Difference between revisions of "02E7"

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(Created page with "{{Icon|t}} '''START_CUTSCENE''' <hr /> '''Description''' : Starts a cutscene '''Syntax''' : 02E7: start_cutscene '''Parameter''' : ''none'' This opcode starts a cutscene...")
 
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{{Icon|t}} '''START_CUTSCENE'''
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{{OpCode
<hr />
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| games      = {{Icon|t}}
'''Description'''
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| command    = START_CUTSCENE
: Starts a [[cutscene]]
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| description = Starts the [[cutscene]]
'''Syntax'''
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| syntax1    = 02E7: start_cutscene
: 02E7: start_cutscene
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| p1t        = ''none''
'''Parameter'''
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}}
: ''none''
 
  
 
This opcode starts a cutscene loaded by opcode [[02E4]]. Cutscenes must be properly ended using opcode [[02EA]] otherwise the game will be stuck in an uncontrollable state when the cutscene ends playing or [[056A|is skipped]].
 
This opcode starts a cutscene loaded by opcode [[02E4]]. Cutscenes must be properly ended using opcode [[02EA]] otherwise the game will be stuck in an uncontrollable state when the cutscene ends playing or [[056A|is skipped]].
  
In GTA III and Vice City, [[02A3|widescreen]] is switched on while the cutscene plays. Most cutscenes can be started without loading anything other than cutscene data but it would look really weird. The minimum to view cutscenes properly is to set the [[0244|position of the cutscene]], [[02E5|create cutscene objects]] and [[02E6|assign them an animation]], and, in GTA III, [[02F4|create cutscene heads]] and [[02F5|assign them an animation]]. Subtitles are generally shown using opcode [[00BC]] timed to appear using [[02E8]] along with the cutscene.
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In GTA III and Vice City, [[02A3|widescreen]] is switched on while the cutscene plays. Most cutscenes can be started without loading anything other than cutscene data but it would look really weird. The minimum to view cutscenes properly is to load the relevant models, set the [[0244|position of the cutscene]], [[02E5|create cutscene objects]] and [[02E6|assign them an animation]], and, in GTA III, [[02F4|create cutscene heads]] and [[02F5|assign them an animation]]. Subtitles are generally shown using opcode [[00BC]] timed to appear using [[02E8]] along with the cutscene.
  
 
== Keywords ==
 
== Keywords ==
 
start, cutscene
 
start, cutscene
 
[[Category:OpCodes]]
 

Latest revision as of 04:27, 13 September 2016

GTA III Vice City San Andreas START_CUTSCENE


Description
Starts the cutscene
Syntax
02E7: start_cutscene
Parameter
none

This opcode starts a cutscene loaded by opcode 02E4. Cutscenes must be properly ended using opcode 02EA otherwise the game will be stuck in an uncontrollable state when the cutscene ends playing or is skipped.

In GTA III and Vice City, widescreen is switched on while the cutscene plays. Most cutscenes can be started without loading anything other than cutscene data but it would look really weird. The minimum to view cutscenes properly is to load the relevant models, set the position of the cutscene, create cutscene objects and assign them an animation, and, in GTA III, create cutscene heads and assign them an animation. Subtitles are generally shown using opcode 00BC timed to appear using 02E8 along with the cutscene.

Keywords

start, cutscene