Difference between revisions of ".gfx"
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− | '''.gfx''' files are uncompressed Autodesk Scaleform files. With a bit of editing, these can be opened and edited using SWF decompilers. Textures are loaded from an accompanied [[ | + | '''.gfx''' files are uncompressed Autodesk Scaleform files. With a bit of editing, these can be opened and edited using SWF decompilers. Textures are loaded from an accompanied [[YTD|.ytd]] file with the same filename. |
In GTA V, .gfx files are used for many things: in-game websites, mini-game menus, in-game phones, the HUD, heist menus, and more. | In GTA V, .gfx files are used for many things: in-game websites, mini-game menus, in-game phones, the HUD, heist menus, and more. |
Revision as of 19:27, 18 April 2015
.gfx files are uncompressed Autodesk Scaleform files. With a bit of editing, these can be opened and edited using SWF decompilers. Textures are loaded from an accompanied .ytd file with the same filename.
In GTA V, .gfx files are used for many things: in-game websites, mini-game menus, in-game phones, the HUD, heist menus, and more.
Editing as SWF
To edit a .gfx file without Autodesk, change the file's file extension to .swf. Then open it in a hex editor and change the header from GFX to FWS.
You can now edit it with a SWF decompiling program, like JPEXS or SoThink.
When you're finished editing, change the header and file extension back.
Grand Theft Auto V | |
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File Formats | .awc • .dat • .gfx • .gxt2 • .ide • .meta/.ymt/.xml • .mrf • .patch • .rpf • .ybn/.ybd • .ycd • .ydd • .ydr • .yed • .yfd • .yft • .yld • .ymap • .ymf • .ynd • .ynv • .ypdb • .ysc • .ytd • .ytyp • .yvr |
Documentation | Bink Video • Native functions • Weather types |
Tools | OpenIV • GIMS Evo • CodeWalker |
Multiplayer | GTAForums: GTA Online |
Useful links | Community portal • Discussion forums • GTA V Modding Forum • GTA5-Mods • Native Functions Database (alloc8or) |