Difference between revisions of "018D"
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− | {{Icon|3}} {{Icon|VC}} | + | {{TocRight}} |
− | + | {{OpCode | |
− | + | | games = {{Icon|3}} {{Icon|VC}} | |
− | + | | command = ADD_CONTINUOUS_SOUND | |
− | + | | description = Adds a continuous looping sound effect at the location | |
− | + | | syntax1 = 018D: [''var''] = create_sound [''int''] at [''flt1''] [''flt2''] [''flt3''] | |
− | + | | p1t = [''flt1''] | |
− | + | | p1d = X-coordinate | |
− | + | | p2t = [''flt2''] | |
− | + | | p2d = Y-coordinate | |
− | + | | p3t = [''flt3''] | |
− | + | | p3d = Z-coordinate | |
− | + | | p4t = [''int''] | |
− | + | | p4d = Sound index ([[#Sounds|see below]]) | |
− | + | | p5t = [''var''] | |
− | + | | p5d = Variable to store the handle of the sound | |
− | + | }} | |
− | |||
− | This opcode adds a continuous looping sound effect at | + | This opcode adds a continuous looping sound effect at the coordinates point. The sound index does not match the [[SFX]] table; it is based on a list [[hardcoded]] within the game. GTA III has a wide variety of different behaviors depending on the sound index, including but not limited to playing more than one sounds separately and intermittently. Vice City, however, is limited to only playing sounds continuously. Sounds can be stopped by calling opcode [[018E]]. |
− | |||
− | == GTA III == | + | == Sounds == |
− | {| class="wikitable" | + | The following tables list all continuous sounds available in both games, including silent and unused ones. The value in the "SFX" column corresponds to an [[SFX]] entry. The value in the "Range" column is how far the player can be in units before the sound diminishes. The association between the sound index and its behavior is hardcoded. For III v1.0 the array containing this data starts at 0x60938C, and for VC v1.0 at 0x6B2AEC. |
− | ! | + | |
− | + | === GTA III === | |
− | + | Many of GTA III's continuous sounds have soft and loud versions, and a lot of sounds were never used by the game. Any enumerator names not from the source code script (viewable at [http://gtamodding.ru/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F%3A%D0%98%D1%81%D1%85%D0%BE%D0%B4%D0%BD%D0%B8%D0%BA%D0%B8 GTAModding.ru]) are based on a pattern or from the [http://www.3dhole.com/gtafiles/ghost_bear/GTA%203%20Source%20code%20classes.htm source code classes]. | |
− | + | {|class="wikitable sortable center-col-1" | |
+ | !Id ||Enum ||SFX ||Range ||Usage in original SCM ||Notes | ||
+ | |- | ||
+ | |4 ||||rowspan="2" |390 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |5 ||||80.0 ||Hepburn Heights southwest tower | ||
+ | |- | ||
+ | |6 ||||rowspan="2" |391 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |7 ||||80.0 ||Hepburn Heights north tower | ||
+ | |- | ||
+ | |8 ||||rowspan="2" |392 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |9 ||||80.0 || | ||
+ | |- | ||
+ | |10 ||||rowspan="2" |393 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |11 ||||80.0 || | ||
+ | |- | ||
+ | |12 ||||rowspan="2" |394 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |13 ||||80.0 || | ||
+ | |- | ||
+ | |14 ||||rowspan="2" |395 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |15 ||||80.0 || | ||
