Difference between revisions of "00D7"
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− | {{Icon| | + | {{OpCode |
− | + | | games = {{Icon|t}} | |
− | + | | command = LAUNCH_MISSION | |
− | + | | description = Starts a [[Create a script|new script]] | |
− | + | | syntax1 = 00D7: create_thread [''label''] | |
− | + | | p1t = [''label''] | |
− | '' | + | | p1d = The position in the script it will go to, usually identified by a [[label]] |
− | + | }} | |
− | |||
− | This opcode starts a new | + | This opcode starts a new script and begins an execution from the label. It works similar to [[004F]] except that it has only one parameter, without extra ones. In GTA III and Vice City, scripts started with this opcode can use opcode [[00D8]] within the script; it does not work in San Andreas. |
− | ==See also== | + | == See also == |
− | * [[004F]] | + | * {{Icon|t}} [[004F]], starts a new script with parameters |
− | * [[0417]] | + | * {{Icon|t}} [[0417]], launches a mission |
− | * [[0A92]] | + | * {{Icon|t}} [[0A92]], starts a new [[CLEO]] script |
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− | |||
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Revision as of 06:12, 27 January 2016
- Description
- Starts a new script
- Syntax
- 00D7: create_thread [label]
- Parameter
- [label]
- The position in the script it will go to, usually identified by a label
This opcode starts a new script and begins an execution from the label. It works similar to 004F except that it has only one parameter, without extra ones. In GTA III and Vice City, scripts started with this opcode can use opcode 00D8 within the script; it does not work in San Andreas.