Difference between revisions of "024A"
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{{OpCode | {{OpCode | ||
− | | | + | | games = {{Icon|3}} {{Icon|VC}} |
− | | description = | + | | command = GRAB_PHONE |
− | | | + | | description = Gets a [[payphone]] at the coordinates point |
− | | | + | | syntax1 = 024A: [''var''] = get_phone_at [''flt1''] [''flt2''] |
− | | | + | | p1t = [''var''] |
− | | | + | | p1d = Variable to store the handle of the phone |
+ | | p2t = [''flt1''] | ||
+ | | p2d = X-coordinate | ||
+ | | p3t = [''flt2''] | ||
+ | | p3d = Y-coordinate | ||
}} | }} | ||
− | This opcode | + | |
− | + | This opcode gets a payphone object [[MatchModelString|matching the model name <code>phonebooth1</code>]], which can be placed into the world through the [[IPL]] file, closest to the coordinates point and assigns it a handle. Up to 49 phones can be stored in the game. If the payphone is already grabbed, it grabs the next closest payphone. This opcode itself does not create a payphone object. The coordinates point does not need to be accurate but its distance from the payphone must be within 100 units or else the game can crash. | |
+ | |||
+ | == Keywords == | ||
+ | grab, get, create, pay, phone, payphone |
Latest revision as of 11:30, 26 November 2016
- Description
- Gets a payphone at the coordinates point
- Syntax
- 024A: [var] = get_phone_at [flt1] [flt2]
- Parameter
- [var]
- Variable to store the handle of the phone
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
This opcode gets a payphone object matching the model name phonebooth1
, which can be placed into the world through the IPL file, closest to the coordinates point and assigns it a handle. Up to 49 phones can be stored in the game. If the payphone is already grabbed, it grabs the next closest payphone. This opcode itself does not create a payphone object. The coordinates point does not need to be accurate but its distance from the payphone must be within 100 units or else the game can crash.
Keywords
grab, get, create, pay, phone, payphone