Difference between revisions of "Pickup"
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== Mission script == | == Mission script == | ||
{| | {| | ||
− | | [[0213]] || {{Icon|t}} || creates a pickup | + | | [[0213]] || style="width: 4em;" | {{Icon|t}} || creates a pickup |
|- | |- | ||
| [[0214]] || {{Icon|t}} || checks if the pickup has been collected | | [[0214]] || {{Icon|t}} || checks if the pickup has been collected | ||
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| [[032B]] || {{Icon|t}} || creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo | | [[032B]] || {{Icon|t}} || creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo | ||
|- | |- | ||
− | | [[03DC]] || {{Icon|t}} || adds a [[blip]] | + | | [[03DC]] || {{Icon|t}} || adds a [[blip]] to the pickup |
|- | |- | ||
− | | [[03DD]] || {{Icon|3}} || adds a sprite blip | + | | [[03DD]] || {{Icon|3}} || adds a sprite blip to the pickup |
|- | |- | ||
− | | 048C || {{Icon|VC}} {{Icon|SA}} || checks if there is any pickup at the coordinates point | + | | 048C || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || checks if there is any pickup at the coordinates point |
|- | |- | ||
− | | 04A6 || {{Icon|VC}} {{Icon|SA}} || creates a protection pickup | + | | 04A6 || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || creates a protection pickup |
|- | |- | ||
− | | 0517 || {{Icon|VC}} {{Icon|SA}} || creates a locked property pickup | + | | 0517 || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || creates a locked property pickup |
|- | |- | ||
− | | 0518 || {{Icon|VC}} {{Icon|SA}} || creates a for sale property pickup | + | | 0518 || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || creates a for sale property pickup |
|- | |- | ||
− | | [[055B]] || {{Icon|VC}} || creates a clothes pickup | + | | [[055B]] || {{a|c}} | {{Icon|VC}} || creates a clothes pickup |
|} | |} | ||
[[Category:Mission Script]] | [[Category:Mission Script]] |
Revision as of 19:32, 3 February 2015
A pickup is a spinning object (with a glowing halo in GTA III and Vice City) that can disappear when the player goes through it or interacts with it. If the model is a usable weapon, the player can "pick" it up and use it.
Mission script
0213 | creates a pickup | |
0214 | checks if the pickup has been collected | |
0215 | removes the pickup | |
032B | creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo | |
03DC | adds a blip to the pickup | |
03DD | adds a sprite blip to the pickup | |
048C | checks if there is any pickup at the coordinates point | |
04A6 | creates a protection pickup | |
0517 | creates a locked property pickup | |
0518 | creates a for sale property pickup | |
055B | creates a clothes pickup |