Difference between revisions of "Talk:Item Definition"
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** [[WEAP]] | ** [[WEAP]] | ||
** [[CARS]] – IV format missing, perhaps some more detailed information about limitations and stuff... | ** [[CARS]] – IV format missing, perhaps some more detailed information about limitations and stuff... | ||
+ | ** [[HIER]] – Apparently used to build up hierarchies for objects (?). Format appears like this:<br><pre>ParentID, modelName, textureName, string (gxtKey?), float | ||
** [[2DFX]] – Incomplete? | ** [[2DFX]] – Incomplete? | ||
** [[PATH_(IDE_Section)]] | ** [[PATH_(IDE_Section)]] |
Revision as of 11:33, 28 July 2010
I've updatet the Object-Flags, and added the tool I created to calculate them. Would be nice if anyone could test for some new! ;) --Aschratt 14:38, 20 May 2007 (CDT)
Disposing and Adaption
This article should perhaps be rewritten or at least disposed and adapted for IV. For example see 2dfx, AMAT, MLO, TREE or TANM --Aschratt 12:37, 31 January 2009 (UTC)
- I agree with possibly making a IV only definition page due to the IV ide running in a different structure order to the current layout --Gforce 01:56 22 July 2009
Article rewriting steps and timeline
- Writing articles for sections
OBJS – Update--Aschratt - oO 12:38, 26 July 2010 (UTC)TOBJ – Update--Aschratt - oO 13:08, 26 July 2010 (UTC)- ANIM – Write this article.
- PEDS – IV format missing
- WEAP
- CARS – IV format missing, perhaps some more detailed information about limitations and stuff...
- HIER – Apparently used to build up hierarchies for objects (?). Format appears like this:
ParentID, modelName, textureName, string (gxtKey?), float
** 2DFX – Incomplete?
** PATH_(IDE_Section)
** TREE
** TANM
** MLO
** AMAT
* This article
** 1. ! Confirm 'description' and 'version' of the sections
** 2. Add description for TREE, MLO and AMAT
** 3. ! Confirm 'description' and 'version' of the flags
** 4. Find out redirects to now removed article sections (e.g. IDE#OBJS) – update or delete.
* Article Map System
Write an article descriping the interaction of the various files like IDE, IPL, object.dat their sections and so on, in detail.
Can anyone please take a few minutes and to finish the confirmation points? If each point is confirmed remove the rewrite template from the article.
– Thank you! --Aschratt - oO 11:55, 26 July 2010 (UTC)
(IV) procobj.ide
I do not belive, that there is any difference between the formats inside the procobj.ide
and any other IDE for GTA IV - also I do not see a difference written in here (instead of the WDD link is set to "null", which does not change the format itself). So is there any reason to keep the Item_Definition#Procobj.ide section? --Aschratt - oO 09:40, 26 July 2010 (UTC)
:Removed for now... if anyone wants it back, than take a look to the previous revisions and copy it from there. --Aschratt - oO 11:56, 26 July 2010 (UTC)