Difference between revisions of "033E"

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| games      = {{Icon|t}}
 
| games      = {{Icon|t}}
 
| command    = DISPLAY_TEXT
 
| command    = DISPLAY_TEXT
| description = Displays text on the screen
+
| description = Displays [[Text#Intro text|text]] on the screen
 
| syntax1    = 033E: text_draw [''flt1''] [''flt2''] '[''string'']'
 
| syntax1    = 033E: text_draw [''flt1''] [''flt2''] '[''string'']'
 
| p1t        = [''flt1'']
 
| p1t        = [''flt1'']
 
| p1d        = X-position from the left side of the screen, visible between 0.0 and 640.0
 
| p1d        = X-position from the left side of the screen, visible between 0.0 and 640.0
 
| p2t        = [''flt2'']
 
| p2t        = [''flt2'']
| p2d        = Y-position from the top side of the screen, visible between 0.0 and 480.0
+
| p2d        = Y-position from the top side of the screen, visible between 0.0 and 448.0
 
| p3t        = [''string'']
 
| p3t        = [''string'']
| p3d        = [[GXT]] entry
+
| p3d        = [[GXT]] key
 
}}
 
}}
  
This opcode displays text at any position on the screen. The X and Y positions of the text are based on a 640 resolution. On larger resolutions, these positions are scaled accordingly. The text is permanently displayed on the screen — in order to remove it, you have to use opcode [[03F0]]. Vice City supports up to 47 text before becoming unstable and each text must be less than 100 characters long. Positions 0.0 and lower will display only the shadow of the text. The following images show text displayed in Vice City at positions (0.0, 0.0), (50.0, 50.0), (100.0, 100.0), and (200.0, 200.0), from top left to bottom right. Note that the last text is wrapped due to the default [[0343|wrap x]] of 182.0.
+
This opcode displays text at any position on the screen. The X and Y positions of the text are based on a 640 × 448 resolution, which comes from the resolution of the PS2 version of the games. On different resolutions, these positions are scaled accordingly. You should use opcode [[03F0]] when using this opcode to prevent unintended side effects like permanent display or game crashes. Vice City supports up to 47 text before becoming unstable and each text must be less than 100 characters long. Positions 0.0 and lower will display only the shadow of the text. The following images show text displayed in Vice City at positions (0.0, 0.0), (50.0, 50.0), (100.0, 100.0), and (200.0, 200.0), from top left to bottom right. Note that the last text is wrapped due to the default [[0343|wrap x]] of 182.0.
  
 
<gallery>
 
<gallery>
033E.png|640 480
+
033E.png|640 × 480
033E 1024x768.png|1024 768
+
033E 1024x768.png|1024 × 768
033E 1280x720.png|1280 720
+
033E 1280x720.png|1280 × 720
 
</gallery>
 
</gallery>
  
 
== Keywords ==
 
== Keywords ==
display, draw, text
+
display, draw, intro, {{K|text}}

Latest revision as of 05:21, 13 January 2019

GTA III Vice City San Andreas DISPLAY_TEXT


Description
Displays text on the screen
Syntax
033E: text_draw [flt1] [flt2] '[string]'
Parameter
[flt1]
X-position from the left side of the screen, visible between 0.0 and 640.0
[flt2]
Y-position from the top side of the screen, visible between 0.0 and 448.0
[string]
GXT key

This opcode displays text at any position on the screen. The X and Y positions of the text are based on a 640 × 448 resolution, which comes from the resolution of the PS2 version of the games. On different resolutions, these positions are scaled accordingly. You should use opcode 03F0 when using this opcode to prevent unintended side effects like permanent display or game crashes. Vice City supports up to 47 text before becoming unstable and each text must be less than 100 characters long. Positions 0.0 and lower will display only the shadow of the text. The following images show text displayed in Vice City at positions (0.0, 0.0), (50.0, 50.0), (100.0, 100.0), and (200.0, 200.0), from top left to bottom right. Note that the last text is wrapped due to the default wrap x of 182.0.

Keywords

display, draw, intro, text