Difference between revisions of "024A"

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This opcode gets a payphone object with the [[model]] name <code>phonebooth1</code> (ID 341) placed through the [[IPL]] file closest to the coordinates point and assigns it a handle. Up to 49 phones can be stored in the game. If the payphone is already grabbed, it grabs the next closest payphone. This opcode itself does not create a payphone object. The coordinates point does not need to be accurate but its distance from the payphone must be within 100 units or else the game can crash.
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This opcode gets a payphone object [[MatchModelString|matching the model name <code>phonebooth1</code>]], which can be placed into the world through the [[IPL]] file, closest to the coordinates point and assigns it a handle. Up to 49 phones can be stored in the game. If the payphone is already grabbed, it grabs the next closest payphone. This opcode itself does not create a payphone object. The coordinates point does not need to be accurate but its distance from the payphone must be within 100 units or else the game can crash.
  
 
== Keywords ==
 
== Keywords ==
 
grab, get, create, pay, phone, payphone
 
grab, get, create, pay, phone, payphone

Latest revision as of 11:30, 26 November 2016

GTA III Vice City GRAB_PHONE


Description
Gets a payphone at the coordinates point
Syntax
024A: [var] = get_phone_at [flt1] [flt2]
Parameter
[var]
Variable to store the handle of the phone
[flt1]
X-coordinate
[flt2]
Y-coordinate

This opcode gets a payphone object matching the model name phonebooth1, which can be placed into the world through the IPL file, closest to the coordinates point and assigns it a handle. Up to 49 phones can be stored in the game. If the payphone is already grabbed, it grabs the next closest payphone. This opcode itself does not create a payphone object. The coordinates point does not need to be accurate but its distance from the payphone must be within 100 units or else the game can crash.

Keywords

grab, get, create, pay, phone, payphone