Difference between revisions of "02E1"

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This opcode creates a type 7 money pickup in [[0213#GTA III|GTA III]] and a type 8 money pickup in [[0213#Vice City|Vice City]] and [[0213#San Andreas|San Andreas]]. It uses the [[MatchModelString|<code>money</code> model]]. When it is picked up, the player is given the set amount of money. This opcode is almost equivalent to opcode [[032B]] but with preset parameters. The money pickup type in general can only be picked up once and disappears in 30 seconds after its creation if it is not picked up.
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This opcode creates a pickup of [[0213#Pickup types|type PICKUP_MONEY]] (type 7 in GTA III, type 8 in Vice City and San Andreas) at the coordinates point. It uses a model that [[MatchModelString|matches the name <code>money</code>]]. When it is picked up, the player is given the set amount of money. This opcode is almost equivalent to opcode [[032B]] but with preset parameters. The money pickup type in general can only be picked up once and disappears in 30 seconds after its creation if it is not picked up.
  
 
== Keywords ==
 
== Keywords ==
 
create, cash, money, pickup
 
create, cash, money, pickup

Latest revision as of 23:47, 26 December 2016

02E1 pickup in Vice City

GTA III Vice City San Andreas CREATE_MONEY_PICKUP


Description
Creates a money pickup
Syntax
02E1: [var] = create_cash_pickup [int] at [flt1] [flt2] [flt3]
Parameter
[int]
Money
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate (or ≤-100.0 for ground z + 0.5 units)
[var]
Variable to store the handle of the pickup

This opcode creates a pickup of type PICKUP_MONEY (type 7 in GTA III, type 8 in Vice City and San Andreas) at the coordinates point. It uses a model that matches the name money. When it is picked up, the player is given the set amount of money. This opcode is almost equivalent to opcode 032B but with preset parameters. The money pickup type in general can only be picked up once and disappears in 30 seconds after its creation if it is not picked up.

Keywords

create, cash, money, pickup