+ | |- | ||
+ | |16 ||||rowspan="2" |396 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |17 ||||80.0 || | ||
+ | |- | ||
+ | |18 ||||rowspan="2" |397 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |19 ||||80.0 || | ||
+ | |- | ||
+ | |20 ||||rowspan="2" |398 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |21 ||||80.0 || | ||
+ | |- | ||
+ | |22 ||||rowspan="2" |399 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |23 ||||80.0 || | ||
+ | |- | ||
+ | |24 ||||rowspan="2" |390 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |25 ||||80.0 || | ||
+ | |- | ||
+ | |26 ||||rowspan="2" |391 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |27 ||||80.0 || | ||
+ | |- | ||
+ | |28 ||||rowspan="2" |392 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |29 ||||80.0 || | ||
+ | |- | ||
+ | |30 ||SOUND_<wbr>STRIP_<wbr>CLUB_<wbr>LOOP_<wbr>1_<wbr>S ||rowspan="2" |403 ||30.0 ||Meeouch Sex Kitten Club ||rowspan="2" | | ||
+ | |- | ||
+ | |31 ||SOUND_<wbr>STRIP_<wbr>CLUB_<wbr>LOOP_<wbr>1_<wbr>L ||80.0 || | ||
+ | |- | ||
+ | |32 ||SOUND_<wbr>STRIP_<wbr>CLUB_<wbr>LOOP_<wbr>2_<wbr>S ||rowspan="2" |404 ||30.0 ||Sex Club Seven ||rowspan="2" | | ||
+ | |- | ||
+ | |33 ||SOUND_<wbr>STRIP_<wbr>CLUB_<wbr>LOOP_<wbr>2_<wbr>L ||80.0 || | ||
+ | |- | ||
+ | |34 ||SOUND_<wbr>WORK_<wbr>SHOP_<wbr>LOOP_<wbr>S ||rowspan="2" |405 ||rowspan="2" |30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |35 ||SOUND_<wbr>WORK_<wbr>SHOP_<wbr>LOOP_<wbr>L || | ||
+ | |- | ||
+ | |36 ||SOUND_<wbr>SAWMILL_<wbr>LOOP_<wbr>S ||rowspan="2" |407-408 ||rowspan="2" |30.0 ||||rowspan="2" |407 plays continuously while 408 plays intermittently | ||
+ | |- | ||
+ | |37 ||SOUND_<wbr>SAWMILL_<wbr>LOOP_<wbr>L ||Liberty City Sawmills/Bitch'N' Dog Food | ||
+ | |- | ||
+ | |38 ||||rowspan="2" |409 ||30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |39 ||||80.0 || | ||
+ | |- | ||
+ | |40 ||SOUND_<wbr>LAUNDERETTE_<wbr>LOOP_<wbr>S ||rowspan="2" |410-411 ||rowspan="2" |30.0 ||||rowspan="2" |Both plays continuously | ||
+ | |- | ||
+ | |41 ||SOUND_<wbr>LAUNDERETTE_<wbr>LOOP_<wbr>L ||Mr. Wong's Laundrette | ||
+ | |- | ||
+ | |42 ||||rowspan="2" |412 ||30.0 ||Roast Peking Duck ||rowspan="2" | | ||
+ | |- | ||
+ | |43 ||||80.0 || | ||
+ | |- | ||
+ | |44 ||||rowspan="2" |413 ||30.0 ||Cipriani's Ristorante ||rowspan="2" | | ||
+ | |- | ||
+ | |45 ||||80.0 || | ||
+ | |- | ||
+ | |46 ||||rowspan="2" |414 ||rowspan="2" |30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |47 |||| | ||
+ | |- | ||
+ | |48 ||||rowspan="2" |415 ||30.0 ||Marco's Bistro (no sound) ||rowspan="2" | | ||
+ | |- | ||
+ | |49 ||||80.0 || | ||
+ | |- | ||
+ | |50 ||SOUND_<wbr>AIRPORT_<wbr>LOOP_<wbr>S ||rowspan="2" |416-419 ||30.0 ||||rowspan="2" |Plays separately and intermittently | ||
+ | |- | ||
+ | |51 ||SOUND_<wbr>AIRPORT_<wbr>LOOP_<wbr>L ||80.0 ||Francis International Terminal B | ||
+ | |- | ||
+ | |52 ||SOUND_<wbr>SHOP_<wbr>LOOP_<wbr>S ||rowspan="2" |420-422 ||rowspan="2" |30.0 ||||rowspan="2" | | ||
+ | |- | ||
+ | |53 ||SOUND_<wbr>SHOP_<wbr>LOOP_<wbr>L ||Chinatown (no sound) | ||
+ | |- | ||
