Difference between revisions of "017A"
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− | {{Icon|3}} {{Icon|VC}} | + | {{OpCode |
− | + | | games = {{Icon|3}} {{Icon|VC}} | |
− | + | | command = SET_PLAYER_AMMO | |
− | + | | description = Sets the player's weapon ammo | |
− | + | | syntax1 = 017A: set_player [''player handle''] weapon [''int1''] ammo_to [''int2''] | |
− | + | | p1t = [''player handle''] | |
− | + | | p1d = The [[0053|handle of the player]] | |
− | + | | p2t = [''int1''] | |
− | + | | p2d = [[Weapon#Lists of Weapons|Weapon number]] | |
− | + | | p3t = [''int2''] | |
− | + | | p3d = Ammo | |
− | + | }} | |
− | |||
This opcode sets your weapon ammo. Unlike opcode [[01B1]], it sets rather than adds to the ammo count and does not set the weapon as the current one for you. You have to use opcode [[01B8]] to set it as the current one. | This opcode sets your weapon ammo. Unlike opcode [[01B1]], it sets rather than adds to the ammo count and does not set the weapon as the current one for you. You have to use opcode [[01B8]] to set it as the current one. | ||
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== See also == | == See also == | ||
− | * [[017B]], sets the character's weapon ammo | + | * {{Icon|3}} {{Icon|SA}} [[017B]], sets the character's weapon ammo |
− | * [[01B1]], gives a weapon to the player | + | * {{Icon|3}} {{Icon|VC}} [[01B1]], gives a weapon to the player |
− | |||
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Revision as of 04:58, 7 December 2016
- Description
- Sets the player's weapon ammo
- Syntax
- 017A: set_player [player handle] weapon [int1] ammo_to [int2]
- Parameter
- [player handle]
- The handle of the player
- [int1]
- Weapon number
- [int2]
- Ammo
This opcode sets your weapon ammo. Unlike opcode 01B1, it sets rather than adds to the ammo count and does not set the weapon as the current one for you. You have to use opcode 01B8 to set it as the current one.
In GTA III, if you do not have the weapon, the weapon will be given to you. In Vice City, if you do not have the weapon or another weapon of the same group, nothing happens. If you do not have the weapon but do have another weapon of the same group, weapon ammo will be set for that weapon instead. If this behavior is not wanted, you can use opcode 0490 to check if you have the weapon already.
Keywords
set, player, weapon, ammo