Difference between revisions of "015C"

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m (Found out the unknown parameter (3) to be density of pedestrians spawned.)
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<code>015C=13,%1s% %2b% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13d%</code><br>
 
<code>015C=13,%1s% %2b% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13d%</code><br>
 
'''Description''': Sets the zone's gang spawn<br>
 
'''Description''': Sets the zone's gang spawn<br>
'''Parameter 1''': [[Zone]]'s name as defined in the <code>gta3.zon</code> file in GTA III and <code>info.zon</code> file in Vice City<br>
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'''Parameter 1''': Zone's name as defined in the [[ZONE]] section of an [[IPL|IPL/ZON]] file<br>
 
'''Parameter 2''': Time (0 = night: 19:00 - 8:00, 1 = day: 8:00 - 19:00)<br>
 
'''Parameter 2''': Time (0 = night: 19:00 - 8:00, 1 = day: 8:00 - 19:00)<br>
 
'''Parameter 3''': Density of pedestrians to spawn.
 
'''Parameter 3''': Density of pedestrians to spawn.
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| '''Parameter 13''': || || Cops || Cops || Cops
 
| '''Parameter 13''': || || Cops || Cops || Cops
 
|}'''Supports''': [[GTA 3]], [[Vice City]], [[Liberty City Stories]] (0161), [[Vice City Stories]] (00B7)<br>
 
|}'''Supports''': [[GTA 3]], [[Vice City]], [[Liberty City Stories]] (0161), [[Vice City Stories]] (00B7)<br>
This opcode sets the zone's gang info. This opcodes only spawns them on foot. To spawn them in cars, use opcode [[0152]]. In GTA III, this opcode has only 11 parameters. Vice City added two extra parameters to include more gangs. Parameters 4 and up are integers from 0 to 1000. These set the density of the gang. 0 means the gang takes up 0% of the random ped in the area and 1000 means the gang takes up 100% of the random ped in the area. The numbers added up cannot exceed 1000 or else the game will not properly spawn the gang.
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This opcode sets the zone's gang info. This opcodes only spawns them on foot. To spawn them in cars, use opcode [[0152]]. In GTA III, this opcode has only 11 parameters. Vice City added two extra parameters to include more gangs. By default, zones in  <code>gta3.zon</code> for GTA III and <code>info.zon</code> for Vice City are used. Parameters 4 and up are integers from 0 to 1000. These set the density of the gang. 0 means the gang takes up 0% of the random ped in the area and 1000 means the gang takes up 100% of the random ped in the area. The numbers added up cannot exceed 1000 or else the game will not properly spawn the gang.
  
 
==Default settings==
 
==Default settings==

Revision as of 20:40, 9 February 2011

015C=11,%1s% %2b% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h%
015C=13,%1s% %2b% %3h% %4h% %5h% %6h% %7h% %8h% %9h% %10h% %11h% %12h% %13d%
Description: Sets the zone's gang spawn
Parameter 1: Zone's name as defined in the ZONE section of an IPL/ZON file
Parameter 2: Time (0 = night: 19:00 - 8:00, 1 = day: 8:00 - 19:00)
Parameter 3: Density of pedestrians to spawn.

GTA III Vice City Liberty City Stories Vice City Stories
Parameter 4: Mafia Cubans Leone Umberto's guys
Parameter 5: Triads Haitians Triad Cholos
Parameter 6: Diablos Streetwannabe's Diablo Sharks
Parameter 7: Yakuza Diaz's gang Yakuza Army
Parameter 8: Yardies Security guards Yardie Security
Parameter 9: Colombians Biker gang Columbian Bikers
Parameter 10: Hoods Vercetti gang Hood Vance
Parameter 11: Cops Golfers Forelli Golfer
Parameter 12: 0 Sindacco Marty's
Parameter 13: Cops Cops Cops

Supports: GTA 3, Vice City, Liberty City Stories (0161), Vice City Stories (00B7)

This opcode sets the zone's gang info. This opcodes only spawns them on foot. To spawn them in cars, use opcode 0152. In GTA III, this opcode has only 11 parameters. Vice City added two extra parameters to include more gangs. By default, zones in gta3.zon for GTA III and info.zon for Vice City are used. Parameters 4 and up are integers from 0 to 1000. These set the density of the gang. 0 means the gang takes up 0% of the random ped in the area and 1000 means the gang takes up 100% of the random ped in the area. The numbers added up cannot exceed 1000 or else the game will not properly spawn the gang.

Default settings

The spawned gang members use hardcoded models by default if models are not set by opcode 0410 or 0235. Only two gang members each are set per gang. The models depend on their IDs defined in the IDE file, specifically the default.ide file.

GTA III Vice City
Gang ID 1 ID 2 ID 1 ID 2
0 83, CBA 84, CBB
1 85, HNA 86, HNB
2 87, SGA 88, SGB
3 89, CLA 90, CLB
4 91, GDA 92, GDB
5 93, BKA 94, BKB
6 95, PGA 96, PGB
7 63, WFOGO 64, WMOGO

Other default settings for Vice City include gang 6 faking deaths and gang 7 wielding golf clubs.