Difference between revisions of "GXT2"

From GTAMods Wiki
Jump to navigation Jump to search
(Created page with "{{Incomplete}} '''GXT2''' is a new text format used in GTA 5 and files are usually located in <code>\x64b.rpf\data\lang\</code> and <code>\update\update.rpf\x64\data\lang</co...")
 
(correcting file header)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Incomplete}}
+
'''GXT2''' is a new text format used in [[GTA 5]] and files are usually located in <code>\x64b.rpf\data\lang\</code> and <code>\update\update.rpf\x64\data\lang</code>. Previous analogue of this format used in the past GTA Series is '''[[GXT]]'''.
  
'''GXT2''' is a new text format used in GTA 5 and files are usually located in <code>\x64b.rpf\data\lang\</code> and <code>\update\update.rpf\x64\data\lang</code>. Previous analogue of this format used in the past GTA Series is '''[[GXT]]'''.
+
== File format ==
  
 +
Start of the file contains a list of all the GXT entries present in the file.
 +
{|class="wikitable" style="max-width: 64em;"
 +
!colspan="3" |Key Entries
 +
|-
 +
!Offset ||Type ||Description
 +
|-
 +
|0x00 ||char[4] ||style="width: 100%;" |<code>2TXG</code>
 +
|-
 +
|0x04 ||uint32_t || Number of GXT Key Entries
 +
|-
 +
|0x08 ||KEY[n] ||Array of GXT key entries, where n is the number of entries.
 +
All entries must be sorted by their hash. Game uses binary search to find a GXT entry, so this is important.
 +
|}
 +
<div style="margin-left: 3em;">
 +
{|class="wikitable" style="max-width: 64em;"
 +
|+ style="text-align: left;" |KEY (8 bytes):
 +
!Offset ||Type ||style="width: 100%;" |Description
 +
|-
 +
|0x00 ||uint32_t || Key hash
 +
|-
 +
|0x04 ||uint32_t || Offset of the key relative to the start of the file.
 +
|}
 +
</div>
  
== File format ==
+
This block starts right after the keys block. It contains the data for all of the GXT key entries.
{{Incomplete}}
+
{|class="wikitable" style="max-width: 64em;"
 
+
!colspan="3" |Key Data
 +
|-
 +
!Offset ||Type ||Description
 +
|-
 +
|0x00 ||char[4] ||style="width: 100%;" |<code>2TXG</code>
 +
|-
 +
|0x04 ||uint32_t || End of the file offset
 +
|-
 +
|0x0E || char[n] || Contains the text data for all the keys. Each entry is null terminated.
 +
|}
  
 +
==Tools==
 +
{|
 +
| <center>{{Icon|V}}</center> || [[OpenIV]] - Inbuilt GXT2 file viewer/editor
 +
|}
 
{{N|V}}
 
{{N|V}}
 
[[Category:File Formats]]
 
[[Category:File Formats]]

Latest revision as of 21:15, 23 November 2021

GXT2 is a new text format used in GTA 5 and files are usually located in \x64b.rpf\data\lang\ and \update\update.rpf\x64\data\lang. Previous analogue of this format used in the past GTA Series is GXT.

File format

Start of the file contains a list of all the GXT entries present in the file.

Key Entries
Offset Type Description
0x00 char[4] 2TXG
0x04 uint32_t Number of GXT Key Entries
0x08 KEY[n] Array of GXT key entries, where n is the number of entries.

All entries must be sorted by their hash. Game uses binary search to find a GXT entry, so this is important.

KEY (8 bytes):
Offset Type Description
0x00 uint32_t Key hash
0x04 uint32_t Offset of the key relative to the start of the file.

This block starts right after the keys block. It contains the data for all of the GXT key entries.

Key Data
Offset Type Description
0x00 char[4] 2TXG
0x04 uint32_t End of the file offset
0x0E char[n] Contains the text data for all the keys. Each entry is null terminated.

Tools

GTA V
OpenIV - Inbuilt GXT2 file viewer/editor