Difference between revisions of "Script Path"
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'''Spath'''*.dat files are '''script path''' files used only in [[Vice City]] to attach and move objects along a path. These files are located in the maps/data folder in the Vice City directory. These files, which mainly contain coordinates, can be controlled by the <code>[[main.scm]]</code> script file. By default, Vice City has only one script path file, <code>spath0.dat</code>, which controls Cortez's yacht in the mission "All Hands On Deck!" Additional script path files can be created by incrementing the number at the end of the file name by one, i.e. <code>spath1.dat</code>, <code>spath2.dat</code>, etc. | '''Spath'''*.dat files are '''script path''' files used only in [[Vice City]] to attach and move objects along a path. These files are located in the maps/data folder in the Vice City directory. These files, which mainly contain coordinates, can be controlled by the <code>[[main.scm]]</code> script file. By default, Vice City has only one script path file, <code>spath0.dat</code>, which controls Cortez's yacht in the mission "All Hands On Deck!" Additional script path files can be created by incrementing the number at the end of the file name by one, i.e. <code>spath1.dat</code>, <code>spath2.dat</code>, etc. | ||
− | Script paths was preceded by binary <code>[[chase.dat|chase*.dat]]</code> files from [[GTA 3]] and are | + | Script paths was preceded by binary <code>[[chase.dat|chase*.dat]]</code> files from [[GTA 3]] and are succeeded by the binary [[Carrec|R3]] file format in [[San Andreas]] and [[GTA IV]]. |
== Format == | == Format == | ||
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Lastly, the attached objects can start moving along the path using opcode [[049E]]. | Lastly, the attached objects can start moving along the path using opcode [[049E]]. | ||
049E: set_scripted_file <span style="color:blue">0@</span> speed_to 5.0 | 049E: set_scripted_file <span style="color:blue">0@</span> speed_to 5.0 | ||
− | Additional opcodes related to script paths include [[049F]], which warps the objects along the path instead of moving it, and opcode [[04A1]], which removes all references of the specified script path from the game. All of these attributes are saved in the [[Saves (GTA VC)|save]] file so that you don't have to reapply the attributes again. | + | Additional opcodes related to script paths include [[049F]], which warps the objects along the path instead of moving it, and opcode [[04A1]], which removes all references of the specified script path from the game. All of these attributes are saved in the [[Saves (GTA VC)#Block 17: Script Paths|save]] file so that you don't have to reapply the attributes again. |
== See also == | == See also == |
Revision as of 16:10, 21 January 2011
Spath*.dat files are script path files used only in Vice City to attach and move objects along a path. These files are located in the maps/data folder in the Vice City directory. These files, which mainly contain coordinates, can be controlled by the main.scm
script file. By default, Vice City has only one script path file, spath0.dat
, which controls Cortez's yacht in the mission "All Hands On Deck!" Additional script path files can be created by incrementing the number at the end of the file name by one, i.e. spath1.dat
, spath2.dat
, etc.
Script paths was preceded by binary chase*.dat
files from GTA 3 and are succeeded by the binary R3 file format in San Andreas and GTA IV.
Format
The file starts with the number of lines coordinates that are to be read in the file. The rest of the file contains X, Y, and Z coordinates linked as a path in the game. Undefined lines of coordinates will use the center of the game (0, 0, 0) for the path.
Scripting
The following information uses Sanny Builder to explain how to use these files through the main.scm
file. First, the script path files needs to be defined in the script file using opcode 049C.
049C: 0@ = scripted_path_file 0 width 5.0
Next, objects need to be created either by opcode 0107 or 029B. These objects need to be attached to the path using opcode 049D.
049D: attach_scripted_file 0@ with_object 1@
Lastly, the attached objects can start moving along the path using opcode 049E.
049E: set_scripted_file 0@ speed_to 5.0
Additional opcodes related to script paths include 049F, which warps the objects along the path instead of moving it, and opcode 04A1, which removes all references of the specified script path from the game. All of these attributes are saved in the save file so that you don't have to reapply the attributes again.