Difference between revisions of "Pickup"
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(hidden packages for a future) |
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| [[055B]] || {{a|c}} | {{Icon|VC}} || creates a clothes pickup | | [[055B]] || {{a|c}} | {{Icon|VC}} || creates a clothes pickup | ||
|} | |} | ||
+ | |||
+ | ==See also== | ||
+ | * {{Icon|VC}} {{Icon|SA}} [[Save pickup]] | ||
[[Category:Mission Script]] | [[Category:Mission Script]] |
Revision as of 21:54, 5 February 2015
A pickup is a spinning object (with a glowing halo in GTA III and Vice City) that can disappear when the player goes through it or interacts with it. If the model is a usable weapon, the player can "pick" it up and use it. Also there are pickups called hidden packages. They are usually difficult to find but collecting them required for a 100% completiton of the game.
Mission script
0213 | creates a pickup | |
0214 | checks if the pickup has been collected | |
0215 | removes the pickup | |
032B | creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo | |
03DC | adds a blip to the pickup | |
03DD | adds a sprite blip to the pickup | |
048C | checks if there is any pickup at the coordinates point | |
04A6 | creates a protection pickup | |
0517 | creates a locked property pickup | |
0518 | creates a for sale property pickup | |
055B | creates a clothes pickup |