Difference between revisions of "THQ Material (RW Section)"
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| MODULEID = 00CAFE | | MODULEID = 00CAFE | ||
| IDENTIFIER = 45 | | IDENTIFIER = 45 | ||
− | | PARENTS = [[Material (RW Section)|Material]] ''([[Extension (RW Section)|Extension]]) | + | | PARENTS = [[Material (RW Section)|Material]] ''([[Extension (RW Section)|Extension]])'' |
}} | }} | ||
− | The custom '''material''' extension was developed by THQ to attach geometric rendering properties to a material, using alpha referencing, z-test flags, blend functions, and culling, used for the known game ''[[wikipedia:Jimmy Neutron: Attack of the Twonkies|Jimmy Neutron: Attack of the Twonkies]]''. | + | The custom '''material''' extension was developed by THQ to attach geometric rendering properties to a material, using alpha referencing, z-test flags, blend functions, and culling, used for the known game ''[[wikipedia:The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies|The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies]]''. |
==Structure== | ==Structure== | ||
uint32 header | uint32 header | ||
− | int32 sectionSize // Usually 4. | + | int32 sectionSize |
+ | uint32 version | ||
+ | int32 dataSize // Usually 4. | ||
uint32 renderProps | uint32 renderProps | ||
Line 31: | Line 33: | ||
SrcBlend = (renderProps & 0x78) >> 3; | SrcBlend = (renderProps & 0x78) >> 3; | ||
DstBlend = (renderProps & 0x780) >> 7; | DstBlend = (renderProps & 0x780) >> 7; | ||
− | FaceCullIndex = renderProps & 0x7; | + | FaceCullIndex = min(max(renderProps & 0x7, 1), 3); |
if (DstBlend == (void *)rwBLENDZERO) | if (DstBlend == (void *)rwBLENDZERO) | ||
+ | ZWrite = TRUE | ||
AlphaEnabled = FALSE | AlphaEnabled = FALSE | ||
else | else | ||
{ | { | ||
+ | ZWrite = FALSE | ||
AlphaEnabled = TRUE | AlphaEnabled = TRUE | ||
Latest revision as of 08:56, 14 December 2023
THQ Material (Custom) | |
---|---|
RenderWare Stream Section | |
Vendor | THQ |
Module | Plug-In |
Module ID | 0x00CAFE
|
Identifier | 0x45
|
Chunk ID | 0x00CAFE45
|
Versions | All |
Hierarchy | |
Parents: Material (Extension) | |
Children: None | |
Extensions: None | |
File Format |
The custom material extension was developed by THQ to attach geometric rendering properties to a material, using alpha referencing, z-test flags, blend functions, and culling, used for the known game The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies.
Structure
uint32 header int32 sectionSize uint32 version int32 dataSize // Usually 4. uint32 renderProps void THQMaterial(void) { int32 AlphaTestFunc int32 AlphaTestRef bool ZTest bool ZWrite int32 SrcBlend int32 DestBlend int32 FaceCullMode bool AlphaEnabled AlphaTestFunc = (renderProps & 0x7800) >> 11; AlphaTestRef = (renderProps & 0x7F8000) >> 15; ZTest = (renderProps & 0x800000) >> 17; SrcBlend = (renderProps & 0x78) >> 3; DstBlend = (renderProps & 0x780) >> 7; FaceCullIndex = min(max(renderProps & 0x7, 1), 3); if (DstBlend == (void *)rwBLENDZERO) ZWrite = TRUE AlphaEnabled = FALSE else { ZWrite = FALSE AlphaEnabled = TRUE if (renderProps & 0x4000000) FaceCullIndex = (void *)rwCULLMODECULLNONE; } }