+ | |54 ||SOUND_<wbr>CINEMA_<wbr>LOOP_<wbr>S ||rowspan="2" |423-425 ||30.0 ||||rowspan="2" |Plays separately and intermittently | ||
+ | |- | ||
+ | |55 ||SOUND_<wbr>CINEMA_<wbr>LOOP_<wbr>L ||80.0 || | ||
|- | |- | ||
− | | | + | |56 ||SOUND_<wbr>DOCKS_<wbr>LOOP_<wbr>S ||rowspan="2" |426 ||30.0 ||||rowspan="2" | |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |57 ||SOUND_<wbr>DOCKS_<wbr>LOOP_<wbr>L ||80.0 ||Portland Docks (no sound) |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |58 ||SOUND_<wbr>HOME_<wbr>LOOP_<wbr>S ||rowspan="2" |427-431 ||30.0 ||||rowspan="2" |Plays separately and intermittently |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |59 ||SOUND_<wbr>HOME_<wbr>LOOP_<wbr>L ||80.0 ||Left side of Misty's apartment |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |60 ||||rowspan="2" |406 ||30.0 ||Salvatore's place ||rowspan="2" | |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |61 ||||80.0 || |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |62 ||SOUND_<wbr>PORN_<wbr>CINEMA_<wbr>1_<wbr>S ||rowspan="2" |432-434 ||20.0 ||South of Sex Club Seven ||rowspan="2" |432 plays continuously while 433-434 plays separately and intermittently |
− | | | ||
− | | | ||
− | | Sex Club Seven | ||
|- | |- | ||
− | | | + | |63 ||SOUND_<wbr>PORN_<wbr>CINEMA_<wbr>1_<wbr>L ||80.0 || |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |64 ||SOUND_<wbr>PORN_<wbr>CINEMA_<wbr>2_<wbr>S ||rowspan="2" |435-437 ||20.0 ||East of Portland Pay 'N' Spray ||rowspan="2" |435 plays continuously while 436-437 plays separately and intermittently |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |65 ||SOUND_<wbr>PORN_<wbr>CINEMA_<wbr>2_<wbr>L ||80.0 || |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |66 ||SOUND_<wbr>PORN_<wbr>CINEMA_<wbr>3_<wbr>S ||rowspan="2" |438-440 ||20.0 ||Executive Relief ||rowspan="2" |438 plays continuously while 439-440 plays separately and intermittently |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |67 ||SOUND_<wbr>PORN_<wbr>CINEMA_<wbr>3_<wbr>L ||80.0 || |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |68 ||SOUND_<wbr>BANK_<wbr>ALARM_<wbr>LOOP_<wbr>S ||rowspan="2" |442 ||30.0 ||||rowspan="2" | |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |69 ||SOUND_<wbr>BANK_<wbr>ALARM_<wbr>LOOP_<wbr>L ||80.0 ||Bank of Liberty/Staunton police HQ alarm |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |70 ||SOUND_<wbr>POLICE_<wbr>BALL_<wbr>LOOP_<wbr>S ||rowspan="2" |441 ||30.0 ||||rowspan="2" | |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |71 ||SOUND_<wbr>POLICE_<wbr>BALL_<wbr>LOOP_<wbr>L ||80.0 ||Old school hall |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |72 ||SOUND_<wbr>RAVE_<wbr>LOOP_<wbr>INDUSTRIAL_<wbr>S ||rowspan="2" |443 ||30.0 ||||rowspan="2" | |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |73 ||SOUND_<wbr>RAVE_<wbr>LOOP_<wbr>INDUSTRIAL_<wbr>L ||80.0 ||Warehouse rave |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |76 ||SOUND_<wbr>POLICE_<wbr>CELL_<wbr>BEATING_<wbr>LOOP_<wbr>S ||rowspan="2" |179-184 ||30.0 ||||rowspan="2" |Plays separately and intermittently |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |77 ||SOUND_<wbr>POLICE_<wbr>CELL_<wbr>BEATING_<wbr>LOOP_<wbr>L ||80.0 ||Staunton police HQ |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |84 ||||rowspan="2" |444 ||30.0 ||||rowspan="2" | |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |85 ||||80.0 || |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |86 ||||rowspan="2" |444 ||30.0 ||||rowspan="2" | |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |87 ||||80.0 || |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |88 ||||rowspan="2" |445 ||30.0 ||||rowspan="2" | |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |89 ||||80.0 || |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |90 ||||rowspan="2" |433-434 ||20.0 ||||rowspan="2" |Plays separately and intermittently |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | 91 | + | |91 ||||80.0 ||Right side of Misty's apartment |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | 102 | + | |102 ||SOUND_<wbr>PRETEND_<wbr>FIRE_<wbr>LOOP ||157 ||50.0 ||Callahan Bridge fire || |
− | | 157 | ||
− | | | ||
− | | Callahan Bridge fire | ||
|} | |} | ||
− | == Vice City == | + | === Vice City === |
− | {| class="wikitable" | + | {|class="wikitable sortable center-col-1" |
− | ! | + | !Id ||[[SCM language III/VC definitions#SOUND|Enum]] ||SFX ||Range ||Notes |
|- | |- | ||
− | | 0 || 470 || | + | |0 ||SOUND_<wbr>BANK_<wbr>ALARM_<wbr>LOOP ||470 ||80.0 ||alarm |
|- | |- | ||
− | | 2 || 176 || | + | |2 ||SOUND_<wbr>POLICE_<wbr>CELL_<wbr>DOOR_<wbr>SLIDING_<wbr>LOOP ||176 ||80.0 ||gate open/close |
|- | |- | ||
− | | 4 || 176 || | + | |4 ||SOUND_<wbr>GARAGE_<wbr>DOOR_<wbr>SLIDING_<wbr>LOOP ||176 ||80.0 ||gate open/close |
|- | |- | ||
− | | 6 || 471 || | + | |6 ||SOUND_<wbr>SNORING_<wbr>LOOP ||471 ||6.0 ||"No Escape?" snoring |
|- | |- | ||
− | | 11 || 331 || | + | |11 ||SOUND_<wbr>SHOOTING_<wbr>RANGE_<wbr>TARGET_<wbr>MOVING_<wbr>LOOP ||331 ||40.0 ||Moving shooting range target |
|- | |- | ||
− | | 36 || 472 || | + | |36 ||SOUND_<wbr>NEW_<wbr>BUILDING_<wbr>BAR_<wbr>1 ||472 ||80.0 ||Greasy Choppers "Alloy Wheels of Steel" |
|- | |- | ||
− | | 37 || 473 || | + | |37 ||SOUND_<wbr>NEW_<wbr>BUILDING_<wbr>BAR_<wbr>2 ||473 ||80.0 ||Greasy Choppers "Messing with the Man" |
|- | |- | ||
− | | 38 || 474 || | + | |38 ||SOUND_<wbr>NEW_<wbr>BUILDING_<wbr>BAR_<wbr>3 ||474 ||80.0 ||Greasy Choppers "Hog Tied" |
|- | |- | ||
− | | 39 || 475 || | + | |39 ||SOUND_<wbr>NEW_<wbr>BUILDING_<wbr>BAR_<wbr>4 ||475 ||80.0 ||Greasy Choppers (unused) |
|- | |- | ||
− | | 40 || 476 || | + | |40 ||SOUND_<wbr>NEW_<wbr>BUILDING_<wbr>MALIBU_<wbr>1 ||476 ||80.0 ||Malibu Club night, will not play if [[Audio directory (VC)|Malibu.mp3]] is playing in the background |
|- | |- | ||
− | | 41 || 477 || | + | |41 ||SOUND_<wbr>NEW_<wbr>BUILDING_<wbr>MALIBU_<wbr>2 ||477 ||80.0 ||Malibu Club day, same behavior as index 40 |
|- | |- | ||
− | | 42 || 478 || | + | |42 ||SOUND_<wbr>NEW_<wbr>BUILDING_<wbr>MALIBU_<wbr>3 ||478 ||80.0 ||Malibu Club evening, same behavior as index 40 |
|- | |- | ||
− | | 43 || 479 || | + | |43 ||SOUND_<wbr>NEW_<wbr>BUILDING_<wbr>STRIP_<wbr>1 ||479 ||80.0 ||Pole Position night, will not play if [[Audio directory (VC)|Strip.mp3]] is playing in the background |
|- | |- | ||
− | | 44 || 480 || | + | |44 ||SOUND_<wbr>NEW_<wbr>BUILDING_<wbr>STRIP_<wbr>2 ||480 ||80.0 ||Pole Position day, same behavior as index 43 |
