Difference between revisions of "0152"
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(lots of stuff, didn't test III yet) |
m (iii still untested) |
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{{OpCode | {{OpCode | ||
− | | | + | | games = {{Icon|3}} {{Icon|VC}} |
− | | description = Sets the zone's gang car | + | | command = SET_ZONE_CAR_INFO |
− | | | + | | description = Sets the [[zone]]'s peds, [[gang]]s, and cops spawn density in car |
− | | | + | | syntax1 = {{Icon|VC}} 0152: set_zone_car_info '[''string'']' [''int1''] [''int2''] [''int3''] [''int4''] [''int5''] [''int6''] [''int7''] [''int8''] [''int9''] [''int10''] [''int11''] [''int12''] |
− | | | + | | p1t = [''string''] |
− | | | + | | p1d = Zone's name as defined in the [[ZONE]] section of an [[IPL|IPL or ZON]] file, must be type 0/1/2 for GTA III or type 2 for Vice City |
− | | | + | | p2t = [''int1''] |
− | | | + | | p2d = Time (0 = night: 19:00 - 8:00, 1 = day: 8:00 - 19:00) |
− | | | + | | p3t = [''int2''] |
− | | | + | | p3d = Density of pedestrian cars to spawn (default 10) |
− | | | + | | p4t = [''int3''] |
− | | | + | | p4d = Density of gang 0 cars to spawn |
− | | | + | | p5t = [''int4''] |
− | | | + | | p5d = Density of gang 1 cars to spawn |
− | | | + | | p6t = [''int5''] |
− | | | + | | p6d = Density of gang 2 cars to spawn |
+ | | p7t = [''int6''] | ||
+ | | p7d = Density of gang 3 cars to spawn | ||
+ | | p8t = [''int7''] | ||
+ | | p8d = Density of gang 4 cars to spawn | ||
+ | | p9t = [''int8''] | ||
+ | | p9d = Density of gang 5 cars to spawn | ||
+ | | p10t = [''int9''] | ||
+ | | p10d = Density of gang 6 cars to spawn | ||
+ | | p11t = [''int10''] | ||
+ | | p11d = Density of gang 7 cars to spawn | ||
+ | | p12t = [''int11''] | ||
+ | | p12d = 0 (any other value crashes the game) | ||
+ | | p13t = [''int12''] | ||
+ | | p13d = Density of cop cars to spawn | ||
}} | }} | ||
− | This opcode sets the zone's | + | |
+ | This opcode sets the zone's peds, gangs, and cops spawn density in car. It allows gang members to spawn as a driver and sometimes also a passenger in cars and is independent from opcode [[015C]], which spawns the gang on foot. By default, GTA III's type 0, 1, or 2 zones are in <code>gta3.zon</code> and Vice City's type 2 zones are in <code>info.zon</code>. The spawned gang cars use [[hardcoded]] models by default if models are not set by opcode [[0236]]. The densities of gangs and cops have a range between ''0'' and ''1000'' and they must all add up to less than or equal to 1000 for them to spawn properly. ''0'' means they take up 0% of the random cars in the area and ''1000'' means they take up 100%. | ||
+ | |||
+ | == Keywords == | ||
+ | set, zone, gang, car, info | ||
+ | |||
+ | == See also == | ||
+ | * {{Icon|3}} {{Icon|VC}} [[015C]], set zone ped info |
Latest revision as of 08:49, 2 December 2016
- Description
- Sets the zone's peds, gangs, and cops spawn density in car
- Syntax
- 0152: set_zone_car_info '[string]' [int1] [int2] [int3] [int4] [int5] [int6] [int7] [int8] [int9] [int10] [int11] [int12]
- Parameter
- [string]
- Zone's name as defined in the ZONE section of an IPL or ZON file, must be type 0/1/2 for GTA III or type 2 for Vice City
- [int1]
- Time (0 = night: 19:00 - 8:00, 1 = day: 8:00 - 19:00)
- [int2]
- Density of pedestrian cars to spawn (default 10)
- [int3]
- Density of gang 0 cars to spawn
- [int4]
- Density of gang 1 cars to spawn
- [int5]
- Density of gang 2 cars to spawn
- [int6]
- Density of gang 3 cars to spawn
- [int7]
- Density of gang 4 cars to spawn
- [int8]
- Density of gang 5 cars to spawn
- [int9]
- Density of gang 6 cars to spawn
- [int10]
- Density of gang 7 cars to spawn
- [int11]
- 0 (any other value crashes the game)
- [int12]
- Density of cop cars to spawn
This opcode sets the zone's peds, gangs, and cops spawn density in car. It allows gang members to spawn as a driver and sometimes also a passenger in cars and is independent from opcode 015C, which spawns the gang on foot. By default, GTA III's type 0, 1, or 2 zones are in gta3.zon
and Vice City's type 2 zones are in info.zon
. The spawned gang cars use hardcoded models by default if models are not set by opcode 0236. The densities of gangs and cops have a range between 0 and 1000 and they must all add up to less than or equal to 1000 for them to spawn properly. 0 means they take up 0% of the random cars in the area and 1000 means they take up 100%.
Keywords
set, zone, gang, car, info
See also
- 015C, set zone ped info