Difference between revisions of "Ingame WPL Editor"

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(Features)
(Features)
Line 4: Line 4:
  
 
- User friendly interface<br>
 
- User friendly interface<br>
- Easy to navigate through 3D world<br>
+
- Seamless camera movement through 3D world<br>
- Place objects with mouse click<br>
+
- Placement of objects with mouse click<br>
- Select, position, or remove objects<br>
+
- Easy object selection and positioning<br>
- Use gravity to place/move objects<br>
+
- Library with thousands of models<br>
- Menu with thousands of models<br>
+
- Dynamic and static objects<br>
- Edit anything you see in real-time<br>
+
- Editing buildings, roads, etc..<br>
- Reads any WPL file<br>
+
- Editing WPL files loaded by game<br>
- Reads any IDE file<br>
+
- Expor to custom IPL/WPL files<br>
- Writes to any custom IPL/WPL file<br>
+
- Conversion to PS3/XBOX360 formats<br>
- Converts to PS3/XBOX360 formats<br>
+
- Automatic update of GTA.dat<br>
- Optionally updates GTA.dat<br>
 
  
 
== Download link ==
 
== Download link ==
  
 
http://www.gtagarage.com/mods/show.php?id=27802
 
http://www.gtagarage.com/mods/show.php?id=27802

Revision as of 16:07, 3 May 2016

Ingame WPL Editor (IWE) is a dynamic map editor for GTA 4 created by iriedreadlock23, that lets you create and test WPL/IPL files in game. It allows users to place all models defined in IDE files, edit/remove objects from WPL files used by game, and export edited data to binary and textual formats. Support for XBOX360 and PS3 files is featured from version 0.30, and it uses external IPL file processor made by Fastman92.

Features

- User friendly interface
- Seamless camera movement through 3D world
- Placement of objects with mouse click
- Easy object selection and positioning
- Library with thousands of models
- Dynamic and static objects
- Editing buildings, roads, etc..
- Editing WPL files loaded by game
- Expor to custom IPL/WPL files
- Conversion to PS3/XBOX360 formats
- Automatic update of GTA.dat

Download link

http://www.gtagarage.com/mods/show.php?id=27802