|- | |- | ||
− | | 45 || 481 || | + | |45 ||SOUND_<wbr>NEW_<wbr>BUILDING_<wbr>STRIP_<wbr>3 ||481 ||80.0 ||Pole Position evening, same behavior as index 43 |
|- | |- | ||
− | | 46 || 482 || | + | |46 ||SOUND_<wbr>NEW_<wbr>BUILDING_<wbr>CHURCH ||482 ||80.0 ||South Washington Beach church |
|- | |- | ||
− | | 51 || 316 || | + | |51 ||SOUND_<wbr>NEW_<wbr>WATERFALL ||316 ||80.0 ||Fountain |
|} | |} | ||
Line 216: | Line 232: | ||
add, create, sound, loop, sfx | add, create, sound, loop, sfx | ||
− | [[ | + | == See also == |
+ | * {{Icon|t}} [[018C]], adds one off sound | ||
+ | * {{Icon|3}} {{Icon|VC}} [[018E]], removes continuous sound |
Latest revision as of 17:27, 26 December 2016
Contents |
- Description
- Adds a continuous looping sound effect at the location
- Syntax
- 018D: [var] = create_sound [int] at [flt1] [flt2] [flt3]
- Parameter
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
- [int]
- Sound index (see below)
- [var]
- Variable to store the handle of the sound
This opcode adds a continuous looping sound effect at the coordinates point. The sound index does not match the SFX table; it is based on a list hardcoded within the game. GTA III has a wide variety of different behaviors depending on the sound index, including but not limited to playing more than one sounds separately and intermittently. Vice City, however, is limited to only playing sounds continuously. Sounds can be stopped by calling opcode 018E.
Sounds
The following tables list all continuous sounds available in both games, including silent and unused ones. The value in the "SFX" column corresponds to an SFX entry. The value in the "Range" column is how far the player can be in units before the sound diminishes. The association between the sound index and its behavior is hardcoded. For III v1.0 the array containing this data starts at 0x60938C, and for VC v1.0 at 0x6B2AEC.
GTA III
Many of GTA III's continuous sounds have soft and loud versions, and a lot of sounds were never used by the game. Any enumerator names not from the source code script (viewable at GTAModding.ru) are based on a pattern or from the source code classes.
Id | Enum | SFX | Range | Usage in original SCM | Notes |
---|---|---|---|---|---|
4 | 390 | 30.0 | |||
5 | 80.0 | Hepburn Heights southwest tower | |||
6 | 391 | 30.0 | |||
7 | 80.0 | Hepburn Heights north tower | |||
8 | 392 | 30.0 | |||
9 | 80.0 | ||||
10 | 393 | 30.0 | |||
11 | 80.0 | ||||
12 | 394 | 30.0 | |||
13 | 80.0 | ||||
14 | 395 | 30.0 | |||
15 | 80.0 | ||||
16 | 396 | 30.0 | |||
17 | 80.0 | ||||
18 | 397 | 30.0 | |||
19 | 80.0 | ||||
20 | 398 | 30.0 | |||
21 | 80.0 | ||||
22 | 399 | 30.0 | |||
23 | 80.0 | ||||
24 | 390 | 30.0 | |||
25 | 80.0 | ||||
26 | 391 | 30.0 | |||
27 | 80.0 | ||||
28 | 392 | 30.0 | |||
29 | 80.0 | ||||
30 | SOUND_ |
403 | 30.0 | Meeouch Sex Kitten Club | |
31 | SOUND_ |
80.0 | |||
32 | SOUND_ |
404 | 30.0 | Sex Club Seven | |
33 | SOUND_ |
80.0 | |||
34 | SOUND_ |
405 | 30.0 | ||
35 | SOUND_ |
||||
36 | SOUND_ |
407-408 | 30.0 | 407 plays continuously while 408 plays intermittently | |
37 | SOUND_ |
Liberty City Sawmills/Bitch'N' Dog Food | |||
38 | 409 | 30.0 | |||
