Difference between revisions of "TASK PLAY ANIM SECONDARY UPPER BODY"
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|p5t=bool | |p5t=bool | ||
|p5d=flag 1 | |p5d=flag 1 | ||
− | | | + | |p6t=bool |
|p6d=flag 2 | |p6d=flag 2 | ||
− | | | + | |p7t=bool |
|p7d=flag 3 | |p7d=flag 3 | ||
− | | | + | |p8t=bool |
− | | | + | |p8d=flag 4 |
− | | | + | |p9t=int |
− | | | + | |p9d=unknown |
|r=0 | |r=0 | ||
}} | }} | ||
== Description == | == Description == | ||
− | + | {| style="float: right;" | |
+ | |[[File:Niko_pretending_to_fly.png|thumb|250px|center|Video on Gfy[https://fat.gfycat.com/IgnorantSereneIberianmidwifetoad.webm]]] | ||
+ | |} | ||
Makes a character play an animation only on its upper body. The behavior of the character can be controlled with flags. The effects of playback_speed have not been test but its value varies (observed on the game's scripts) between 8.0 and 10000.0 | Makes a character play an animation only on its upper body. The behavior of the character can be controlled with flags. The effects of playback_speed have not been test but its value varies (observed on the game's scripts) between 8.0 and 10000.0 | ||
Latest revision as of 19:06, 12 January 2015
Number of parameters: 9 | ||
---|---|---|
Parameter # | Type | Description |
1. | Ped handle (int) | The handle of the ped |
2. | char pointer | The animation's name |
3. | char pointer | The animation's set/group name |
4. | float | Playback speed? |
5. | bool | flag 1 |
6. | bool | flag 2 |
7. | bool | flag 3 |
8. | bool | flag 4 |
9. | int | unknown |
Return value: | ||
Type | Description | |
None |
Description
Makes a character play an animation only on its upper body. The behavior of the character can be controlled with flags. The effects of playback_speed have not been test but its value varies (observed on the game's scripts) between 8.0 and 10000.0
Note:Apparently the last parameter must always be 0 or a negative integer.
Flags
The following table lists the observed effect of each flag when they are set to true.
Flag | Observed effect |
---|---|
1 | Loops the animation infinitely. Allows player control and movement. |
2 | Loops the animation infinitely, disables player movement but not player control. |
3 | Same effect as flag number 2 (tested on "reload" from "gun@shotgun"). |
4 | Freezes the upper body on the last frame of the anim. It hast no effect on player movement or control. |