Difference between revisions of "SET CAR AS MISSION CAR"
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Impediment (talk | contribs) (Created page with 'Number Of Parameters: 2 Parameter 1: Vehicle Handle <br/> Parameter 2: Bool (True/False) (Yes/No) Description: <br/>Marks the specified vehicle so it will not be deleted from g…') |
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| − | + | {{Native | |
| + | |np=2 | ||
| + | |p1t=Integer | ||
| + | |p1d=Vehicle Handle | ||
| + | |p2t=Boolean | ||
| + | |p2d=True | ||
| + | }} | ||
| − | + | Marks the specified vehicle so it will not be deleted from game world; opposite of "MARK_CAR_AS_NO_LONGER_NEEDED" function. Vehicle will not be deleted no matter how far player is from it even if vehicle is destroyed. Use "MARK_CAR_AS_NO_LONGER_NEEDED" function to flag the game to dispose of it when appropiate. | |
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Latest revision as of 05:11, 16 February 2011
| Number of parameters: 2 | ||
|---|---|---|
| Parameter # | Type | Description |
| 1. | Integer | Vehicle Handle |
| 2. | Boolean | True |
| Return value: | ||
| Type | Description | |
| None | ||
Marks the specified vehicle so it will not be deleted from game world; opposite of "MARK_CAR_AS_NO_LONGER_NEEDED" function. Vehicle will not be deleted no matter how far player is from it even if vehicle is destroyed. Use "MARK_CAR_AS_NO_LONGER_NEEDED" function to flag the game to dispose of it when appropiate.