_object_proofs %1d% bullet %2h% fire %3h% explosion %4h% collision %5h% melee %6h%
060C=1,unknown_camera_command_6e11 store_to %1d%
060D=1,unknown_camera_command_7521 %1d%
060E=4,get_car_rotation %1d% store_to %2d% %3d% %4d%
060F=4,set_car_rotation %1d% rot %2d% %3d% %4d%
0610=0,  unknown_timer_command_2151
0611=1,process_car_open_door %1d%
0612=2,unknown_char_command_5618 %1d% store_to %2d%
0613=1,unknown_camera_command_7432 enable %1d%
0614=1,unknown_object_command_8421 %1d%
0615=6,get_random_alive_car_of_type_in_area_no_save %1d% %2d% to %3d% %4d% model %5d% store_to %6d%
0616=0,  unknown_pad_command_52a7
0617=0,  print_if_there_are_no_other_messages %1g% numbers %2d% %3d%
0618=0,  unknown_command_6141
0619=1,set_fs_destroyed_flag_variable %1d%
061A=0,clear_big_messages
061B=6,clear_area_of_objects %1d% %2d% %3d% to %4d% %5d% %6d%
061C=1,load_non_standard_ped_animations %1d%
061D=1,unload_non_standard_ped_animations %1d%
061F=1,  build_world_geometry bridge_num %1d%
0620=4,store_building_swap %1d% %2d% %3d% %4d%  ; nop
0621=0,  unknown_command_8554
0622=1,unknown_command_3821 store_to 5@
0623=0,multiplayer_script_done
0624=0,  unknown_command_842e
0625=0,  unknown_command_748a
0626=1,unknown_command_7dea store_to 5@
0627=0,  unknown_command_71df
0628=4,set_onscreen_counter_colour %1d% %2d% %3d% %4d%
0629=4,set_onscreen_counter_background_colour %1d% %2d% %3d% %4d%
062A=1,damage_car_boot %1d%
062B=7,draw_checkpoint coord %1d% %2d% %3d% radius %4d% colour %5d% %6d% %7d%
062C=3,get_vector_stored_in_lua %1d% %2d% %3d%
062D=1,print_help_always_allow %1g%
062E=1,print_help_permanent_always_allow %1g%
062F=1,switch_ferry_collision %1d%
0630=2,set_char_max_health %1d% to %2d%
0631=2,unknown_char_command_76f6 char %1d% value %2d%
0632=2,unknown_char_command_2618 char %1d% value %2d%
0633=1,unknown_heli_command_7314 vehicle %1d%
0634=1,set_crusher_reward_multiplier %1d%
0635=2,swap_building %1d% %2d%
0636=0,  stream_building_swaps
0637=0,  is_streaming_complete
0638=0,swap_to_streamed_sector
0639=2,unknown_char_command_2682 %1d% flag %2d%
063A=1,register_longest_face_plant_distance %1d%
063B=1,register_number_of_seconds_left_on_carriage %1d%
063C=1,register_kills_on_rc_triad %1d%
063D=1,register_splash_tv_level %1d%
063E=1,add_money_made_with_splash_tv %1d%
063F=1,register_total_kills_on_splash_tv %1d%
0640=1,register_noodles_delivered %1d%
0641=1,register_scrapyard_challenge_score %1d%
0642=1,register_mayhem_score %1d%
0643=1,register_scooter_shooter_score %1d%
0644=1,add_money_made_from_tourists %1d%
0645=1,add_tourists_taken_to_spots %1d%
0646=1,add_number_of_exported_cars %1d%
0647=1,set_total_number_of_exported_cars %1d%
0648=2,register_dirt_bike_fastest_lap %1d% time %2d%
0649=2,register_dirt_bike_fastest_time %1d% time %2d%
064A=1,register_dirt_bike_most_air %1d%
064B=10,create_checkpoint_arrow_deprecated coord %1d% %2d% %3d% point_to %4d% %5d% %6d% colour %7d% %8d% %9d% unk_float %10d%
064C=3,print_now_version_b %1g% time %2d% flag %3d%
064D=2,get_pickup_value %1d% store_to %2d%
064E=2,set_pickup_value %1d% value %2d%
064F=0,  is_developer_flag_active
0650=1,set_developer_flag %1d%
0651=1,register_wichita_wipeout_score %1d%
0652=5,attach_object_to_car %1d% car %2d% offset %3d% %4d% %5d%
0653=1,detach_object_from_car %1d%
0654=2,unknown_pad_command_7421 %1d% %2d%
0655=3,print_subtitle_now_version_a %1g% time %2d% flag %3d%
0656=3,print_subtitle_now_version_b %1g% time %2d% flag %3d%
0657=3,print_now_dont_add_to_brief_array %1g% time %2d% flag %3d%
0658=4,print_with_number_now_dont_add_to_brief_array %1g% number %2d% time %3d% flag %4d%
0659=5,get_angle_between_2d_vectors %1d% %2d% and %3d% %4d% store_to %5d%
065A=1,unknown_char_command_7f47 %1d%
065B=1,unknown_command_8563 %1d%
065C=1,switch_emergency_services %1d%
065D=1,unlock_the_costume %1d%
065E=0,clear_multiplayer_splash_screen
065F=5,print_with_2_numbers_now_dont_add_to_brief_array %1g% numbers %2d% %3d% time %4d% flag %5d%
0660=4,get_object_rotation %1d% store_to %2d% %3d% %4d%
0661=4,set_object_rotation_dont_update_frame %1d% to %2d% %3d% %4d%
0662=2,set_onscreen_counter_display_money_value %1d% enable %2d%
0663=1,store_player_outfit %1s%
0664=4,display_onscreen_counter_with_string_and_max_number %1d% max_number %2d% unk3 %3d% name %4s%
0665=1,unknown_player_command_832d %1d%
0666=3,set_char %1d% anim %2d% wait_state_time %3d% ms version_b
0667=1,register_go_go_faggio_time %1d%
0668=2,lock_garage %1d% enable_lock %2d%
0669=0,  unknown_check_command_92ea
066A=2,set_allowed_collision_for_level %1d% level %2d%
066B=3,register_guardian_angel_levels ind %1d% com %2d% sub %3d%
066C=6,display_onscreen_counter_with_two_numbers_place %1d% number_of_levels %2d% unk3 %3d% unk4 %4d% string %5s% progress_subject %6s%
066D=2,get_player_saved_weapon %1d% store_to %2d%
066E=1,disable_access_to_pause_menu %1d%
066F=1,  is_audio_channel_playing %1d%
0670=3,set_clock_event hours %1d% minutes %2d% warning_minutes %3d%
0671=3,set_weather_extra_colour_light_direction %1d% %2d% %3d%
0672=2,unknown_char_command_8653 flag %1d%
0673=1,print_help_version_b %1g%
0674=1,print_help_forever_version_b %1g%
0675=1,print_help_version_c %1g%
0676=1,print_help_forever_version_c %1g%
0677=2,unknown_car_command_47ED %1d% flag %2d%
0678=2,unknown_player_command_852e %1d% flag %2d%