Difference between revisions of "Struct (RW Section)"
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'''Struct''' sections are multiple purpose sections, in most cases their content depends on the type of their parent section: | '''Struct''' sections are multiple purpose sections, in most cases their content depends on the type of their parent section: | ||
+ | |||
+ | ==[[Geometry (RW Section)|Geometry]]== | ||
+ | |||
+ | ''- coming soon -'' | ||
==[[Clump (RW Section)|Clump]]== | ==[[Clump (RW Section)|Clump]]== |
Revision as of 15:46, 5 November 2006
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
Struct sections are multiple purpose sections, in most cases their content depends on the type of their parent section:
Geometry
- coming soon -
Clump
Clump is usually the root section of DFF files. The first DWORD in the struct holds the number of objects (frames) within the file. There are additional DWORDs for each of them, but they are usually 0 (zero).
Texture Native
- coming soon -