39 | 80.0 | ||||
40 | SOUND_ |
410-411 | 30.0 | Both plays continuously | |
41 | SOUND_ |
Mr. Wong's Laundrette | |||
42 | 412 | 30.0 | Roast Peking Duck | ||
43 | 80.0 | ||||
44 | 413 | 30.0 | Cipriani's Ristorante | ||
45 | 80.0 | ||||
46 | 414 | 30.0 | |||
47 | |||||
48 | 415 | 30.0 | Marco's Bistro (no sound) | ||
49 | 80.0 | ||||
50 | SOUND_ |
416-419 | 30.0 | Plays separately and intermittently | |
51 | SOUND_ |
80.0 | Francis International Terminal B | ||
52 | SOUND_ |
420-422 | 30.0 | ||
53 | SOUND_ |
Chinatown (no sound) | |||
54 | SOUND_ |
423-425 | 30.0 | Plays separately and intermittently | |
55 | SOUND_ |
80.0 | |||
56 | SOUND_ |
426 | 30.0 | ||
57 | SOUND_ |
80.0 | Portland Docks (no sound) | ||
58 | SOUND_ |
427-431 | 30.0 | Plays separately and intermittently | |
59 | SOUND_ |
80.0 | Left side of Misty's apartment | ||
60 | 406 | 30.0 | Salvatore's place | ||
61 | 80.0 | ||||
62 | SOUND_ |
432-434 | 20.0 | South of Sex Club Seven | 432 plays continuously while 433-434 plays separately and intermittently |
63 | SOUND_ |
80.0 | |||
64 | SOUND_ |
435-437 | 20.0 | East of Portland Pay 'N' Spray | 435 plays continuously while 436-437 plays separately and intermittently |
65 | SOUND_ |
80.0 | |||
66 | SOUND_ |
438-440 | 20.0 | Executive Relief | 438 plays continuously while 439-440 plays separately and intermittently |
67 | SOUND_ |
80.0 | |||
68 | SOUND_ |
442 | 30.0 | ||
69 | SOUND_ |
80.0 | Bank of Liberty/Staunton police HQ alarm | ||
70 | SOUND_ |
441 | 30.0 | ||
71 | SOUND_ |
80.0 | Old school hall | ||
72 | SOUND_ |
443 | 30.0 | ||
73 | SOUND_ |
80.0 | Warehouse rave | ||
76 | SOUND_ |
179-184 | 30.0 | Plays separately and intermittently | |
77 | SOUND_ |
80.0 | Staunton police HQ | ||
84 | 444 | 30.0 | |||
85 | 80.0 | ||||
86 | 444 | 30.0 | |||
87 | 80.0 | ||||
88 | 445 | 30.0 | |||
89 | 80.0 | ||||
90 | 433-434 | 20.0 | Plays separately and intermittently | ||
91 | 80.0 | Right side of Misty's apartment | |||
102 | SOUND_ |
157 | 50.0 | Callahan Bridge fire |
Vice City
Id | Enum | SFX | Range | Notes |
---|---|---|---|---|
0 | SOUND_ |
470 | 80.0 | alarm |
2 | SOUND_ |
176 | 80.0 | gate open/close |
4 | SOUND_ |
176 | 80.0 | gate open/close |
6 | SOUND_ |
471 | 6.0 | "No Escape?" snoring |
11 | SOUND_ |
331 | 40.0 | Moving shooting range target |
36 | SOUND_ |
472 | 80.0 | Greasy Choppers "Alloy Wheels of Steel" |
37 | SOUND_ |
473 | 80.0 | Greasy Choppers "Messing with the Man" |
38 | SOUND_ |
474 | 80.0 | Greasy Choppers "Hog Tied" |
39 | SOUND_ |
475 | 80.0 | Greasy Choppers (unused) |
40 | SOUND_ |
476 | 80.0 | Malibu Club night, will not play if Malibu.mp3 is playing in the background |
41 | SOUND_ |
477 | 80.0 | Malibu Club day, same behavior as index 40 |
42 | SOUND_ |
478 | 80.0 | Malibu Club evening, same behavior as index 40 |
43 | SOUND_ |
479 | 80.0 | Pole Position night, will not play if Strip.mp3 is playing in the background |
44 | SOUND_ |
480 | 80.0 | Pole Position day, same behavior as index 43 |
45 | SOUND_ |
481 | 80.0 | Pole Position evening, same behavior as index 43 |
46 | SOUND_ |
482 | 80.0 | South Washington Beach church |
51 | SOUND_ |
316 | 80.0 | Fountain |
Keywords
add, create, sound, loop, sfx