Difference between revisions of "TASK PLAY ANIM SECONDARY UPPER BODY"
								
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		| m (Undid the last changes, they were meant for TASK_PLAY_ANIM_UPPER_BODY) | m | ||
| Line 23: | Line 23: | ||
| == Description == | == Description == | ||
| − | + | {| style="float: right;" | |
| + | |[[File:Niko_pretending_to_fly.png|thumb|250px|center|Video on Gfy[https://fat.gfycat.com/IgnorantSereneIberianmidwifetoad.webm]]] | ||
| + | |} | ||
| Makes a character play an animation only on its  upper body. The behavior of the character can be controlled with flags. The effects of playback_speed have not been test but its value varies (observed on the game's scripts) between 8.0 and 10000.0 | Makes a character play an animation only on its  upper body. The behavior of the character can be controlled with flags. The effects of playback_speed have not been test but its value varies (observed on the game's scripts) between 8.0 and 10000.0 | ||
Latest revision as of 19:06, 12 January 2015
| Number of parameters: 9 | ||
|---|---|---|
| Parameter # | Type | Description | 
| 1. | Ped handle (int) | The handle of the ped | 
| 2. | char pointer | The animation's name | 
| 3. | char pointer | The animation's set/group name | 
| 4. | float | Playback speed? | 
| 5. | bool | flag 1 | 
| 6. | bool | flag 2 | 
| 7. | bool | flag 3 | 
| 8. | bool | flag 4 | 
| 9. | int | unknown | 
| Return value: | ||
| Type | Description | |
| None | ||
Description
|   Video on Gfy[1] | 
Makes a character play an animation only on its upper body. The behavior of the character can be controlled with flags. The effects of playback_speed have not been test but its value varies (observed on the game's scripts) between 8.0 and 10000.0
Note:Apparently the last parameter must always be 0 or a negative integer.
Flags
The following table lists the observed effect of each flag when they are set to true.
| Flag | Observed effect | 
|---|---|
| 1 | Loops the animation infinitely. Allows player control and movement. | 
| 2 | Loops the animation infinitely, disables player movement but not player control. | 
| 3 | Same effect as flag number 2 (tested on "reload" from "gun@shotgun"). | 
| 4 | Freezes the upper body on the last frame of the anim. It hast no effect on player movement or control. | 

